I knew my transport would be arriving today and it was all I could think about. As soon as I got home I opened it up and my eyes fell upon its size and my mind slid back to the epic escape from Hoth we all grew up with. With both ships now in hand, I immediately starting flying the included X-Wing around it. Engine sounds from fly-bys soon followed
I finally decided to set her up proper and brought out a few ships to imagine what future battles might look like. There's just something magically about having this big behemoth of a ship flying through a dogfight that made the game finally feel bigger and more meaningful.
But then everything fell apart. I reached for my YT-1300 and noticed something wasn't quite right. The GR-75 seemed rather small in comparison. "Shouldn't the Millennium Falcon be about 1/3 the length of the transport" I asked myself. "But here I have transport that isn't even double the size of the Falcon." I realize FFG tested the scale and has stated that keeping the same 1/270 for the huge ships killed gameplay. And while I do want to trust them here on this issue something in me is a little disappointed.
Now obvilously I'm passing judgement without seeing the CR-90 and other future huge ships, but part of me thinks the new scale should have been closer to the original. As a compromised, maybe a sliding scale would have worked better. Imagine FFG went with the 1/270 scale for the small craft, something in the range of 1/350 for large ships, and then the 1/400 for the huge ships. I think this still allows playability and keeps scale relative without running the feel for the game. But perhaps that just me...