Transport Blues

By TheWanderingMiller, in X-Wing

I knew my transport would be arriving today and it was all I could think about. As soon as I got home I opened it up and my eyes fell upon its size and my mind slid back to the epic escape from Hoth we all grew up with. With both ships now in hand, I immediately starting flying the included X-Wing around it. Engine sounds from fly-bys soon followed :) I finally decided to set her up proper and brought out a few ships to imagine what future battles might look like. There's just something magically about having this big behemoth of a ship flying through a dogfight that made the game finally feel bigger and more meaningful.

But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.

Now obvilously I'm passing judgement without seeing the CR-90 and other future huge ships, but part of me thinks the new scale should have been closer to the original. As a compromised, maybe a sliding scale would have worked better. Imagine FFG went with the 1/270 scale for the small craft, something in the range of 1/350 for large ships, and then the 1/400 for the huge ships. I think this still allows playability and keeps scale relative without running the feel for the game. But perhaps that just me...

To quote a famous green goblin "Size matters not..." :)

FFG's models are based on the models used for the films, rather than the proportional sizes of the ships.
For instance, the A-Wing is a bit smaller compared to the X-WIng than their models would suggest.

But the Transport's studio miniature was out of scale with the starfighters.

Im getting the size blues. Every topic here seems to have people concerned with size and scale, sometimes it looks like Im visiting a whole different sort of forum.

Pfft... size blues... I have my Transport, and I'm giggle-happy with it. Yes, a 44 yr old is giggle-happy with a plastic spaceship. I think it looks awesome for what it is. I look at it and drool, and thank FFG for even going there and making it. Size be damned... lose some age and be a kid again. Let the excitement and happiness flow. Enough of the negative posts and size-hate.

Personally - THANK YOU FFG! I can't wait to buy my next huge and enjoy it as much (probably more) than this one.

Cheers

:( ...





...sigh



click



BANG!


It was at the bottom of the announcement news article that the Transport and Tantive are at roughly double scale to the fighters and freighters we already have. The fighters are 1/270, the huge ships are about 1/500.

Anyone else expecting some epic 300 pt list containing blue squadron escorting a transport?

Play a game with the transport. It's hard enough to turn, I really hope the Tantive and anything else ffg makes won't be too much bigger.

Play a game with the transport. It's hard enough to turn, I really hope the Tantive and anything else ffg makes won't be too much bigger.

With the system as it is, being bigger really won't make it harder to turn, it'll just make it fish tail more!

The transport is smaller than the 1/270th scale of the ships, but it doesn't look out of place, we just all mentally reference it from the movies.

I still think it looks good next to my escort of converted YT, converted HWK and 3 X-Wings on my shelf :-)

I am sure many other of my fighters will fly with it on the table as well. :-)

Play a game with the transport. It's hard enough to turn, I really hope the Tantive and anything else ffg makes won't be too much bigger.

With the system as it is, being bigger really won't make it harder to turn, it'll just make it fish tail more!

Which makes it more likely to hit asteroids and my own ships.

Play a game with the transport. It's hard enough to turn, I really hope the Tantive and anything else ffg makes won't be too much bigger.

With the system as it is, being bigger really won't make it harder to turn, it'll just make it fish tail more!

Which makes it more likely to hit asteroids and my own ships.

Seems to me that there's very little reason for your ships to be "outside" of the epic ships, especially the CR-90. Since it has side arcs, you want to expose the side of your ship... which would mean running it around the outside of the field. And your ships should be dogfighting within range 3 of the beast. Use the edge to protect one side, and the fighters to protect the back/other side... and the ship can ram into anyone who wants to go in front of it.

Pfft... size blues... I have my Transport, and I'm giggle-happy with it. Yes, a 44 yr old is giggle-happy with a plastic spaceship. I think it looks awesome for what it is. I look at it and drool, and thank FFG for even going there and making it. Size be damned... lose some age and be a kid again. Let the excitement and happiness flow. Enough of the negative posts and size-hate.

Personally - THANK YOU FFG! I can't wait to buy my next huge and enjoy it as much (probably more) than this one.

Cheers

And right there is living proof that you can't remove the inner child from any of us! Outstanding!

My wife asks me every Christmas and birthday what I want, and I usually reply "Don't get me socks or handkerchiefs or crap, get me something I can play with! I want toys!"

PS: And I'm even older than DarkFather.

Edited by Parravon

Yeh, movement in Epic is going to be tricky as you will need to be close enough for the support functions of the Transport to work, but not get hit by it with your own ships. It's why I may go "combat" and give it the options that damage my opponent.

A smart opponent without a transport is going to close on your fighters to make ramming their ships hard without ramming your own.

I knew my transport would be arriving today and it was all I could think about. As soon as I got home I opened it up and my eyes fell upon its size and my mind slid back to the epic escape from Hoth we all grew up with. With both ships now in hand, I immediately starting flying the included X-Wing around it. Engine sounds from fly-bys soon followed :) I finally decided to set her up proper and brought out a few ships to imagine what future battles might look like. There's just something magically about having this big behemoth of a ship flying through a dogfight that made the game finally feel bigger and more meaningful.

But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.

Now obvilously I'm passing judgement without seeing the CR-90 and other future huge ships, but part of me thinks the new scale should have been closer to the original. As a compromised, maybe a sliding scale would have worked better. Imagine FFG went with the 1/270 scale for the small craft, something in the range of 1/350 for large ships, and then the 1/400 for the huge ships. I think this still allows playability and keeps scale relative without running the feel for the game. But perhaps that just me...

I too was a little disappointed by the size when I first opened the box, the command pod of the Gallofree is only as big as the X-Wing's cockpit. However, when I got it on the table alongside other fighters in a game it actually looked really good. Between the taller flight stands and its sheer size (even if that is understated) it still projects a serious presence.

The fighters are 1/270, the huge ships are about 1/500.

No they're not.

The fighters are 1/270 the Huge ships are 1/400. The GR-75 is 90m long, the model is 229mm long, which actually puts it at like 1/393.

Mine will be here Friday. I have already been romancing the wife, because when it gets here, well I'm gonna need some time alone. Just me and the transport. " just stand there and let me look at you". Then, I may need counseling for plastophilia. I dunno ( or care).

I would agree with having the blues. I got home from work last night to find my 12 year old son anxiously waiting for me with a large box that arrived from UPS. He and I both knew it was the 3 transports I ordered from MM. He cut the box open and pulled out the first transport. We were both excited to get it out and put it together. After many oos and ahhs...we had it sitting on the table ready for flight. Then he pulled down two X-wings from our cabinet and placed them as escort for the transport. More oos and ahhs of how cool it looked, just like Empire Strikes Back.

Then he pulled down his favorite ship...the dreaded PTL falcon that I have lost too many ties to because of that **** gunner. p.s., to be fair and make it fun for him, I never block him to deny actions. As soon as he placed it on the table next to the transport...he looked at the command pod in confusion...

then looked up at me and said,

"Dad, why is the cockpit for the falcon so much bigger. Is there only one guy flying the transport like an X-Wing? Shouldn't the command pod be as large or even bigger than the Falcon's cockpit? I mean think about it, where would the Captain sit? And why does the transport fly so much slower when it is really not that much bigger than the Falcon. Wouldn't it be better for the Rebels to just buy more falcons if they really needed to transport supplies and their army."

Left with no choice, I had to explain to him the scale difference and that FFG felt a 1/270 transport would be too large and hard to maneuver within the game. They scaled it down to a reasonable proportion in relation to the fighters while making it sit higher to give you a bit of illusion it is in scale, just a little farther away...

Nope, he wasn't buying it. He wanted me to show him with my hands how big it should have been if it was the same scale to the Falcon. So I gave him a rough double the size visualization with each of my cupped hands further in front and behind the transport. He felt they should have just made it that big because it would have been so much cooler.

I still managed to salvage his excitement when I then explained the rules of how he can overlap tie fighters when moving the transport and instantly destroy those pesky things. "You mean the ship can be flown like a battering ram?", he asked. "COOOOOOLLL!!!".

I can already see our next game this weekend. 3 transports running full speed ahead to ram every imperial ship on the table, with the falcon flanking out to "gunner" anything that runs from the transports. I think it is time to teach him what bombers with proton bombs can do.

Edited by HawkZ71

He felt they should have just made it that big because it would have been so much cooler.

I actually agree with him. But consider this.

If they did the Transport to 1/270 scale, it would be a bit over 13in long. That's the size the CR-90 is likely to be. That means the Transport would of cost $90 instead of $60.

Then the CR-90 would be nearly 22in long.

So while I agree it would of been nice to keep it in proper scale, a 90m ship would of been at the upper limit of what is going to fit on a table.

But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.

And this is why there should be no ISD in X-wing. The scale issue already obvious with a Rebel Transport.

Discuss amongst yourselves. :P

But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.

And this is why there should be no ISD in X-wing. The scale issue already obvious with a Rebel Transport.

Discuss amongst yourselves. :P

DO you know what you've done!!!!?

Edited by SpaceDingo

But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.

And this is why there should be no ISD in X-wing. The scale issue already obvious with a Rebel Transport.

Discuss amongst yourselves. :P

Also note the ending. Oh, it's still fun to play. Not a big deal anymore. :P