Does anybody else think up different upgrades when they're bored? I know I do.
Here are a few of mine (most of the point values are educated guesses):
EPT
- Defy the Odds: When flying through an asteroid, do not roll a damage dice. Instead you may perform an action and then receive a stress token. ~ 3 points
- Fire on my Target: All friendly ships within range 1 do not have to spend Target Locks to use secondary weapons against a ship you have a Target Lock on. You must maintain a target lock to use this ability. ~ 4 Points
System
- Sensor Scrambler: Action: You may move an enemy target-lock to another friendly ship at range 1. ~ 3 points
Cannon
- Repeating Blaster: Attack 2 (range 1-2): On a hit or a crit roll an additional die. Keep rolling die until a blank or focus that you cannot modify is rolled, you may roll up to 4 additional dice this way. ~ 6 points
Torpedo
- Long Range Proton Torpedoes:
Attack 4
(range 4-5
): Spend a Focus and discard this card to perform this attack. The defender rolls one additional agility die. ~ 5 Points
Bomb Upgrade
-Remote Detonator: This card may be attached to any Proton Bomb or Seismic Charge. You may chose when to detonate a seismic or proton bomb you have dropped at the end of any future activation phase. ~ 2 Points
Modification
- Emergency Reverse Thrusters: After you reveal a straight maneuver, you may change that maneuver to a speed one less than the one you chose. ~ 2 Points
- Dynamic Power Converter: Action : You may recover up to 2 shields up to your shield value, and your weapons value is 0 until the end phase. OR you may remove 2 shields to increase your attack value by 2 until the end phase. At the end phase your weapon value is returned to normal and any shields you removed, you may recover. (the wording on this one needs work) ~ 5 points
Crew
Imperial Maintenance Droid: Action: Discard this card to remove one face-down damage card and to flip down one face-up damage card. ~ 4 Points
Obi-Wan: Action: Discard this card to perform this action. Your ship cannot be targeted until the end of the round. It can still suffer from damage not directly targeted at your ship. Vader ignores this card. ~ 5 Points
Anybody else got any?
Edited by Jo Jo