So, at the last minute I decided to head down to Regionals in Houston. It was a bit of a drive, so I drove down the previous day. I showed up bright and early. I decided to play it safe and run a list I had a lot of success with.
5x Gamma Squadron + Seismic Charges
First, a discussion on the list. The TIE Bomber is under appreciated (not to the extend of the Alabaster Orbital Caribou) and almost exclusively used as an ordnance platform. I think this thinking is a mistake and ignores the benefits of the dial and the hull advantages.
The craft has 2 attack dice. This isn't a lot, but it's nothing to scoff at either. It's the same main attack as a TIE Fighter. You can eat into 1 agility targets and you've got a decent enough chance to hit an agility 3 craft. The craft has 2 agility as well. Same as an X-Wing, which isn't bad, but you're going to be eating a lot of damage. Which is why the bomber has 6 hull. 1 more HP than an X-Wing, with 2 agility. This is a pretty beefy little ship.
Now, the Bomber has a very respectable dial. It does not turn well, given a 2 hard red and a 3 hard white, but it can turn. It's better as a jouster, since it can move 1-4 forward, 1-3 bank, and has a 5 K-turn. Further, they have an interesting cross of green maneuvers. 1-3 forward are green and 2 bank. Having a 1 forward is quite a boon for dogfighting (though lacking a 1-hard), yet the craft can move quite far. The 5-K is excellent because it means it can clear a large amount of obstruction and turn back on the fray.
Now, I coupled five of these craft, at PS4, with Seismic Charges. They are wondrous weapons. You drop them before you move, which doesn't cost you an action. At the end of activation, everything in their range takes 1 damage. Having one is alright. I can accept taking 1 damage most times. I can't justify taking 5. A formation of these bombers has DEATH written right behind it. X-Wing, A-Wing, Interceptor, TIE Fighter, HWK, TIE Advanced, Z-95, TIE Phantom, E-Wing, these can all be killed by a single bomb drop from this formation. Since I'm running PS4, I get to move after most low PS ships, so I can know whether you are there before the bombs drop. It's an area effect, so if you perfectly K-Turn an entire TIE swarm behind my ships, I can wipe the entire list out in one glorious moment.
And that touches on the brilliance of this list. You want to engage it, but you don't want to get behind it. As long as I have the bombs, my opponents tend to make terrible piloting errors to avoid it. They break off, break apart formations, or choose to be in my firing arc without a shot, anything to avoid risking the 5 bombs. That is why this list is so powerful. It's 30 hull of good jousting craft, that forces my opponent to avoid getting behind it.
So, I had one a store championship with the same list, so I had a 1st round By. Woo, I'm 1-0.
Second round, I faced off against Chewbacca with 2 Blue Squadron pilots. Chewy had Gunner, Expert Handling, and Nien Numb, while the Blues had Advanced Sensors. He setup his blues near the middle. I setup on the left, and chewy was with the blues. I advanced quickly, as chewy began to flank, but I largely ignored him to concentrate on the blues. One B-Wing went down quickly under concentrated fire. I lost a bomber in the same exchange. I then fired on the B-Wing and Chewy as appropriate, forcing the B-Wing into bad maneuvers. I lost a second bomber, but it was over all too soon. 2-0
Third Round, I was facing off against Blue Thunder. 2 Rookies and 2 Blues with HLC. He setup in a corner in standard box formation. I setup across from him. I moved confidently forward into contact. My first exchange took damaged a B-Wing. His return fire did 5 damage to a bomber, but did not kill it. Next round I moved the hurt bomber forward, alongside his formation, while the other four plowed right into him. This exchange took out a B-Wing. He was unwilling to risk a K-Turn into the teeth of 4 bombs, so he bumped. I K-Turned all my craft, getting a round of unanswered fire. Next round I moved forward, as he K-Turned. Here I took out the next B-Wing. From there it was a slaughter. I lost 1 Bomber in total. 3-0
Fourth Round, I faced off against a varied list. 2 B-Wings with Advanced Sensors, an ORS, and a gold squad pilot with Ion turret. He setup on my right and I setup across from him. He immediately turned away, unwilling to get in a head on collision with me. I chased him and caught him as he turned his B-Wings around and moved his ORS around an asteroid. His dice were incredible. He was rolling Hit-Crit-Crit naturally, multiple times. There was just nothing I could do against his dice. My opponent felt terrible, as it wasn't skill but luck that was beating me. Still, I took out the B-Wings and got the Y-Wing to one hull, but I couldn't survive with the sheer amount of damage he was putting out, most of which was crits. My first loss. 3-1
Fifth Round, I faced off against the following list:
Yorr + Darth Vader
Howlrunner
3x Black Squadron (one with DTF)
1x Academy Pilot
He had initiative. He setup on my left and I setup across from him. Moved into combat. He quickly dispatched a bomber in the first round of shooting. I did a bit of damage to his shuttle and missed a lot of shots. Next round was a mess of collisions. Lost another bomber. The following round a bomb dropped, doing 5 damage to the enemy (and one to me). I quickly took out several of his ties. Killed Howlrunner with another bomber. Got him down to the shuttle (with one hull), and two damaged TIEs, when he took out my last bomber. Simultaneous Fire meant I took the shuttle with me. I lost this game in the first couple rounds of shooting. 3-2
So, I expected to be cut from the tournament, but I managed to squeak into the Top 8 based on strength of schedule. I was surprised.
Top 8: I faced off against my Round 3 player with Blue Thunder. He setup in the middle this time, screened by asteroids. I setup on my left. He moved forward, then hard turned towards me, while I banked to meet him. This time the shooting went entirely in his favor. He killed one bomber and did 3 hull to a second. I did 2 shields to one of his B-Wings. However, I outguessed him. He decided a risky K-Turn knowing from our previous game that I had generally done more aggressive moves. I simply slow banked to catch him. He was facing away from me. I knocked the B-Wing down to one hull and did a couple damage to the second. He then moved slowly to clear stress, but tried to use the hurt B-Wing to block his own movement to foul things up, but hit an asteroid and was destroyed. Shooting went terrible, however, and I only did a bit of damage to the B-Wing. I swarmed the B-Wing, destroying it but losing another Bomber in the process. I lost a 3rd killing an X-Wing. However, he quickly knocked out my hurt bomber and it came down to 1v1. He had 4 health left and I had 5. But he quickly landed a PS0 crit on me and there was no way for me to recover from that. He had 2 hull left when he killed my hopes of advancing.
So, I walked away with an alternate art Luke card, acrylic evade tokens, and translucent dice. Not bad, but I feel I could have done better. There's another Regionals next month, so I'm going to ponder what list to take.