4 X-wing shooting with 3 shooting PS9

By Scizzler, in X-Wing

We have a pretty nice size tournament coming up tomorrow night and I was thinking of a way to include some of the transport additions. This is what I've come up with so far:

Wedge - PS9, 31pts

-Swarm Tactics

Porkins - PS7(+2), 27pts

-Veteran Instincts

Rookie Pilot (x2)- PS2, 21pts

The idea would be to have 3 ships shooting at a 9 going into combat and trying to focus down threats one at a time. My biggest worry is dealing with action loss and not being able to take advantage of optimizing dice modification like you would with PTL or marksman. I was also thinking of trying to run X-wing control with Wes Janson and Hobbie with R2-A3. Please leave me some feedback if you have the time, there are just so many options!

Or the fact that wedge will be gunned down in 1-2 turns leaving you with one PS pilot

Or the fact that wedge will be gunned down in 1-2 turns leaving you with one PS pilot

Well Swarm Tactics for what is more realistic to say a minimum of turn 2-3 is better than a flechette torpedo for 1 turn, I would think.

I would think you would be better in the long run putting ST on Porkins, since often the PS7 vs. 9 doesn't matter much, and you'll be shooting 7 7 2 after they kill Wedge, instead of 9 2 2.

With the extra point, you could... Yeah no clue what to recommend as far as a useful upgrade.

The other list I had on the block:

Wes Janson 29pts

Hobbie - R3A2 27pts

Tarn Mison 23pts

Rookie 21pts

Your original list isn't bad. It will have its share of good matchups but like others have said, Wedge should die first and from there your setup starts to crumble. You need to get him into the 2nd round of firing and need to make every one of those attacks count though. If you are able to take a strong enough advantage early it very well may be enough to carry you.

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.

Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.

Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

It's garbage because of an errata that makes it strictly better by being optional instead of mandatory?

It's garbage because now it costs an action to do the same thing as it did before.

It was not over powered at all

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

It's garbage because of an errata that makes it strictly better by being optional instead of mandatory?

It's garbage because now it costs an action to do the same thing as it did before.

It does not cost an action.

It was not over powered at all

And it is not now.

Or the fact that wedge will be gunned down in 1-2 turns leaving you with one PS pilot

Well Swarm Tactics for what is more realistic to say a minimum of turn 2-3 is better than a flechette torpedo for 1 turn, I would think.

Edited by Yogibaer13

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

It's garbage because of an errata that makes it strictly better by being optional instead of mandatory?
It's garbage because now it costs an action to do the same thing as it did before.
It does not cost an action.

It was not over powered at all

And it is not now.

http://m.imgur.com/jTIHaEj,MoOJOfm,gG9VEyP,TQhWm1D,hfdoKmp,SzZtWR7

Not sure if that link will work, never tried to on my cellphone before.

Note how it says Action: then followed by the usual swarm tactics text

Rather than giving Porkins Veteran Instincts, you can give him Swarm Tactics. You still get three ships firing at PS9 but when Wedge dies you can still get two ships firing at PS7 which is a heck of a lot better.

Note how it says Action: then followed by the usual swarm tactics text

I'm looking at the FaQ page right now and it doesn't mention Action so I'm not sure where you got that image from.

At the start of the Combat
phase, you may choose
1 friendly ship at Range 1.
Until the end of this phase,
treat the chosen ship as
if its pilot skill were equal
to your pilot skill.

Page 2 and 9 of the FaQ found here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

Edited by Eltnot

The thing is that Porkins isn't really bringing much to the table in terms of his unique pilot ability for this build, since his specialty is draining stress from himself at the risk of self harm. Although it's not so bad to pay the same cost of Garven for Porkins for the EPT and the extra point of pilot skill, Garven simply has a better pilot ability for his cost if you can't afford to deck Porkins out at all (when R5-D8 actually becomes useful). If you insist on using stuff from the GR-75 and having four X-Wings I have a few lists for you:

Wedge, Garven, Tarn, Rookie (99 points)

Wes, Garven, Tarn, Rookie (99)

Wes, "Hobbie", Biggs, Rookie (100)

Wedge, "Hobbie", Biggs, Rookie (100)

Wedge, Wes, Rookie-Rookie (100)

Note how it says Action: then followed by the usual swarm tactics text

I'm looking at the FaQ page right now and it doesn't mention Action so I'm not sure where you got that image from.

At the start of the Combat phase, you may choose 1 friendly ship at Range 1.Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.

Page 2 and 9 of the FaQ found here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

I hope you are correct, I really do.

From what you said they haven't changed anything just the wording "until the end of this phase"

Well first swarm tactics is garbage now that the FAQ has done what it shouldn't be doing and changed the rules on our cards, if it ain't on the card then it's not useful.Second, Wedge in most squads is the first target too be focused to death so as such he really needs to be flying with Biggs or you could give him a shield or hull upgrade.

It's garbage because of an errata that makes it strictly better by being optional instead of mandatory?
It's garbage because now it costs an action to do the same thing as it did before.
It does not cost an action.

It was not over powered at all

And it is not now.

http://m.imgur.com/jTIHaEj,MoOJOfm,gG9VEyP,TQhWm1D,hfdoKmp,SzZtWR7

Not sure if that link will work, never tried to on my cellphone before.

The 2nd image there is a fake. Swarm Tactics is not an action.

The errata added two words: "you may"

Note how it says Action: then followed by the usual swarm tactics text

I'm looking at the FaQ page right now and it doesn't mention Action so I'm not sure where you got that image from.

At the start of the Combat phase, you may choose 1 friendly ship at Range 1.Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.

Page 2 and 9 of the FaQ found here: http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

I hope you are correct, I really do.

From what you said they haven't changed anything just the wording "until the end of this phase"

They are correct. It is not an action. And as was mentioned the only thing that changed is that Swarm Tactics is optional now, not mandatory. That means that if Wedge has swarm tactics and via critical ends up as PS 0 he doesn't have to use swarm to make someone else 0 with him.

They made ST a little better.

SWARM TACTICS

This card should read:

“At the start of the Combat phase, you may choose 1

friendly ship at Range 1. Until the end of this phase,

treat the chosen ship as if its pilot skill were equal to

your pilot skill.”


Note that FFG did not publish a picture of the new card. So the card you linked was a user made card, and incorrect at that. The above is the text from the FAQ.