Hey, I am new to the game and noticed something in Operation Shadowpoint that has me confused. Spoilers ahead.
On p.18 when the PCs are supposed to gain the respect of the Beast Riders, the adventure suggests Easy, Average, or Hard difficulty based on the approach and roleplaying of the PCs. It also says to add boost dice and setback dice “as appropriate for specific roleplaying elements arguments”. From this description, I’m really not sure in what circumstances you would change difficulty vs. add boost/setback.
Also, from reading through EotE Core, I thought you were suppose to base the difficulty on the task independent of the specific circumstances and then add boost/setbacks based on the current situation (e.g., approach, affiliations, etc.). This makes more sense to me and helps make the setback removal talents more worthwhile as well.
For example, crime lord Xo is a pretty uncaring guy not prone to listen to people so approaching him with Charm is going to be a Hard check. Now if you mention your interest in show dogs (one of Xo’s hobbies) you will get a boost die. If you fail to take off your shoes at the door you get a set back die. The only reason the GM would change the difficulty is if there was a universal reason why it would be harder for anyone to Charm Xo. So if Xo’s daughter was just kidnapped, then perhaps the difficulty to Charm goes up to Daunting or a challenge die replaces a difficulty die. But the key is that this is true for anyone approaching Xo and the circumstances that created the change in difficulty was not the PCs themselves. Is this the right way to think about it?
Has there been any more clarification on when (if at all) to change difficulty vs. add boost/setback die?
Thanks.