I'd really like to hear from the community on this one, especially those who may have done it before.
I'd like to shake up deployment on casual games by changing up starting areas, namely a standard convoy assault deployment.
I'd like to deploy a convoy consisting of a rebel transport and maybe 1-2 YT close to the center of the play area, but is that too close to the end of the board if the objective is to escape the game space? Would a better idea be to deploy the transport centered but with the back base along the edge, with the escort fighters leading it within range 1 or 2?
Would beginning and ending in diagonal corners, similar to Transport mission H1, make more sense
Would you skew the point limit for each side?
Limit transport movement to 1-2 or implement a turn limit?
Maintaining fair winning conditions is still important to me, so any tweaks are appreciated.
I'd also like to hear custom scenarios you may have used and how successful it was.
Thanks!
Edited by Skargoth