Status Effects on Minions

By Jamwes, in Star Wars: Edge of the Empire RPG

What happens when you throw a status effect on a minion? Is the entire group affected or just the single minion that was targeted?

Since they’re minions I could see the argument going either way. I could see a hero knocking down or disorienting and entire group of minions with a "single" attack. How would something like Crippling Blow work? If the whole group is affected then would they only take 1 damage for moving or would they take 1 damage per minion in the group?

Thank you in advance for the responses.

Totally situational. The rules don't really spell out what happens, so I'd say it's up to the narrative powers of the play group and the effect being applied.

For Crippling Blow, I'd probably just have it apply 1 damage for moving. Depends on the situation. Maybe consider upping it to 2 if it would take out one of the minions :) All that stuff goes on "behind the screen," so I would be comfortable with fudging those kinds of numbers in the players' favor.

But like you say, things like Knockdown or Disorient could more easily apply to the whole group. Really just depends on what effect is being applied and how far apart the minions are from each other.

I'd let them all have Disorient or Knockdown if they were close together (i.e. Engaged) when hit. With ongoing damage effects like Burn or Crippling Blow I'd let the effect last until one of the minions in the group died from it, and then have it stop. But like Awayputurwpn said, it's a very situational sort of thing.

It would depend on the form of delivery. A concussion grenade could be considered all inclusive pretty easily. A punch from a set of brass knuckles, maybe not.

Minion groups are considered a single entity for damage and stuff, right? To me, the fact that they're a group implies they're close enough to each other for you to leap from chap to chap, braining them or knocking them on their collective asses. So, to me, the whole group gets knocked down, disoriented, glooped, etc.

Thanks for the thoughts everybody. This will help our group for when these situations arrise. For simplicity, my GM has been keeping minion groups in engaged formations and they have never been more than close range apart. Since they are usually next to each other, I'll recommend that we treat them all as affected by status effects. It's easy enough to fluff it with enough thought. As far as Crippling Blow and others like that, I'll recommend it affecting the entire group but the effect only goes off once, not once for each minion in the group. So, if a group of three minions moves, then the Crippling Blow will only do one damage. But the Crippling Blow stays until the whole minion group is killed.

My character is a sniper and I envision him firing single shots. When he takes out several minions in a single attack, we fluff it as one shot at each minion killed/hurt. For Crippling Blow, we could just say that I shot one (or more) of them in the leg and it just happens to be the last one in the group killed. The fun part of a narritive system is that you can do revisionist history like that. I don't have to pick which guy that was shot in the leg, it's just assumed that one (or more) of the guys in the group is still effected until they are all dead.

My character is a sniper and I envision him firing single shots.

He can still be that guy, but he's doing it over the course of 60 seconds. :)

What I've done for stuff like minions being knocked prone or disoriented occasionally is have one essentially taken out of their next check. So a minion group of three with one knocked down would only count as a group of two the next time they shoot.