I'm planning to play a game of epic this weekend for the first time. I'll be playing imperial, and my friend will be playing rebels including his shiny new GR-75. With the introduction of all the new stress dealing abilities I may be facing -- R3-A2, flechette torpedoes, and the GR-75's jamming ability -- I decided Captain Yorr might be a useful addition to my squad. Yorr's interaction with R3-A2 and the torpedo are quite obvious. His interaction with jamming has left me a bit confused as to the exact way it should function.
Yorr: "When another friendly ship at Range 1-2 would receive a stress token, if you have 2 or fewer stress tokens, you may receive that token instead."
Jam: "The GR-75's Ship card shows the (jam) action icon; this allows it to perform the JAM action. To do so, choose one enemy ship at Range 1-2 and assign it stress tokens until it has a total of two stress tokens."
The question is, in exactly what sequence do these two effects interact with each other?
A) This sequence is the way I intuitively feel the rules should work, but I'm not sure it is correct.
1) GR-75 jams the TIE fighter.
2) The TIE fighter has no stress to begin. Jam assigns 1 stress to TIE fighter.
3) Jam assigns 1 more stress to TIE fighter to total 2 stress.
4) Captain Yorr has no stress to begin. Yorr redirects first stress from TIE fighter to himself.
5) Yorr redirects second stress from TIE fighter to himself.
6) The TIE ends the Jam action with zero stress and Yorr ends the action with 2 stress.
B) This sequence kind of feels like it follows the rules more to the letter, but the outcome doesn't feel like the intent of the rules in my opinion.
1) GR-75 jams the TIE fighter.
2) TIE fighter has no stress. Jam assigns 1 stress to TIE fighter.
3) Yorr has no stress and decides to intercept the stress from the TIE. Yorr: 1, TIE: 0
4) TIE fighter has no stress. Jam assigns 1 stress to TIE fighter.
5) Yorr intercepts the stress. Yorr: 2, TIE: 0
6) TIE fighter has no stress. Jam assigns 1 stress to TIE fighter.
7) Yorr intercepts the stress. Yorr: 3, TIE: 0
8) TIE fighter has no stress. Jam assigns 1 stress to the TIE fighter.
9) Yorr can't do anything because he has more than 2 stress. Yorr: 3, TIE 1
10) TIE fighter has one stress. Jam assigns 1 stress to the TIE fighter.
11) Yorr still can't do anything because he has 3 stress. Final stress: Yorr: 3, TIE 2
My inclination is to play the Jam / Yorr interaction according to sequence A until I hear something different. Sequence B kind of feels like it follows the rules more to the letter by handling the stress on at a time to completion until the Jam action is complete. To me, it just feels like the jam completely overpowers / nullifies Yorr's usefulness in this situation and may not have been the intent of the rules.