Hey guys -
Some time ago, the Melee monster of our group wound up with a set of the Coyn weapons - the pole, the sword and the dagger - from the old WEG book Planets of the Galaxy 3. We've put together some stats, trying to emulate the D6 engine, but I thought I'd post our results and see what you guys thought.
Coyn'skar - Coynite Bladed Pole
Capsule: The Coyn'skar is a pole weapon with a lengthy sharp blade on one end and a hook at the base. The shaft is tooled in such a way as to offer maximum grip. The hook can be used to trip or disarm an opponent.
D6 Version
Difficulty - moderate (blade) very difficult (hook)
Damage: STR+2D (blade) STR+2 (hook)
FFG Version
(blade)
Damage: 3
Crit: 2
Range: Engaged
Encumbrance: 4
Hard Points: ???
Specials: Pierce 2, Vicious 2, Sunder, Anti-Sunder (except lightsabers)
(hook)
Damage: 1
Crit: 2
Range: Engaged
Encumbrance: N/A
Hard Points: N/A
Specials: Pierce 2, Vicious 1, Disarm, knockdown, Anti-Sunder (except lightsabers)
Capsule: A Coynite swroid, it must be used with both hands (if swung one handed, the damage is only STR+1D and the difficulty increases to Very Difficult). The blade has grooves in it that causes terrible wounds
D6 Version
Difficulty - Difficult
Damage:- STR+3D+1
FFG Version
Damage: 4
Crit: 2
Range: Engaged
Encumbrance: 3
Hard Points: ???
Specials: Pierce 2, Vicious 3, Defensive 1, 2-handed, Sunder, Anti-Sunder (except lightsabers)
**melee difficulty - 3 purples instead of 2**
Capsule: A Coynite dagger, this is the most common weapon amongst the coynites. These weapons are known for their fine craftmenship and deadly blades.
D6 Version
Difficulty - Moderate
Damage:- STR+1D+1
FFG Version
Damage: 2
Crit: 2
Range: Engaged
Encumbrance: 1
Hard Points: ????
Specials: Pierce 2, Vicious 1, Anti-Sunder (except lightsabers)
Right off the bat, I see a couple of changes that I think I'd like to make - but generally, I think this works well. The only thing I have to figure out would be the hard points for each weapon. Since each weapon is crafted by hand and not stamped from a weapons factory mold, I'm inclined to say that the HPs are 1 or possibly even zero for each weapon. They're already crafted as finely as they're going to be.
Anyway, I thought I'd run the numbers by you guys. What do you think, sirs?