Future Support for Edge of the Empire

By Midnight_X2, in Star Wars: Edge of the Empire RPG

Hello folks. I'm a long time WEG d6 game master interested in running Edge of the Empire. My question is: Now that Age of Rebellion is coming out will Fantasy Flight Games continue to put out adventures and supplements for Edge of the Empire? Has anyone heard or read anything from the developers on this?

Thanks for any info.

I think it's safe to assume that there are going to be another 4 career expansion books for EoE. I don't view regional sourcebooks as a one or the other supplement, I think they are cross compatible regardless which of the CRBs you use. In regards to adventures I don't know if there will be complete separation of them or there need be. I see no reason they can't be integrated just like the regional sourcebooks. It's completely conceivable a covert Rebel team has to book passage on a freelance tramp freighter and things go bad, and oh yah, who's that other quiet passenger in the robes that keeps to himself?.......

While I haven't read any statements about this, I think it's safe to assume that EotE will receive continued support, anything is else would be really odd. I do wonder why this question comes up, they are different games. It's not like AoR will replace EotE less than a year after EotE's release... that would mean that F&D will replace AoR in about a year... and it would really be weird (and a really bad business plan), the early information from FFG from when they announced these games pretty much stated that the games will be released as separate, but compatible games. This would imply that they will coexist, not that one will replace the other.

Well, Black Crusade just got their last Chaos God supplement announced after a LONG time, so I think it's safe to say that FFG will at least release a supplement for every career. :)

Well, Black Crusade just got their last Chaos God supplement announced after a LONG time, so I think it's safe to say that FFG will at least release a supplement for every career. :)

That would be nice even if it takes a while to eventually achieve.

the early information from FFG from when they announced these games pretty much stated that the games will be released as separate, but compatible games. This would imply that they will coexist, not that one will replace the other.

I think maybe that understating it :) They aren't just "compatible", they're practically identical. Other than the chargen process of choosing Obligation or Duty, the games play exactly the same, and career specializations from both can be used in each. If they stopped supporting EotE specifically and focussed on AoR, there would still be 100% compatible modules and other resources available to use with EotE. Personally I prefer the flavour of EotE, but if they did stop with future resources it wouldn't change what I play or whether I can weave in AoR resources.

@Midnight_X2: you should feel comfortable picking either one as your "base" rule set. If you plan to host games that have more to do with Rebels, then you should probably pick AoR, otherwise EotE will be around for a good long while.

I think maybe that understating it :) They aren't just "compatible", they're practically identical. Other than the chargen process of choosing Obligation or Duty, the games play exactly the same, and career specializations from both can be used in each. If they stopped supporting EotE specifically and focussed on AoR, there would still be 100% compatible modules and other resources available to use with EotE. Personally I prefer the flavour of EotE, but if they did stop with future resources it wouldn't change what I play or whether I can weave in AoR resources.

Eh, I'd be okay with exclusive AoR location books and rules and adventures and whatnot, but I'd be mighty pissed that I never got my Colonist Sourcebook.

@whafrog: Fair point, but I think the notion of "separate" games is based upon the theme and style, not any mechanical or systemic differences (because there it's only Obligation and Duty that is different really) or similarities. At least that's how I see it, the "game" is either to play Rebel or "Fringer", like playing TP standard edition or TP: Star Wars, the systems (mechanics) in those games are identical (I assume...), but they are different games... I mean you could say that all RPGs are identical, as it's all about playing different roles within a shared imaginary space... admittedly that is a fallacious conclusion in this case, as such deconstruction of the terminology is meaningless and the premisses lack nuances.

So, while the games are identical mechanically (except for one narrative mechanical aspect) they are different as they revolve around different themes and stories (at least that's the intention as I understand it). So I see them as different games, that happen to - "luckily" - share the same system. Of course, I do understand that it seems odd to call them different games, we are used to one Star Wars roleplaying game with different options presented as source and/or setting books, so our understanding is challenged.

I'm sure they planned out the general release schedule before announcing the first game. They may not have all the specifics (i.e. Explorer career book is before Hired Gun career book), but it would be a huge surprise if they didn't at least know that the line would at least begin with x number of adventures, region books, and career books, with a general idea of order.

Age of Rebellion is so far following suit with Edge of the Empire (Core book, GM Kit, Adventure), so I'm sure there is a plan for everything else.

I mean you could say that all RPGs are identical, as it's all about playing different roles within a shared imaginary space... admittedly that is a fallacious conclusion in this case, as such deconstruction of the terminology is meaningless and the premisses lack nuances.

I suppose it depends on your point of view. I don't really view EotE and AoR as separate games or game lines. Maybe that's because I buy everything anyway, but I'd have no trouble mixing and matching resources from one to the other. You can certainly be Rebels with EotE characters with Obligation, as much as you could be fringers with AoR characters with Duty...just put an "ex-" prefix in front of the AoR specializations and you're done. No reasons spies and soldiers can't work for Black Sun or even Hutts...

So, while the games are identical mechanically (except for one narrative mechanical aspect) they are different as they revolve around different themes and stories (at least that's the intention as I understand it).

This just doesn't matter to me as much, but I can see how it might for others. For those for whom it doesn't, either rules will do.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

Aye, I buy it all, and will most likely continue to do that. The resources in species, specs, gear and vehicles (and more) can easily cross between games (and I think it's intended to be like that ;)), so you can play your ex-commando gone bounty hunter or whatnot. Where they do differ, and I guess this is of limited use to many, is what sort of extra/optional rules, stories and suggestions they provide, and what kind of adventures the different games follow. I mean, sure you can use Beyond the Rim with AoR, or existing and future AoR adventures with EotE, but the stories will differ and require some, if not substantial modification, and the AoR sourcebooks will contain rules, suggestions and information that is specific to the rebellion and ongoing galactic civil war, whereas EotE will provide other fluff directing gamers towards the criminal underworld, exploration and bounty hunting (and more). I mean, I wouldn't be surprised if AoR got it's own Corellian Sector book - I do not expect it as I don't think it's needed, but Suns of Fortune provides little that is Rebel and Galactic War oriented, useful sure, but nothing (or very little) on rebel operatives and cells operating in the Corellian sector (unless I missed that part in the book).

So yeah, mechanically it can be seen as one game, just as all kinds of monopoly are the same, or all the various Risk types are basically the same game mechanically. Thematically they are not. Of course the nuance is even more subtle here as the universe is the same, but the orientation within it is different. The options presented are different.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

The films weren't an RPG campaign/system. If you're playing a game focused on raiding Imperial supply depots, ambushing Imperial Star Destroyers and sabotaging Imperial super-weapon projects, then a book about pulling off a jewel heist probably isn't going to appeal to you. Likewise if you're campaign is about jewel heists and smuggling, then books about assaulting Imperial fortified facilities won't be on your must-buy list.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

The films weren't an RPG campaign/system. If you're playing a game focused on raiding Imperial supply depots, ambushing Imperial Star Destroyers and sabotaging Imperial super-weapon projects, then a book about pulling off a jewel heist probably isn't going to appeal to you. Likewise if you're campaign is about jewel heists and smuggling, then books about assaulting Imperial fortified facilities won't be on your must-buy list.

The CRBs don't tell you what kind of game to run. You don't have to be a "Bounty Hunter" to hunt bounties. A Jedi in hiding might decide to bring in the most awful of those wanted and use some kind of front to actually deliver the bad guys to the authorities like a droid. A Smuggler/Pilot can fly a fighter just as well as an Ace/Pilot in a Rebel group. An engineer/Saboteur would do just fine as a ne'er do well plying his demolition trade in the underworld. There is nothing that says how a core book has to be used, nor is there anything that dictates how a character is played, therefore there is nothing that pigeon holes a GM by what CRB is on the table.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

I think of Chewbacca as more of a Hired Gun / Enforcer. (Not that he's "Hired" per se, but that it seems to fit who he is.)

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

The films weren't an RPG campaign/system. If you're playing a game focused on raiding Imperial supply depots, ambushing Imperial Star Destroyers and sabotaging Imperial super-weapon projects, then a book about pulling off a jewel heist probably isn't going to appeal to you. Likewise if you're campaign is about jewel heists and smuggling, then books about assaulting Imperial fortified facilities won't be on your must-buy list.

The only releases that seem to go into the nitty gritty of "how to pull off a jewel heist" or "how to assault imperial fortifications" are typically the adventure modules, not the actual sourcebooks.

That said, there are Edge modules that involve holding off an Imperial assault, and AoR modules that involve sneaking around and sabotage, so even there a module might be very useful with just a little refluffing.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

I think of Chewbacca as more of a Hired Gun / Enforcer. (Not that he's "Hired" per se, but that it seems to fit who he is.)

He clearly has dabbled in Coercion.........he's handy with a torch too though, so maybe some Mechanic in there as well.

I believe they said they had all the supplements scheduled out in one of the Order 66 podcasts. You'll just have to wait a bit longer as they'll be putting out supplements for all of the systems. As has been said, a lot of the generic location, equipment, alien type supplements work for everybody, and even Age of Rebellion specialization specific books will have equipment and races that can be used. I also have no problem with somebody taking an AoR specialization in our Edge game if they can justify it. No reason an ex military commando or spy wouldn't be kicking around with an Edge group.

It means it may take a while to get the specific supplement you're looking for, but I'm guessing FFG wants to have a steady stream of books ready for years to come.

I don't see this separate game point of view. Episode IV had a Fringer/Exile, Jedi Master, a pair of Smuggler/Scoundrels, and a Diplomat/Ambassador, which are specs from all three books.

The films weren't an RPG campaign/system. If you're playing a game focused on raiding Imperial supply depots, ambushing Imperial Star Destroyers and sabotaging Imperial super-weapon projects, then a book about pulling off a jewel heist probably isn't going to appeal to you. Likewise if you're campaign is about jewel heists and smuggling, then books about assaulting Imperial fortified facilities won't be on your must-buy list.

The CRBs don't tell you what kind of game to run. You don't have to be a "Bounty Hunter" to hunt bounties. A Jedi in hiding might decide to bring in the most awful of those wanted and use some kind of front to actually deliver the bad guys to the authorities like a droid. A Smuggler/Pilot can fly a fighter just as well as an Ace/Pilot in a Rebel group. An engineer/Saboteur would do just fine as a ne'er do well plying his demolition trade in the underworld. There is nothing that says how a core book has to be used, nor is there anything that dictates how a character is played, therefore there is nothing that pigeon holes a GM by what CRB is on the table.

Taking a class from one game and using it in another is fine. No one is saying you can't take material from one and use it in the other. But that doesn't change the fact that a lot of the material in a given purchase is going to be useless for someone playing another type of game. Taking a Jedi and using it in a Bounty Hunter campaign (or using Bounty Hunter material in a Jedi campaign) is fine, but you're still only going to be using a small fraction of the material from one source or another.

The only releases that seem to go into the nitty gritty of "how to pull off a jewel heist" or "how to assault imperial fortifications" are typically the adventure modules, not the actual sourcebooks.

There are adventure seeds and GM advice in some of the sourcebooks that will either be of limited use to GMs of one game or another, or else actually repeated across both system (so wasted page count). There will also likely be equipment, ships and PC options that will be essentially useless for one game or the other.

None is this is a problem as long as the company keeps producing material for your game of choice. But AoR material will be of limited value for a GM who is running a EotE campaign (or vice versa).

I'm primarily hoping that FFG continues to dedicate developers to putting out adventures and sourcebooks. I have no idea how large Fantasy Flight's infrastructure is to dedicate to this. Optimally they can put out supplements for Edge of the Empire and Age of Rebellion in parallel.

I'm just hoping that the staff working on Edge of the Empire isn't moved over to Age of Rebellion exclusively. I haven't listened to any of the podcasts so if anyone has heard something regarding this please share.

Sam Stewart from FFG certainly at least implied the existence of forthcoming EotE material on Order 66. No names, dates, or specifics, but it sounds like finishing out the other four careers is in the cards.

Bottom line is Smuggler and Bounty Hunter would be money hoses I'm sure as far the splat books go, so I'm sure Colonist and Tech will be sandwiched between them, not that they won't do well, but Smuggler and BH are guaranteed money.

Bottom line is Smuggler and Bounty Hunter would be money hoses I'm sure as far the splat books go, so I'm sure Colonist and Tech will be sandwiched between them, not that they won't do well, but Smuggler and BH are guaranteed money.

I know more colonist players then I do Bounty Hunter players, but I guess you might be right.

Edited by DanteRotterdam

It would be an interesting thing to poll. I would think FFG would want to know, not just from a what's most popular, but even least popular, to figure out why and make whatever more popular.

I believe that the plan is for FFG to bring AoR up to speed with EotE and get F&D printed for Gencon.

So, I'm confident we will see a career supplement for AoR as the next product to be announced, followed by a system setting book and of course F&D.

Actually, my best guess is that there will only be one EotE book later this year due to the focus on other lines. The star wars team isn't as big as people assume, it's basically the same team working on everything.