First-off, I'd like to state that I don't care for the prequel trilogy much (although I do enjoy some Clone Wars episodes). There. I do love some of the crafts introduced there however (and I hate most of the others there). Most notedly I like the ARC-170 and the ETA-2.
So another thread got me thinking how would the ARC-170 work within this game system. It seems to open some very interesting design space.
This could also be the first ship in the game that can be used by both Imperials and Rebels with different pilot cards. According to Wookiepedia they were used during the Galactic Civil War by both sides as elite fighters.
Here's what I got so far:
So to explain everything:
Attack 3 - because even though the ARC has only two cannons they are quite heavier than regular fighter weapons.
Evade 2 - The fighter is bulky but powerful enough to evade some shots.
Hull 4 - Heavier than an X-Wing, still not as bulky as a Y-Wing.
Shiled 2 - Standard shields.
Stats being better than some of the "newer" ships is due to the fact that this was a more expensive craft, made during the war, when military industry is booming (unlike the civil war that follows). The good stuff comes at a cost of course and the though hull, lots of equipment, crew and heavy weapons lead to a sub-par dial.
Maneuver dial shows how this is a heavier craft not unlike the TIE Bomber, but even slower.
It carries 6 torpedoes so in this game that translates to 1 or 2 slots. Not sure on that one yet.
It uses Astromechs of course. And it is also said to be uqipped with heavy recon equipments - sensors, jammers, etc, hence the Adv.Sensors slot. Since this ship within the game is supposed to be used in the Civil War it can be equipped with the newer models of those sensors as well (as with the B-Wing).
The two crew slots are standard, however one of those can be used as a tail gunner, combining a cannon and a crew upgrade in one card:
CREW CARD:
ARC-170 Tail Gunner
3 squad points
ARC-170 ONLY
Attack: 1
Range: 1-2
This attack can only be performed in a 180-degree rear firing arc. This attack can be performed instead of or in addition to your regular attack at the end of the Attack phase.
or maybe
5 squad points
Attack: 2
Range: 1-2
Change all crits to hits. This attack can only be performed in a 180-degree rear firing arc. This attack can be performed instead of or in addition to your regular attack at the end of the Attack phase.
So what do you think? Missing anything? Got something wrong?