This is for those who want Star Destroyers...

By AgentShadow, in X-Wing

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Not going to happen in the current game. The only way it is made is if they develop a whole separate game or a side game with capital ships at a different scale.

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I can't believe people would be happy if they modified it THAT much to make it fit on the table. It would be laughable to anyone that has seen the movies. I mean real, honest laughter.

I agree with sarvinator. FFG needs to take the great stuff from Xwing and make it work somehow for a fleet battle scale game. Then we could have all the capital ships we could handle.

Imagine having little squadrons of fighters and torpedo bombers making assaults on capital ships, mixing it up with interceptors whilst the Imp star deuces and mon cal cruisers bruise each other up with turbo laser batteries! That would be epic!

"They're heading for the medical frigate"

Scale: SDs could be roughly the size of the huge ships base we have now, corvettes on a fighters base, and multiple fighters on a similar base to designate squadrons. Lots of room for other sized ships in between... Obviously the detail of the fighters would suffer at such a scale, but this is concentrating on the fleet. Besides, that's why we already have a dog fighting game.

Cost: Still expensive, but probably a lot less than a 2 or 3 foot SD... Seriously, I would probably drop just as much coin on something like this as I have already on Xwing.

Mechanics: Well, since it's a new game, it won't break xwing. It might be complicated as all hell, but it could be soo awesome... new capital ship actions - roll to present 'fresh' sheilds... "Intensify forward firepower!" etc.

Come on FFG, I'm sure we could work something out!

....Saliva...

Ok, I think it's time-out time. Up till now everyone has been civil, and I have stayed out of the Conversation. The above post by Eltnot crosses that line.

Ediited my post to make it more civil. I shouldn't have hit the "Post" button after writing that.

But keeping things on track, as I've been saying time and again, if you want an ISD in the game, no one is stopping you from putting your money where your mouth is, going out and buying one and coming up with some rules for it. You don't have demand that FFG makes one in order to be able to field out vastly out of scale version.

I agree with sarvinator. FFG needs to take the great stuff from Xwing and make it work somehow for a fleet battle scale game. Then we could have all the capital ships we could handle.

Imagine having little squadrons of fighters and torpedo bombers making assaults on capital ships, mixing it up with interceptors whilst the Imp star deuces and mon cal cruisers bruise each other up with turbo laser batteries! That would be epic!

"They're heading for the medical frigate"

Scale: SDs could be roughly the size of the huge ships base we have now, corvettes on a fighters base, and multiple fighters on a similar base to designate squadrons. Lots of room for other sized ships in between... Obviously the detail of the fighters would suffer at such a scale, but this is concentrating on the fleet. Besides, that's why we already have a dog fighting game.

Cost: Still expensive, but probably a lot less than a 2 or 3 foot SD... Seriously, I would probably drop just as much coin on something like this as I have already on Xwing.

Mechanics: Well, since it's a new game, it won't break xwing. It might be complicated as all hell, but it could be soo awesome... new capital ship actions - roll to present 'fresh' sheilds... "Intensify forward firepower!" etc.

Come on FFG, I'm sure we could work something out!

....Saliva...

Whilst I agree that this would be the best method to implement an ISD, I very much doubt it would occur either, for the simple fact that the entire six movies so far only show two fleet battles and the main one was during the Clone Wars. They would have to borrow heavily on the EU to come up with something like this and I'm not sure it would be received with anything like the success of XWM.

Edited by Eltnot

Cost: Still expensive, but probably a lot less than a 2 or 3 foot SD... Seriously, I would probably drop just as much coin on something like this as I have already on Xwing.

Mechanics: Well, since it's a new game, it won't break xwing. It might be complicated as all hell, but it could be soo awesome... new capital ship actions - roll to present 'fresh' sheilds... "Intensify forward firepower!" etc.

It wouldn't have to be more expensive than the current game is now.

Geez, I go away for a little while and people start slinging mud and getting really dismissive. I'll probably excuse myself at this point. If I get any playtesting done I'll try to update for those interested.

*Cut*

Whilst I agree that this would be the best method to implement an ISD, I very much doubt it would occur either, for the simple fact that the entire six movies so far only show two fleet battles and the main one was during the Clone Wars. They would have to borrow heavily on the EU to come up with something like this and I'm not sure it would be received with anything like the success of XWM.

You would have a points cost associated with all your ships just like you do for XWM. I use the term "Fleet" fairly loosely.

I guess you could compare it to the term "Squad" or "Squadron" used now. How many 100 pt lists use a full squadron of fighters?

I completely agree with your view on fleet battles though. Not enough of them! ; ) It's obvious that there weren't many large scale battles during the rebellion.The Alliance couldn't afford to go toe to toe with the Empire. They had fewer ships and couldn't afford to lose any. Endor only happened because it was a trap...Some of my favourite scenes from RotJ are from the Endor battle and we only get to see such a small part of that. I guess I would love the chance to play out a larger part of that fleet action than what we saw in the movies.

There were still plenty of hit and run strikes on Imperial convoys and attacks by the Empire on Alliance outposts that would still be pretty difficult to recreate using XWM rules and scale. A 'fleet rules' game could have all sorts of scenarios. I was an avid player and fan of all the XWing/Tie Fighter PC games and I think they did a pretty good job of creating great scenarios fitting with the spirit of the original trilogy, whilst outside of the movies themselves. I think that's a large part of what got me into this game.

In the end we all got into XWM for different reasons, but we all LOVE this game.

Edited by wampabait

Why not? We've got battles happening now that we never saw in the movies. I didn't see a Lambda class shuttle shoot anything in the movies, but here they are. It was a galactic civil war after all and we shouldn't be constrained by the fact the movies only showed two fleet engagements. I've played modern Cold War era wargames with microarmour for years with British and Soviets. We all know they never went to war with each other, but the 'what if' scenarios make for enjoyable gaming. I don't think they would have to borrow 'heavily' from the EU, as there are enough ships to get started with already. The concept of large fleet battles is very workable and doesn't need an 'historical' or canon restriction.

And I still think there could be a way to use the current xwing game alongside this fleet battle system to represent a fighter skirmish. Sort of like Battlespace & Battletech back in the day. You had massive scale differences in the pieces, but the fighters on the Battlespace board could move into position and attack the mechs on the Battletech board. The cap ships could fire on the fighters, but they'd be extremely hard to hit. ("They're so small they are evading our turbo lasers"). There would need to be a lot of rules and it could get complicated, but it could also be awesome.

I realized something interesting futzing with my Transport today. Mainly that even a 2 Foot set of bases would be capable of of turning around on the Epic board with relative ease. It would fly with an enormous amount of fishtail, and would likely need to have an established range for each edge of the board to sart itself so nobody would automatically fly off the board due to misjudging starting placement.

What it came down to is that the Transport, after 3 1 Speed turns is at a 90ish degree angle to its starting position, with its back end touching roughly where it's front tend is. That means complaints about Star Destroyers not being able to manuever on the board aren't really accurate. as it would have the same rough turn radius of less than the length of a carrier(because all measurements are done off the corners of the forwardmost large base.

Just food for thought on that whole still too big for the board thing. It seems like one more bit of genius planning FFG worked for in the Epic ship movement.

That fish tailing is what'll make it unplayable. Using sideswiping as a combat tactic isn't really something that screams star destroyer to me. By the way, you're talking about 12" of lateral fishtail movement.

Edited by winterdyne

That fish tailing is what'll make it unplayable ... By the way, you're talking about 12" of lateral fishtail movement.

This. What are you going to do with setup zones? If the back end is going to swing 12" or so when you turn right, that means an 8" wide base (which is what you've suggested) has to be at least 16" or so away from the edge in order to keep the back end from slipping off the board during the first bank.

I suppose you could keep the "Just have to touch the back edge", which for a 2' base would mean that you could SET UP at Range 2 from regular ships.

Even if you pivot from the middle, you're looking at 7" worth of swing with a 30 degree turn, so you'd have to be at least a foot away from the edge.

You should probably look a little more closely at what "enormous amount of fishtail" actually involves.

That fish tailing is what'll make it unplayable. Using sideswiping as a combat tactic isn't really something that screams star destroyer to me. By the way, you're talking about 12" of lateral fishtail movement.

While true, it does scream actual flying in space. Using engines that big in a frictionless environment would creat copious amounts of inertia, leading to a whole lot of fish tail while turning. I don't consider realistic flight to be at all a negative.

I don't consider realistic flight to be at all a negative.

But that hardly is going to have a Star Wars feel to it.

If we ever see a 2-foot Star Destroyer in X-Wing, the game will change into this:

Seriously. Every game. Forever.

Edited by FTS Gecko

But it will look awesome.

But it will look awesome.

Not really, because the ships will never be able to stay on their bases.

Add these to list of why nots.

Deployment: Place this 2' wannabe SD on the table with it's base on the edge. It's nose is already across the middle of the table. Then grab the Huge range ruler (which is 50cm long?) and you'll find most of the enemy's deployment zone is probably in range before they set up.

Mirror Matches: well see the video above for how they're going to play out.

Transporting: Just want to see how anyone is going to haul this thing to a game club or tournament without it getting busted.

Price: A 2' model made of what? Plastic or resin. Forge World in the UK make a Thunderhawk Gunship for 40K from resin that's 19" long and quite heavy. And at a mere 400 British pounds!?! Plastic is going to be cheaper, but the cost of tooling such a large die for either is considerable and the cost of that must be recouped through the gamer's wallets. I don't even want to guess what the final model would cost.

Doesn't look awesome or fun to me at all. If the game is going to evolve into a ramming exercise, then what's the point of playing?

Not sure if anyone else has done this (I'm not up for sifting through the 16 pages here), though I can't imagine some haven't tried, but my cousin and his wife built a small "section" of an ISD for use in X-Wing. Mostly for special scenarios. There are some turbolaser batteries, shield generators, and a communications relay. Each with individual hit points. It's been a fun way to keep the game at the right scale but add in "larger" ships for expanded play.

Not sure if anyone else has done this (I'm not up for sifting through the 16 pages here), though I can't imagine some haven't tried, but my cousin and his wife built a small "section" of an ISD for use in X-Wing. Mostly for special scenarios. There are some turbolaser batteries, shield generators, and a communications relay. Each with individual hit points. It's been a fun way to keep the game at the right scale but add in "larger" ships for expanded play.

Suggested it myself on another similar thread (shock me, there's more than one thread about Star Destroyers??). Further up there's a post with a link to exactly what you've mentioned, where they seem to have created a 6' relief of a Star Destroyer with the bridge tower and batteries etc. Looked fantastic and seems to be the only logical way to include it in a dogfighting game.

Why is everyone so hung up on scale? this i about the game not if things look in scale!!

Yes i do believe a star destroyer will be released Why?? well two huge rebel ships and nothing for the imps? really !

What would be the issue of the destroyer being the same physical size of the tantive but greater fire power?

I have already made a mock Death star to even our the sides, only basic rules that need to be very much expanded but it great fun already scale 1/1000000000 or something :wacko: who cares! This is just about balancing sides for fun play.

that’s my two pennies anyway, happpy gaming guys and girls :)

This is just about balancing sides for fun play.

that’s my two pennies anyway, happpy gaming guys and girls :)

The Star Destroyer carries within it's hangers:

And that's before we get to it's own weapons. How many points is it worth?

Have fun balancing it against a side of about 12-20 rebel ships....

Edited by Eltnot

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This is just about balancing sides for fun play.

that’s my two pennies anyway, happpy gaming guys and girls :)

The Star Destroyer carries within it's hangers:

And that's before we get to it's own weapons. How many points is it worth?

....

936 for the 3 classes we know about in their minimal config - make it a round 1000 with a few upgrades -, just if we are counting :)

Really, though, Star Destroyers have ALWAYS been a part of the game.

Most basic TIE variants don't have hyperdrive, after all... :)

I'd LOVE to see a capital scale game, but only if they really did their best to keep the scales of the ships true. I kinda wish they would have done the same in X-Wing, regarding the GR-75 and the CR-90. So much about SW is that epicness of the huge ships and their scales.