This isn't a compalaint, far from it, but more a fun story as how the narrative dice can really change things up. To put a spin on an old saying, "no encounter plan surves contact with the PCs" is even more true in the Star Wars system.
Anyway, I am still introducing my 40-something group to Star Wars, and am in the midst Long Arm of the Hutt. Their speeder was shot down in the Ambush at the Old Lylek den, and their erstwhile captors ordered them to stand down. Of course, they wouldn't hear of it, initiative is rolled, and the pilot opens up with his blaster pistol. In the initiative order, the first three slots are PCs. The pilot's shot rolls a triumph, I tell him this means something cool happens, and his first response is "can I shoot the stun grenade out of the bounty hunter's hand? Sure! Why not? Even if the hunters didn't have stun grenades, they do now, and one was holding one. Second player goes, a droid chef (politico) who up until this point has been rather mild mannered, cuts loose with a scathing tirade which includes a triumph and several advantage. The bounty hunters hesitate, and decide that they're outmatched, and beat a retreat into the cave when they have the opportunity. Our group's tech fires his souped up pistol, misses, but gets lots of advantage, and the Bounty Hunter fires, gets a triumph, and the critical forces the Gand to drop his Blaster Rifle.
On their initiative, the bounty hunters beat a retreat into the cave, Trex goes left, the rest go right. The players don't follow them in, but rather choose to shoot at the cave entrance to try to cave it in, or to force the hunters to keep their heads down. The cave is pretty stable and doesn't collapse, but the outlaw tech generates enough advantage to effectively wake up the Lylek, who then proceeds to eat the bounty hunters... All except Trex, who escapes... And will show up later, likely with Oskara's sister on the receiving end of a disruptor pistol.
Love this. ![]()