Transport upgrade choices

By Duraham, in X-Wing

Slicer tools is indeed a lot of points if you expect to actually use it to cause damage. However, it works great as a tool for limiting your opponent's options. There is a significant advantage when you can K-turn or PtL freely, but your opponent will be punished with automatic damage if he responds in kind.

Yeah, they make it so that your Transport and it's 40-50odd points ends up in flames first. Not always a bad thing, but keeping it alive until late game makes it nigh on invulnerable.

The transport being the top target on your opponent's hit list is likely a foregone conclusion regardless of its contents.

Slicer tools is indeed a lot of points if you expect to actually use it to cause damage. However, it works great as a tool for limiting your opponent's options. There is a significant advantage when you can K-turn or PtL freely, but your opponent will be punished with automatic damage if he responds in kind.

Yeah, they make it so that your Transport and it's 40-50odd points ends up in flames first. Not always a bad thing, but keeping it alive until late game makes it nigh on invulnerable.

The transport being the top target on your opponent's hit list is likely a foregone conclusion regardless of its contents.

What use is Nien Nunb on a transport? Transports can never have stress tokens anyway.

Because I did an oops :blink: That was dumb.

From the Epic play rules PDF.

Actually it doesn't.

That comes from the Epic Tournament rules, not the play rules. So unless you're playing in an official sanctioned event, or chose to play by the tournament rules, those restrictions don't count.

Sorry, that is what I meant. I was trying to not get ninja'd on the thread.

I would like to add that its better to know the official rules and house rule them after than play by house rules and get boomeranged at a tournament.

Edited by Sergovan