Imps vs YT

By Kenix, in X-Wing

Ok, so I've been getting beat by one build in particular 3 times now and im coming to the wise sages of the internet for some advice.

The build is 2 Blue Bwings with adv sensors and Han with marksmanship and nien numb.

Ive ran a different build against it each time, and have had success with rebels, but im finding it very hard to counter with imps. Han with marksman just picks off my ties 1 after another, usually starting with the interceptors, or highest priority targets. ive tried a host of strategies such as blocking the falcon with academy pilots while picking off the bwings, ive tried focusing down the falcon while using ion cannons on the bwings (this proved the most succesful; ended the game with 1 bwing left on 1 hull)

I have access to at least one of each imp ship, so any builds u can come up with ill be willing to try

Any suggestions would be welcome

Star Destroyer.

On a serious note, could try TIE bombing the YT to ash. That, and Flechette Torps might turn the game against the B-wing.

Edited by Lagomorphia

Any alpha-strike type build could work. Cluster Missiles comes to mind.

Also, Proton Bombs.

Edited by WonderWAAAGH

i do have 2 bombers, they are the single imp ship i am least familiar with as i am really not a fan ordinance in the game atm. so i feel i must ask, how vital is jonus when trying to run an alpha strike bomber list?

It's actually not a terribly good Falcon build, since Marksmanship is largely a waste of points here and Nien also isn't accomplishing much. But it's going to be a rough list to take down with a TIE swarm due to its high hit points, and Han is pretty dangerous for Interceptors to take on, so I can see why you're having trouble.

Firesprays are always a go-to for me, particularly against small Rebel lists--I like double Firesprays with some kind of escort. Given the PS you're shooting against, I'd be temped to try something like 2x Bounty Hunter + Recon Specialist + Ion Cannon with a Gamma + Flechette + Flechette.

If you don't have a Transport (and you're not comfortable using a proxy for the Flechette Torpedoes), then instead I'd run Krassis + Recon + Ion + Clusters with support from Howlrunner and 3x Academy Pilots. Fly Howlrunner very conservatively, but she should help you whittle down Han a bit in the early rounds before Krassis swoops in with Clusters to deliver a coup de grace.

very vital. I had moderate success with this pairing leaving you to do with the rest of the points.

Jonuus Squad Leader

Schmictar Squadron X2 Cluster Missiles

Having the x2 reroll is important and i'm pretty sure it affects both attacks. However I like it more with concussion missiles. Since you can give your bomber TL/Focus and a 2 die reroll you are almost always guaranteed 4 hits on your end.

We'll start with don't fly squints. Han with marksmanship eats them for breakfast. A Bomber build could actually do pretty well here, and of course, the Firespray. It's your best bet against Han with marksmanship. That said, it also sounds like he's been rolling pretty amazingly with Han. Nien Numb seems a strange choise on a ship the should be K-turning once in a very large number of manuever. I suppose he could be worried about you giving him stress late game, but it still seems iffy. Without gunner you stand a decent chance of gaming him out of a lot of hits.

The key here is numbers. Run a lot of ships. Be able to tank his hits and dish out more attacks than he can. He only gets 3 a turn. Focus him down hard. He's playing a brute force list. Brute Force him.

It's actually not a terribly good Falcon build, since Marksmanship is largely a waste of points here and Nien also isn't accomplishing much. But it's going to be a rough list to take down with a TIE swarm due to its high hit points, and Han is pretty dangerous for Interceptors to take on, so I can see why you're having trouble.

Firesprays are always a go-to for me, particularly against small Rebel lists--I like double Firesprays with some kind of escort. Given the PS you're shooting against, I'd be temped to try something like 2x Bounty Hunter + Recon Specialist + Ion Cannon with a Gamma + Flechette + Flechette.

If you don't have a Transport (and you're not comfortable using a proxy for the Flechette Torpedoes), then instead I'd run Krassis + Recon + Ion + Clusters with support from Howlrunner and 3x Academy Pilots. Fly Howlrunner very conservatively, but she should help you whittle down Han a bit in the early rounds before Krassis swoops in with Clusters to deliver a coup de grace.

I feel like double Firesprays is really the only competitive alternative to a TIE swarm, and, since I generally eschew swarms, it's usually my go-to imperial list as well. I almost always fly Dark Curse as my third ship, which would have some currency here against Han, if not for the Marksmanship.

Edited by WonderWAAAGH

It's actually not a terribly good Falcon build, since Marksmanship is largely a waste of points here and Nien also isn't accomplishing much. But it's going to be a rough list to take down with a TIE swarm due to its high hit points, and Han is pretty dangerous for Interceptors to take on, so I can see why you're having trouble.

Firesprays are always a go-to for me, particularly against small Rebel lists--I like double Firesprays with some kind of escort. Given the PS you're shooting against, I'd be temped to try something like 2x Bounty Hunter + Recon Specialist + Ion Cannon with a Gamma + Flechette + Flechette.

If you don't have a Transport (and you're not comfortable using a proxy for the Flechette Torpedoes), then instead I'd run Krassis + Recon + Ion + Clusters with support from Howlrunner and 3x Academy Pilots. Fly Howlrunner very conservatively, but she should help you whittle down Han a bit in the early rounds before Krassis swoops in with Clusters to deliver a coup de grace.

I feel like double Firesprays is really the only competitive alternative to a TIE swarm, and, since I generally eschew swarms, it's usually my go-to imperial list as well. I almost always fly Dark Curse as my third ship, which would have some currency here against Han, if not for the Marksmanship.

I wouldn't be averse to running something like this, but I still have my qualms about shuttles:

33 Bounty Hunter

2 Anti-Pursuit Lasers

21 Omicron Group Pilot

5 Gunner

4 Engine Upgrade

2 Fire-Control System

17 Mauler Mithel

16 Backstabber

Edited by WonderWAAAGH

Bombers with advanced torps backed up by a hlc shuttle and Jonus. Erase the falcon, then focus down the blues.

Shuttle is amazing. Especially when your opponent makes the mistake of trying to kill it. If they don't turn it as aggressively as you can, and use its high power shots, but don't worry if it dies. It's probably better for your game if it died.

Bombers also amazing vs Han. Single blast of alpha strike damage can be completely devastating.

ya i think the main reason nien numb is in the falcon build is to help remove stress vs scarlet and because its kinda just a 1 pt filler to round out the 100 pts.

so if i wanted to run 2 firesprays would it be better to take 2 bounty hunters or take some named ones?

Also i do like the shuttle, and have had some really good games with it.

What about something like

Jonus-22

proton bombs-5

swarm tactics-2

scimitar squad pilot-16

cluster missles-4

scimitar squad pilot-16

cluster missles-4

omnicron grp pilot-21

adv sensors-3

HLC-7

100 pts

Three Firesprays are a good match and will give the list a real run for its money.

A 7 Tie swarm should do the trick. Take put those 1 agility B wings first, then crowd the Falcon's path and take him out. Han's ability certainly HELPS with the action denial game, but is certainly not better than having actions.

If you can point all your guns at the B wings asap, the amount of ships you lose will be minimal. Range 3 killing the B wings in 1 round is not impossible with Howl buffed ties.

I wouldn't be averse to running something like this, but I still have my qualms about shuttles:

33 Bounty Hunter

2 Anti-Pursuit Lasers

21 Omicron Group Pilot

5 Gunner

4 Engine Upgrade

2 Fire-Control System

17 Mauler Mithel

16 Backstabber

It's actually not a terribly good Falcon build, since Marksmanship is largely a waste of points here and Nien also isn't accomplishing much. But it's going to be a rough list to take down with a TIE swarm due to its high hit points, and Han is pretty dangerous for Interceptors to take on, so I can see why you're having trouble.

Of course I would prefer to fit in Gunner if I'm using marksmanship on a YT, but regardless being able to get those crits really does help and since there is no reason to TL with Han, or use a focus for defense sacrificing the action doesn't hurt. The only thing you "lose" VS the normal Han Shoots first list is the gunner but you trade X-wings for B-wings with sensors which may be the better trade you sacrifice a little reliability on Han(already fairly reliable with rerolls from his ability) for better escorts

It's actually not a terribly good Falcon build, since Marksmanship is largely a waste of points here and Nien also isn't accomplishing much. But it's going to be a rough list to take down with a TIE swarm due to its high hit points, and Han is pretty dangerous for Interceptors to take on, so I can see why you're having trouble.

Of course I would prefer to fit in Gunner if I'm using marksmanship on a YT, but regardless being able to get those crits really does help and since there is no reason to TL with Han, or use a focus for defense sacrificing the action doesn't hurt. The only thing you "lose" VS the normal Han Shoots first list is the gunner but you trade X-wings for B-wings with sensors which may be the better trade you sacrifice a little reliability on Han(already fairly reliable with rerolls from his ability) for better escorts

Crits aren't very important against ships that aren't going to get to shoot back anyway; Gunner is the only reason to use Marksmanship on Han at all. If you insist on Blue + Advanced Sensors, I'd say PTL+Falcon would be a far better buy than Marksmanship+Nien. If you "downgrade" to Fire Control on the B-wings instead, you don't lose very much (considering their low PS) and you gain the ability to run Han+Gunner+Falcon, which would be a lot more effective.

But this isn't a thread about making the opposing list stronger, so I'll stop there...