Rules you forget most often?

By glewis2317, in Game Masters

I also find space combat really hard to run. I've only done it two or three times, including what's presented in Beyond the Rim, and it never really seems interesting. I don't see it making much of an appearance in our games in the future.

Hi:

I believe FFG has some lovely space tokens they quaintly call "miniatures" for a Star Wars-themed game they sell called X-Wing.

:rolleyes:

L

Forgetting to use the Adversary talent on NPCs.

Same here. As well as Defense.

One of the issues at our table, that can exacerbate this problem, is that my eager players tend to generate their dice pools quickly and roll before I can even get a complete grasp of what they are doing and to whom. So often times, I did not have a chance to think about it long enough to remember. I'm constantly (OK, maybe not constantly - but more than once a session) have to ask the player to slow down and give me a moment to properly set the opposition dice.

How does that work? Do you mean assembling combat dice pools, or for other stuff? Where are they getting their opposition figures if not from you? My group is kind of the opposite, where we're always sitting their with our half of the dice pool in our hands staring at the GM and waiting for him to realize he has to let us know what we're rolling against, sometimes even after prodding him once or twice.

I don't forget particular rules, however (and this is embarrassing) at the end of a very long session a brawl started up against a nemesis. I was tired, and I completely forgot to add Brawn to base damage. The nemesis and PCs were flailing around getting good rolls, only to whiff against Soak. The PCs had, however, (through advantages and triumphs) destroyed the nemesis' armour, whip, and other equipment, and had him basically pinned against a wall...he just wasn't going down. Sudden AHA! moment, where I had to sheepishly explain. We then picked up the fight normally from that point and it was over quickly in the PCs favour.

Ah this reminds me, I ALWAYS forget the automatic upgrade for firing into melee.

I'd say that the most often forgotten rules at our table is the interaction between ranged combat and engaged targets--upgrading the difficulty of ranged attacks against foes engaged with an ally, and whatever the hell the rules are concerning a ranged attacker firing at an engaged melee defender, and vice versa.

Forgetting to use the Adversary talent on NPCs.

Same here. As well as Defense.

One of the issues at our table, that can exacerbate this problem, is that my eager players tend to generate their dice pools quickly and roll before I can even get a complete grasp of what they are doing and to whom. So often times, I did not have a chance to think about it long enough to remember. I'm constantly (OK, maybe not constantly - but more than once a session) have to ask the player to slow down and give me a moment to properly set the opposition dice.

How does that work? Do you mean assembling combat dice pools, or for other stuff? Where are they getting their opposition figures if not from you?...

Did you intend to answer your own question? And does that then make it a rhetorical one? ;)

Yes, of course largely combat checks (where difficulties are static and known in advance by the player). - I think the key to maybe what threw you off is that I started my post specifically singling out Defense. I then went on to describe why that is.

Hope that helped.

Add me to this list of people who forget to use the Adversary talent :D I put it there, you'd think I'd remember to use it...but then come combat time, I apply it to one dice pool and then completely forget to apply it to another. Then when they PCs have an easier time than they should, I give my head a mental smack.

I'm also on the forget Adversary list. I only remember about 1 in 4 times. I often just forget to use NPC's cool talents in general, especially if it's a stock character that I didn't build.

Fear Checks

I don't have too many encounters that would seriously call for them. When one does, I usually realize/remember it halfway through or afterwards.

Fear Checks

I don't have too many encounters that would seriously call for them. When one does, I usually realize/remember it halfway through or afterwards.

IME, they are rarely worth the effort even when you do remember them. Usually a Setback die and possibly some Strain are the extent of it, and it just doesn't seem worth the time to roll the dice unless the check is Difficulty 3+. Fear 1 checks are perversely almost a benefit as characters are very likely to succeed and then have Advantages to throw around.