Our group got together for our first game recently. None of us had ever played before (though we've all played other RPGs to varying degrees). Our GM did a killer job of creating a great story, and I think we were all jazzed/terrified when we realized we were in the Graveyard.
He's not one to spend an afternoon pouring through rulebooks, which is quiet alright with all of us. I've had something of a tendency to become very rules-familiar in other games, and I think there is a bit of an expectation that I do it for this game too (which I'm happy to do in exchange for not being GM). We're not overly concerned with getting all of the rules just right, but there have been a few questions that came up. I was hoping you might be able to clear them up for me.
1. I'm playing a droid doctor (GH-7 Medical Analysis Unit). Between Medicine and Stim Application, I feel like I have plenty to do in combat, but I essentially never make attack rolls. If I'm not rolling Combat Skills, can I still use the rules for spending Advantage and Triumph in combat (e.g. spend one Advantage to heal a Strain on myself or spend two to gain an immediate extra Maneuver)?
2. This has only come up in theory, but could a check potentially have NO bad dice? For example, if I were making an Easy Medicine check and used the Master Doctor talent (which I don't actually have yet) to downgrade the dice pool by one, would I just be rolling my good dice?
3. Our Force-sensitive Bothan is only rolling 1 Force Die. Does that mean she only has a 5 out of 12 chance of activating any power that requires one Light Side point?
4. Is there a limit to how many times she can try to use her force powers?
I think that's it for now. Thanks in advance for any light you can shed on this.