I have encountered some unclarities in game:
1) May a concealed squad be targeted via strategic cards (for example snipper attack or suppresive support)? I think it may not.
2) If a flamethrower squad attacks (from an adjacent hex) a building hex with enemy medic squad (or bravo squad with 1 star), how much is their cover
reduced? Building cover is + 3, but the additional cover bonus is not provided by a terrain, so the enemy squad should retain their + 1 cover (due to their
specialization).
3) How it is with providing cover bonus to units
a) via Take cover card?
I think that:
it may be assigned only to
i) a fresh (not yet activated) squad (no matter if pinned or disrupted)
it may NOT be assigned to
i) a squad being just active
ii) a squad in op-fire
iii) a fatigued squad
b) via Heavy fog oper. card (globally)?
I think that:
it may NOT be assigned to
i) a fatigued unit
it may be assigned to
i) a unit being just active
ii) a unit in op-fire
iii) a fresh (not yet activated) unit
Would this cover bonus (via Heavy fog) be applied to an assaulting squad (their defense roll) or not?
And how it would be with a "defense bonus" of medics or bravo squads - would it count (as a defense bonus) if such a squad would assault?
4) Relating to hex and halfhexes:
If two map tiles are put next to each other, half of their boundary hexes are half-hexes. A half of each such a hex lays in one map tile.
A question is, if a unit stands on such a boundary hex - in which map tile does it really stand? On both? or on each.
I encountered this problem when playing Stavelot scenario, where you have to check out if American trucks and halftracks are in an area
of 2 maptiles.