I run two Star Wars groups, both long term playing WEG d6. One of my campaigns is wrapping up soon and I'd like to make the jump to Fantasy Flight's Edge of the Empire. I have the beginner's game and I'm really excited by most of what I'm reading.
One thing that is going to throw my players is the strange way this game handles initiative. I don't understand how a player can go on a turn someone else rolled for. Due to the flak this is going to generate I'm strongly considering running initiative the conventional way where a player goes on whatever Cool roll he accomplished.
My question is: Will changing the initiative break the game from a rules standpoint? Is there a rule interaction that I should be aware of that may be affected?
Thanks for the assist.