Tactics we use the most

By Commediante, in Only War

A part of it might depend on how often you get to report back to a real base. If you were in a forward outpost, or some such, and rarely contacted Command, you might get to loot some cooler, or other stuff, and get away with it. if you have a Tech-Priest with you, he or she might also be able to reconsecrate it, so that's it's in good faith.

Xenos crap? That's a no-no, but then Ork stuff is crap if you aren't an Ork, while Eldar stuff is a bit much for "lesser" beings to figure out. Chaos stuff might have similar to Astartes stuff, where it hurts you, if it isn't also just too big to use.

Well our campaign is a political pacification due to late tithes the people we`re annihilating are for all intents and purposes loyal Imperials whose civil war has drifted into an extented stalemate which as choked off their factories and thus their output of naval armour plating.

As such looting is easier to get away with as the enemy (that we have met thus far) possesses consecrated Imperial tech.

The Guard is composed of people who are expendable.

A plasma gun is worth much more than a Guardsman. It may be worth 100 Guardsmen.

It's safe to say that command is not going to look lightly on its cannon fodder looting extremely valuable equipment and keeping it for themselves instead of handing it over to the Munitorum to be given to people who matter. If it is tainted, it should be destroyed. If it is stolen Imperial equipment (or used by traitors, which amounts to the same thing from the Munitorum's POV), then its machine spirit needs to be liberated* and it needs to be returned to the Imperium.

*equipment in the Imperium is not just equipment. They are living things. "Looting" and "kidnapping/enslaving" are the same thing.

Edited by bogi_khaosa

What complete tosh that`s how the AdMech view things. Views of technology are diverse based on culture and individual depth of admech knowledge machine spirits are (for the most part) a commonly accpeted superstition and can be spun any way the circumstances require.

The Guard would of course insist that any non-standard equipment was returned to quartermaster for safekeeping/maintainence/redistribution as soon as it is safe to do so but they do insist the same for standard issue gear too.

The number of forces with nonstandard gear however is largely indicitive of how many blindspots and loopholes there are in this system, Armageddon ork hunters anyone?

Ultimately unless the looted item is obviously out and out heretical, xenos or tainted the guard doesn`t care too much as long as you don`t crow about it or try to interfere with your standard kit, after all yourstandard kit will be recovered from your corpse and re-issued to the next wave of recruits.

Edited by Askil

Ah, looting the dead. favorite passtime of bandits and player characters. Soldiers call it on-site procurement, which is of course different. :D

We kinda like ramming things with our Leman Russ.

We kinda like ramming things with our Leman Russ.

Yeah, ramming is extremely effective I can certify it both as a user and a victim. Needs a good driver though.

Yeah, ramming is extremely effective I can certify it both as a user and a victim. Needs a good driver though.

True. Without a good driver you'd still be ramming things, just not the things you want.

Focus Fire, Suppressing Fire and the liberal application of grenades. Tends to work every time for my players when engaging in a stand-up fight (i.e. - in generally open areas). That's why I like to put the players in different environments. I'm especially fond of making them go room to room/house clearing. In order to spice things up, environment can go a long way.

Our players where given a haul of explosives (whoohoo!) and then reminded we are on a space station and overpressure or hulll breach are both everpresent and fatal dangers.

Room clearing...yeah. All the **** time. Overwatch with the acatran bullpup, then our guy with the heavy stubber suppresses. If anything is still twitching, flamer time.

Well, since hammer of the emperor was released, is there any point to anything other than supressing fire with dual automatic grenade launchers? You ignore concealment and cover, force a million supression checks a round, and with a couple of degrees of success you also hit a bunch of random enemies (regardless of whether you could normally see and or target them, of course), draining their dodge checks and leaving them to be picked off.

I don't actually use HotE, pretty much for the above reasons, and I haven't double-checked the rules in question, but I can't remember any reason off the top of my head why you couldn't use suppressive fire with a grenade launcher. Throw in an MIU and a couple of motion predictors and you should be golden.

IIRC (and I might not!), you'd run out of ammo very quickly.

Other than that? Have fun.

Fire selectors, my man. Two free action reloads with every purchase!

Also, there's always the possibility of buying more grenade launchers and quick drawing fresh ones when you run out of ammo. I'd imagine that would take some serious requisitioning, though.

Fire selectors, my man. Two free action reloads with every purchase!

I couldn't find it last time I looked, and it's really necessary to make certain weapons viable.

Also, there's always the possibility of buying more grenade launchers and quick drawing fresh ones when you run out of ammo. I'd imagine that would take some serious requisitioning, though.

:P
We tend to use weight limitations (encumberance rules :P ), and they put some really hard limits on this sort of thing, very fast.

You do not need that rules to limit such things.^^

A rather annoyed Munitorum Officer is enough enough for any GM when the Squad starts to requisition its third or 31st Grenade Launcher. xD

Fire selectors, my man. Two free action reloads with every purchase!

Could find the fire selector in OW and drop me a reference, please?

I couldn't find it last time I looked, and it's really necessary to make certain weapons viable.

Also, there's always the possibility of buying more grenade launchers and quick drawing fresh ones when you run out of ammo. I'd imagine that would take some serious requisitioning, though.

We tend to use weight limitations (encumberance rules :P ), and they put some really hard limits on this sort of thing, very fast.

Actually, I can't seem to find it either, first guy. Apparently, I broke my own sacred commandment and handed out tactical advice based on house rules - my group uses equipment from DH, RT *and* OW. I apologize profusely.

As for weight limitations, I do certainly agree. They are awesome. I suspect they would be doubly awesome in a game where no one has power armour, synthmuscle or more than 60 strength/toughness. I've never GMed a game like that, though. Still, isn't that what Ogryn party members are for? Carrying my stuff? :P

You do not need that rules to limit such things.^^

A rather annoyed Munitorum Officer is enough enough for any GM when the Squad starts to requisition its third or 31st Grenade Launcher. xD

Is he gonna argue with the guy who has 30 rocket launchers? ;P

Is he gonna argue with the guy who has 30 rocket launchers? ;P

Sure, for these are 30 rocket launchers without ammo if you piss of the munitorum.^^

Actually, I can't seem to find it either, first guy. Apparently, I broke my own sacred commandment and handed out tactical advice based on house rules - my group uses equipment from DH, RT *and* OW. I apologize profusely.

And because we hope that FFG authors might wise up and loose a few silly items, like recoil gloves.

I know we'd love to have Merovech Assault Lasguns though!

As for weight limitations, I do certainly agree. They are awesome. I suspect they would be doubly awesome in a game where no one has power armour, synthmuscle or more than 60 strength/toughness. I've never GMed a game like that, though. Still, isn't that what Ogryn party members are for? Carrying my stuff? :P

Oh, the administratum may call them "abhumans", but we know what they really are, mutants.

And... Power Armour?! In OW? And I thought our squad was over equipped!

I know that, just over the 10k XPs mark, my character has TB+SB 7. And I don't think anyone has synthmuscle yet. Maybe the enginseer does though.

Edited by Tenebrae

Nah, I don't run any OW campaigns. Rogue Trader.

Oh yeah, that's right. OW characters can buy infinite stat boosts every few thousand XP now. What's your excuse for not having 100+ toughness?

Nah, I don't run any OW campaigns. Rogue Trader.

Oh yeah, that's right. OW characters can buy infinite stat boosts every few thousand XP now. What's your excuse for not having 100+ toughness?

+20 to some characteristic would be the least overpowered thing after you reached 10.000 XP and that alone takes quite a while.^^

Nah, I don't run any OW campaigns. Rogue Trader.

play

And in RT, I'm usually a lot more liberal about what sort of gear is available.

Oh yeah, that's right. OW characters can buy infinite stat boosts every few thousand XP now. What's your excuse for not having 100+ toughness?

I've switched career a few times (meaning you do not get that free +5)?

+20 to some characteristic would be the least overpowered thing after you reached 10.000 XP and

that alone takes quite a while.^^

But it's still been... 20-30 sessions I think.

Nah, I don't run any OW campaigns. Rogue Trader.

Oh yeah, that's right. OW characters can buy infinite stat boosts every few thousand XP now. What's your excuse for not having 100+ toughness?

Nah, I don't run any OW campaigns. Rogue Trader.

Oh yeah, that's right. OW characters can buy infinite stat boosts every few thousand XP now. What's your excuse for not having 100+ toughness?

My excuse is changing specialties every 2500xp. :P