I am working on writing an adventure for my group and I have the players going through an ice cave. Now, I am intending to release this adventure for other people to play with once I get the kinks ironed out, but I want some thoughts on a part of this....
I am leaving part of this open for GMs to kind of mix and match events. One of them that I have done seems diabolical to the point of maybe being a little too far.... Considering this is intended to be used to help introduce players to the game (this part plays heavy on environmental interactions) I tried to create a couple of outs to avoid a player kill, but I am afraid of that one guy who freezes when things go bad getting this and having a brand new player killed and making them re-roll right off the bat....
Frozen Lake
As you proceed, a sharp crack breaks the silence. You stop moving and look down, seeing the ice at your feet splintered and crack, water leaking through it and around your boot.
Player should immediately step back. Any other decision should be met with…
The ice breaks around you, dropping you into the icy water. Your feet hit the bottom, keeping you from falling too far into the icy depths, but your clothes are already soaked.
Average Athletics check to get out of the water. If they fail, another player should come to their rescue. Easy Athletics check with a Boost die.
If a player ends up under the ice, have them roll an Average Resilience. If they fail, they have a set-back die on all rolls until they are back aboard the ship They also suffer 2 strain for each turn they were in the ice. If they succeed, they can ignore any Strain that might have otherwise been accrued.
If they do step back/after escaping the ice….
The ice does not seem capable of supporting your weight. However, you can see a light shining through from above. It seems to move visibly, and the parts of the ice that it no longer touches seem much thicker than the rest.
Players may choose to wait for the lake to freeze and proceed (2 turns) or search for another way. If they look for another way, have them roll Easy Perception. If Success, they find parts of the ice that seem thick enough to support them. Easy Athletics check. If Success and at least 2 Advantage OR Triumph, they find a way around the lake. A shore line of sorts that leads them to the other side.
Thoughts?
Edited by Serif Marak