Where would you like to go?

By Big Damn Hero, in Star Wars: Age of Rebellion RPG

So Edge of the Empire has Sons of Fortune , about Corellia.

And that's cool and all. Corellia is forever associated with smugglers so it makes some sense.

But what "location-based" splat do you want to see for Age of Rebellion ? Personally, I'd go with Bothawui. It would inject some delicious tactical espionage action into the game.

I have no iron in the fire either way, but I think they will go for more big name recognition than Bothawui.

Perhaps I don't follow the EU as much as some people, but I remember Corellia coming up, like, twice in my readings. I'm not saying it's not better-known than Bothawui, just that I wasn't really aware of it as a place except for when I played Rogue Squadron on the N64 or in some book where it said that Han's from Corellia.

I'll admit, I also couldn't really think of any planets that would be good locations. Maybe Kashyyk or Hoth? Kashyyk could be good, I like Wroshyr Trees. Hoth is well known but, uh, completely barren . Not a lot going on.

I dunno! What do you think?

The simple fact a main character comes from there elevates its name an order of magnitude.

I'd be fine with Kashyyk being included in one, I don't know as there is enough there to do a sourcebook.

I'd think Hutt space would be a good idea. Hoth was going to be expounded upon in Star Wars 1313 if the concept art is any indication. Some have mentioned the Corporate Sector, which I'd enjoy but I'm not sure FFG wants to divert attention from the Empire. I suppose a sourcebook need not be tied to a region per se, it could expand on a group or concept more, like the Black Sun for instance.

That's true! Though I think it'd be strange for the Black Sun in particular. They seem like they'd be a better fit for Edge .

I wouldn't mind a more fleshed-out Hoth, though I had always gotten the impression that it was a basically-empty planet that the rebels just happened upon.

Does Corporate Sector mean something else than what I'm thinking? Because when I hear Corporate Sector I just hear "Contractors that the Empire has hired that do the Empire's bidding."

That's true! Though I think it'd be strange for the Black Sun in particular. They seem like they'd be a better fit for Edge .

I wouldn't mind a more fleshed-out Hoth, though I had always gotten the impression that it was a basically-empty planet that the rebels just happened upon.

Does Corporate Sector mean something else than what I'm thinking? Because when I hear Corporate Sector I just hear "Contractors that the Empire has hired that do the Empire's bidding."

The original Han Solo trilogy from the late 70s early 80s has him and Chewie there. The game draws from it quite a bit.

For AoR? Rebel Bases. A book on rebel bases on different planets and environments. An urban base on Coruscant. An cold weather base on Hoth. A jungle base on Yavin. A desert one on Tatooine. The bases could be generic enough to be adapted to other planets.

A star destroyer. what? It can be a location.

Or the imperial academy.

Edited by That Blasted Samophlange

I would like them to do an Age of Rebellion Corellian book since Corellia is tied the the rebellion as much as it is the underworld IMO. The Corellian Resistance was one of the founding members of the Alliance, and had one of the largest fleets in the Alliance outside the main Alliance fleet once the Alliance started focusing on building up the main main fleet. In fact what I've read in the Essential guide to Warfare implies that in the early days of the Alliance the fleet of the Corellian Sector Force was actually larger than the Alliance fleet, which at that point was basically made up of ships that had managed to avoid capture or destruction when their local forces or home areas were overwhelmed by the Empire.

Also Sullust, Mon Calamari, Tapani and Bothawui books would be fun. Maybe a Contruum book too.

Edited by RogueCorona

I definitely think a Coruscant sourcebook would be great. Mon Cal would be cool.

I can imagine there might be one for Tatooine, even if I think it'd be a little forced. Just so much stuff happens there. Part of the sole "lots of stuff happens in backwaters, we promise" trope.

I would like them to do an Age of Rebellion Corellian book since Corellia is tied the the rebellion as much as it is the underworld IMO.

I would actually be pretty pissed if they did the same planet over and over in each line. You know there would be a lot of informational overlap.

Edited by Kshatriya

Yeah honestly I would have preferred a joint AOR/EOTE Corellian book to separate ones but I couldn't really find much on the rebellion in the Corellian sector in Suns of Fortune so I doubt there would really be that much overlap.

That's very disappointing. Edge characters might be interacting with the Rebellion, as allies or enemies or just people paying for a job; the Alliance certainly benefits from unaligned assets at times as well.

I know. The rebellion had a lot of Edge type characters aiding it, and large numbers of both transports and small warships produced by the Corellians were used by the Alliance plus the Corellian sector is a key center of both the Alliance and the underworld. That's why it would have been perfect for a joint EOTE/AOR book IMO and there were plenty of regions that would make great sense for an EOTE book but not as much for an AOR book so I don't see why they didn't save Suns of Fortune until they could do a joint system book but for some reason they decided to do a strictly EOTE focused Corellian book.

Edited by RogueCorona

I know. The rebellion had a lot of Edge type characters aiding it, and large numbers of both transports and small warships produced by the Corellians were used by the Alliance plus the Corellian sector is a key center of both the Alliance and the underworld. That's why it would have been perfect for a joint EOTE/AOR book IMO and there were plenty of regions that would make great sense for an EOTE book but not as much for an AOR book so I don't see why they didn't save Suns of Fortune until they could do a joint system book but for some reason they decided to do a strictly EOTE focused Corellian book.

Really? You can't think of a single way to make use of that book to set up some Rebellion action? It's full of stats on creatures, people, planets, vehicles, starships... It even has adventures that can be made to work for any group with an absolute minimum of work. Any GM who can't think up a single AoR adventure in the Corellian sector based on the information in Suns of Fortune needs to hang up his dice bag.

It's an interesting question. As much as I love sector books, I'm not too sure they'd work for AoR. With EotE, it's easy: criminal organizations are usually entrenched in an area, as are black market districts, slicers-for-hire, and whatnot. But when it comes to military conflict (in Star Wars), it usually happens wherever one side bumps into the other.

So, I'd like to see a 'war machine' sourcebook. Imperial garrisons, rebel bases, vehicles, starships, shipyards... stuff that could be plonked down anywhere. Maybe even throw in those Imperial PC careers and campaign ideas that people have been clamouring for.

I think that for two reasons: one, I agree that a Hoth or Endor sourcebook would be pretty boring. Two, I think that any populated world, being looked at only from a military perspective, would be kind of a waste of a world... I like reading about a planet's peoples and cultures, not just what forces are deployed there.

Alderaan!

No, wait.

Probably Nar Shaddaa? That would be more for EotE, though. The issue with making it a Rebel location is that they specifically don't have a centralized location. By switching it around, though, we could have an interesting book about Coruscant: a Rebel team sent to infiltrate Imperial Center, and the kinds of shenanigans they could get up to there. It would even be a proper excuse for some of those Imperial character stats that everyone is so eager to have, on the grounds that maybe the PCs would want to change sides.

It could also feature that tactical espionage action you mentioned.

I know. The rebellion had a lot of Edge type characters aiding it, and large numbers of both transports and small warships produced by the Corellians were used by the Alliance plus the Corellian sector is a key center of both the Alliance and the underworld. That's why it would have been perfect for a joint EOTE/AOR book IMO and there were plenty of regions that would make great sense for an EOTE book but not as much for an AOR book so I don't see why they didn't save Suns of Fortune until they could do a joint system book but for some reason they decided to do a strictly EOTE focused Corellian book.

Really? You can't think of a single way to make use of that book to set up some Rebellion action? It's full of stats on creatures, people, planets, vehicles, starships... It even has adventures that can be made to work for any group with an absolute minimum of work. Any GM who can't think up a single AoR adventure in the Corellian sector based on the information in Suns of Fortune needs to hang up his dice bag.

I never said a GM couldn't use the material in Suns of Fortune in an AOR Campaign but there's a big difference between being able to include material used in a book in an AOR adventure and saying the book is focused on both. You get some ships and hardware which the rebels in the sector could use but nothing at all about the organization of the rebel forces in the sector, their base locations, or their strength..

While I'd love a Hutt-space book, it's a better fit for Edge than Age.

Kashyyk and the Mon Cal/Quarren homeworlds sound like perfect fits- occupied, and in rebellion.

as long as it is someplace not covered by WEG or WotC and will cover a lot of new ground that would be "approved" by lucasfilms according to it's new canon standards

Hutt space, specifically Nal Hutta and Nar Shadda.

I can see the argument for a "War Machine" book. It's similar to the real reason I want a Bothawui book:

I would love an espionage-centric splat. I know that'll be for the Spy career, but I was hoping for the kind of material one finds in a setting book for spies: locations, NPCs, etc...

Espionage is a large enough part of war that I could easily see an entire book dedicated to it. And by "could easily see" I nakedly mean "want".

I can see the argument for a "War Machine" book. It's similar to the real reason I want a Bothawui book:

I would love an espionage-centric splat. I know that'll be for the Spy career, but I was hoping for the kind of material one finds in a setting book for spies: locations, NPCs, etc...

Espionage is a large enough part of war that I could easily see an entire book dedicated to it. And by "could easily see" I nakedly mean "want".

It's a central theme to all 3 OT movies. Spies stole the DS plans, Probe droids found the Rebels, spies 'found' DS2/were fed counter intel by the Emperor.

Edited by 2P51

It's a central theme to all 3 OT movies. Spies stole the DS plans, Probe droids found the Rebels, spies 'found' DS2/were fed counter intel by the Emperor.

So you're saying it's a good chance Age of Rebellion will probably cover espionage to a satisfactory degree?

I'm agreeing with you espionage is the critical aspect of the Rebellion. AoR isn't going to tell a GM how to run their game. It's going to be generic in the same way EoE is. I don't agree with the big pitched battles being waged by the Rebellion in set piece actions against the Empire interpretation of the Rebellion. It was mostly covert subterfuge with the real damage done by diplomats, hackers and spies. If someone wants to play it like the big traditional conflict they can, AoR isn't going to make a distinction. I do think FFG has pretty much set a standard though and I wouldn't expect to see a gear centric book or one that spells out a specific style of play. That's all being split up between the regional books, splat books, and even adventures to a degree.

Edited by 2P51

I'm agreeing with you espionage is the critical aspect of the Rebellion. AoR isn't going to tell a GM how to run their game. It's going to be generic in the same way EoE is. I don't agree with the big pitched battles being waged by the Rebellion in set piece actions against the Empire interpretation of the Rebellion. It was mostly covert subterfuge with the real damage done by diplomats, hackers and spies. If someone wants to play it like the big traditional conflict they can, AoR isn't going to make a distinction. I do think FFG has pretty much set a standard though and I wouldn't expect to see a gear centric book or one that spells out a specific style of play. That's all being split up between the regional books, splat books, and even adventures to a degree.

All good points, all taken. I realize now that I was buying into the whole "big traditional conflict" take for some reason. Probably because of Hoth and the Battle of Endor. Those sorts of awesome scenes stick with you.

I'm not saying the Rebels didn't fight, I mean there weren't fleet actions to seize worlds and what. The kinds of things we saw in TCW. I'm sure the Rebels launched lightning strikes against Secret Factory X that was producing some terrible weapon of woe at that location exclusively.