2014 Regionals results

By MajorJuggler, in X-Wing

Email updates from Massachusetts! New information is highlighted in blue .

Cambridge, MA, United States
July 26, 2014
Pandemonium Books and Games

wave 4 legal

Attendance: 34

Format: 6 rounds of Swiss , cut to Top 8

  • Winner: Whisper + Advanced Cloaking Device + Veteran Instincts + Navigator; Howlrunner + Swarm Tactics + Hull Upgrade, 3x Academy pilot
  • 2nd place: Echo + Advanced Cloaking Device + Veteran Instincts + Tactician; Omicron Group Pilot + Vader; 3x Academy pilot
  • Top 4 (lost to 2nd place): Outer Rim Smuggler; 3x Blue Sq. Pilot + Fire Control Systems
  • Top 4 (lost to winner): 2x Bounty Hunter + Recon Specialist; Omicron Group Pilot + Fire Control System + Gunner
  • Top 8 (lost to Top 4 Imperial): Corran Horn + Engine Upgrade + R2-D2 + Advanced Sensors + Push the Limit; Roark Garnet + Ion Cannon Turret + Nien Nunb; Tarn Mison + R7
  • Top 8 ( lost to Top 4 Rebel ): Han Solo + Millennium Falcon + Anti-Pursuit Lasers + Nien Nunb; Chewbacca + Anti-Pursuit Lasers + Gunner + Veteran Instincts
  • Top 8 ( lost to winner ): Howlrunner + Stealth Device; Dark Curse; Black Sq. Pilot + Draw Their Fire; 4x Academy Pilot
  • Top 8 ( lost to 2nd place ): Bounty Hunter + Gunner; Omicron Group Pilot + Vader; Delta Sq. Pilot + Heavy Laser Cannon
  • #9: Whisper + Advanced Cloaking Device + Veteran Instincts + Recon Specialist + Advanced Sensors; Howlrunner; 3x Academy Pilot
  • #10: Whisper + Advanced Cloaking Device + Veteran Instincts + Fire Control System; Howlrunner + Swarm Tactics + Shield Upgrade; 3x Academy Pilot
  • #11: Wedge; Biggs; Hobbie + R2-A2; Airen Cracken
  • #12: Corran Horn + Veteran Instincts + R7-T1 + Fire Control System; Roark + Blaster Turret + Recon Specialist; Airen Cracken + Swarm Tactics; Bandit Sq. Pilot
  • #14: Airen Cracken + Swarm Tactics + Shield Upgrade; 3x Tala Sq. Pilot; 3x Bandit Sq. Pilot

Email updates from Massachusetts! New information is highlighted in blue .

Cambridge, MA, United States

July 26, 2014

Pandemonium Books and Games

wave 4 legal

Attendance: 34

Format: 6 rounds of Swiss , cut to Top 8

  • Winner: Whisper + Advanced Cloaking Device + Veteran Instincts + Navigator; Howlrunner + Swarm Tactics + Hull Upgrade, 3x Academy pilot
  • 2nd place: Echo + Advanced Cloaking Device + Veteran Instincts + Tactician; Omicron Group Pilot + Vader; 3x Academy pilot
  • Top 4 (lost to 2nd place): Outer Rim Smuggler; 3x Blue Sq. Pilot + Fire Control Systems
  • Top 4 (lost to winner): 2x Bounty Hunter + Recon Specialist; Omicron Group Pilot + Fire Control System + Gunner
  • Top 8 (lost to Top 4 Imperial): Corran Horn + Engine Upgrade + R2-D2 + Advanced Sensors + Push the Limit; Roark Garnet + Ion Cannon Turret + Nien Nunb; Tarn Mison + R7
  • Top 8 ( lost to Top 4 Rebel ): Han Solo + Millennium Falcon + Anti-Pursuit Lasers + Nien Nunb; Chewbacca + Anti-Pursuit Lasers + Gunner + Veteran Instincts
  • Top 8 ( lost to winner ): Howlrunner + Stealth Device; Dark Curse; Black Sq. Pilot + Draw Their Fire; 4x Academy Pilot
  • Top 8 ( lost to 2nd place ): Bounty Hunter + Gunner; Omicron Group Pilot + Vader; Delta Sq. Pilot + Heavy Laser Cannon
  • #9: Whisper + Advanced Cloaking Device + Veteran Instincts + Recon Specialist + Advanced Sensors; Howlrunner; 3x Academy Pilot
  • #10: Whisper + Advanced Cloaking Device + Veteran Instincts + Fire Control System; Howlrunner + Swarm Tactics + Shield Upgrade; 3x Academy Pilot
  • #11: Wedge; Biggs; Hobbie + R2-A2; Airen Cracken
  • #12: Corran Horn + Veteran Instincts + R7-T1 + Fire Control System; Roark + Blaster Turret + Recon Specialist; Airen Cracken + Swarm Tactics; Bandit Sq. Pilot
  • #14: Airen Cracken + Swarm Tactics + Shield Upgrade; 3x Tala Sq. Pilot; 3x Bandit Sq. Pilot

So all the phantoms went there that week.

Top 4 (lost to 2nd place): Outer Rim Smuggler; 3x Blue Sq. Pilot + Fire Control Systems

i like this list. Top4. massive firepower and shielding.

i played something similar at a small LGS tournament last weekend except i ran no FCS and used Garven Dreis+BB+ORS.

ORS is very underrated and its 360 arc in close is pretty devastating versus everything.

Top 4 (lost to 2nd place): Outer Rim Smuggler; 3x Blue Sq. Pilot + Fire Control Systems

i like this list. Top4. massive firepower and shielding.

i played something similar at a small LGS tournament last weekend except i ran no FCS and used Garven Dreis+BB+ORS.

ORS is very underrated and its 360 arc in close is pretty devastating versus everything.

Greg from Scum and villainy runs this but uses gunner and falcon title on the ORS. Strong list.

Email updates from Massachusetts! New information is highlighted in blue .

Cambridge, MA, United States

July 26, 2014

Pandemonium Books and Games

wave 4 legal

Attendance: 34

Format: 6 rounds of Swiss , cut to Top 8

  • Winner: Whisper + Advanced Cloaking Device + Veteran Instincts + Navigator; Howlrunner + Swarm Tactics + Hull Upgrade, 3x Academy pilot
  • 2nd place: Echo + Advanced Cloaking Device + Veteran Instincts + Tactician; Omicron Group Pilot + Vader; 3x Academy pilot
  • Top 4 (lost to 2nd place): Outer Rim Smuggler; 3x Blue Sq. Pilot + Fire Control Systems
  • Top 4 (lost to winner): 2x Bounty Hunter + Recon Specialist; Omicron Group Pilot + Fire Control System + Gunner
  • Top 8 (lost to Top 4 Imperial): Corran Horn + Engine Upgrade + R2-D2 + Advanced Sensors + Push the Limit; Roark Garnet + Ion Cannon Turret + Nien Nunb; Tarn Mison + R7
  • Top 8 ( lost to Top 4 Rebel ): Han Solo + Millennium Falcon + Anti-Pursuit Lasers + Nien Nunb; Chewbacca + Anti-Pursuit Lasers + Gunner + Veteran Instincts
  • Top 8 ( lost to winner ): Howlrunner + Stealth Device; Dark Curse; Black Sq. Pilot + Draw Their Fire; 4x Academy Pilot
  • Top 8 ( lost to 2nd place ): Bounty Hunter + Gunner; Omicron Group Pilot + Vader; Delta Sq. Pilot + Heavy Laser Cannon
  • #9: Whisper + Advanced Cloaking Device + Veteran Instincts + Recon Specialist + Advanced Sensors; Howlrunner; 3x Academy Pilot
  • #10: Whisper + Advanced Cloaking Device + Veteran Instincts + Fire Control System; Howlrunner + Swarm Tactics + Shield Upgrade; 3x Academy Pilot
  • #11: Wedge; Biggs; Hobbie + R2-A2; Airen Cracken
  • #12: Corran Horn + Veteran Instincts + R7-T1 + Fire Control System; Roark + Blaster Turret + Recon Specialist; Airen Cracken + Swarm Tactics; Bandit Sq. Pilot
  • #14: Airen Cracken + Swarm Tactics + Shield Upgrade; 3x Tala Sq. Pilot; 3x Bandit Sq. Pilot

15th was an Omnicron Group Pilot + Darth Vader + Hull Upgrade; 6x Academy Pilot

16th was Airen Cracken + Swarm Tactics + Shield Upgrade; Tala Squadron Pilot x3 Bandit Squadron Pilot x3

I am still waiting on one more tournament results to get emailed to me, but I will try and update the statistics today anyway.

Today, it occurred to me how much I will miss tracking the results of Regionals on this thread now that they're over.

Today, it occurred to me how much I will miss tracking the results of Regionals on this thread now that they're over.

Is there any incentive to have a Summer Tournament Results 2014 thread? Or will we have to wait for Wave five before we get another "results" thread?

Edit, DOH, forgot Worlds

Edited by Ghaerdon

And nationals.

Nationals, then Worlds, then Winter store tournaments.

Then next year 2015 Store Championships, and the cycle repeats!

The Wheel of X wing turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called 2014 by some, an Age yet to come, and Age long past, a wind rose on the lakes of Minnesota. The wind was not the beginning, there are neither Beginnings nor endings to the turning of The Wheel of X wing. But it was a beginning.

Edited by swimmingordy

The Wheel of X wing turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called 2014 by some, an Age yet to come, and Age long past, a wind rose on the lakes of Minnesota. The wind was not the beginning, there are neither Beginnings nor endings to the turning of The Wheel of Time. But it was a beginning.

Your avatar fits this post so very well :)

Assuming of course the tournament circuit remains the same.

So, I just made this post on another thread, and wanted to mention it here as well, as to the kind of statistics that I will finally be able to run now that the Regionals season is over. Basically, I want to look at the conditional efficiency of how well a ship / pilot / etc does, assuming it gets to the Final Cut / Top Third. I would do this using ALL of the squads, but I don't have them, so I have to settle for using Top Third as a baseline.

Here's the comment and details.

One thing lacking though is whether a ship or squads making a Top Cut is over or under representing that squad or ships presences in the tournament overall.

If half the lists are Falcons, that it isn't surprising if half the lists in the Top Cut are Falcons. If only one player out of 70 brought a Shuttle and makes the cut that says far more about the usability of the Shuttle then just X amount of Shuttles made cuts.

It would be really nice to see what options are over or under performing their overall usage but given that MJ can barely get TOs to give him full cut data, full event data is out of the question. And likely a buttload of work.

This is true, but I will be doing something halfway in between, that is still very informative.

  1. First I can get a "baseline" of what people bring, by taking all the Final Cut and Top Third squads with no average; every squad is equally weighted. Although this does not have as much information as using all 609 lists that we would have had they all been reported, there are still 194 squads. This also has the advantage of removing huge swings in player skill from the equation, compared to using every single player's squad at an event.
  2. Secondly, I can look at only the weighted average statistics from the winners of the tournaments, with weighting = attendance. I only have around 19 wave 4 tournaments, so the data set here is smaller.
  3. Third, I can divide #2 by #1. This will show how "efficient" a ship/pilot/etc is at winning assuming it makes the Final Cut / Top Third. Again, with only 19 tournaments a lot of ships will completely left behind, especially generic pilots.
  4. I can repeat #2 and #3, but by dividing by normal "weighted average" statistics by #1. This will be a much less harsh ranking, and nothing can get zero if it makes it to the Final Cut or Top Third. I think this will be my favored approach.

I will be doing all this later this week. So, stay tuned and check the thread when it gets updated! :)

So, I just made this post on another thread, and wanted to mention it here as well, as to the kind of statistics that I will finally be able to run now that the Regionals season is over. Basically, I want to look at the conditional efficiency of how well a ship / pilot / etc does, assuming it gets to the Final Cut / Top Third. I would do this using ALL of the squads, but I don't have them, so I have to settle for using Top Third as a baseline.

Here's the comment and details.

One thing lacking though is whether a ship or squads making a Top Cut is over or under representing that squad or ships presences in the tournament overall.

If half the lists are Falcons, that it isn't surprising if half the lists in the Top Cut are Falcons. If only one player out of 70 brought a Shuttle and makes the cut that says far more about the usability of the Shuttle then just X amount of Shuttles made cuts.

It would be really nice to see what options are over or under performing their overall usage but given that MJ can barely get TOs to give him full cut data, full event data is out of the question. And likely a buttload of work.

This is true, but I will be doing something halfway in between, that is still very informative.

  1. First I can get a "baseline" of what people bring, by taking all the Final Cut and Top Third squads with no average; every squad is equally weighted. Although this does not have as much information as using all 609 lists that we would have had they all been reported, there are still 194 squads. This also has the advantage of removing huge swings in player skill from the equation, compared to using every single player's squad at an event.
  2. Secondly, I can look at only the weighted average statistics from the winners of the tournaments, with weighting = attendance. I only have around 19 wave 4 tournaments, so the data set here is smaller.
  3. Third, I can divide #2 by #1. This will show how "efficient" a ship/pilot/etc is at winning assuming it makes the Final Cut / Top Third. Again, with only 19 tournaments a lot of ships will completely left behind, especially generic pilots.
  4. I can repeat #2 and #3, but by dividing by normal "weighted average" statistics by #1. This will be a much less harsh ranking, and nothing can get zero if it makes it to the Final Cut or Top Third. I think this will be my favored approach.

I will be doing all this later this week. So, stay tuned and check the thread when it gets updated! :)

Can't wait to see what you come up with.

Minor update from the Philipines, I have the elimination brackets, which, being a Top 4, was only 2 games that we didn't know. It is notable, because the PS9 Whisper squad (2nd place) did not play the PS9 + Swarm Tactics Wedge list. Of course PS11 Han Shot first cleaned up Whisper in the final round!

Quezon City, Philippines
July 27, 2014
Neutral Grounds Eton Centris

wave 4 legal

Attendance: 29

Format: 4 rounds of Swiss, Cut to Top 4

  • Winner: Han Solo + Veteran Instincts + C-3P0 + Luke Skywalker + Engine Upgrade + Millennium Falcon; 2x Tala Sq. Pilot; Bandit Sq. Pilot
  • 2nd place: Whisper + Veteran Instincts + Advanced Cloaking Device + Fire Control System; Howlrunner + Swarm Tactics + Hull Upgrade; 3x Academy Pilot
  • Top 4 ( lost to winner ): Wedge + Swarm Tactics; Biggs; Gold Sq. Pilot + Ion Cannon Turret; Rookie Pilot
  • Top 4 ( lost to 2nd place ): Krassis Trelix + Heavy Laser Cannon; Howlrunner + Stealth Device; 3x Academy Pilot
  • #5: Han Solo + Veteran Instincts + Gunner; 4x Bandit Sq. Pilot
  • #6: Corran Horn + Veteran Instincts + R2-D2 + Engine Upgrade + Fire Control System; Chewbacca + Predator + C-3P0 + Gunner + Millennnium Falcon
  • #7: Krassis Trelix + Heavy Laser Cannon + Recon Specialist; 2x Royal Guard Pilot + Push the Limit + Targeting Computer
  • #8: Echo + Advanced Cloaking Device + Veteran Instincts + Fire Control System; Darth Vader + Engine Upgrade; Soontir Fel + Push the Limit
  • #9: Biggs; Tarn + R7; 2x Blue Sq. Pilot + Advanced Sensors

It is very nice to see the Firesprays up there. <3

:ph34r:

Edited by Pewpew

Middelsburgh, United Kingdom

May 18, 2014

Beanie Girl

Attendance: 23

Final Cut: Top 8

  • Winner: 4x Omicron Group Pilot + Fire Control System + Anti-Pursuit Lasers

THIS

IS

AWESOME

:ph34r:

I was very confused by your initial post. I will just assume that I have the correct data, that there were in fact 2 elimination rounds after a cut to Top 4.

Edited by MajorJuggler

Statistical updates for wave 4!

Copied here from the first page:

Wave 4 tournament statistics (last updated August 5th)
Only includes results for tournaments where wave 4 is legal.

Counts all reported Final Cut and Top Third squads by points, with weighted average of attendance / squad placement.

Attendance

Tournaments with reports 18
Reported Attendance 609
squads in statistics 189
Unreported: Mexico, D.F., Mexico (18), Toruń, Poland (29)
Total attendance: 656
median 32
mean 34.1
Standard deviation 19.5
Smallest event 6
Largest event 72
6 - 12: 3
13 - 19: 1
20 - 29: 4
30 - 39: 4
40 - 49: 1
50 - 99: 3
100+ 0

Tournament Winners

Rebels 52.38%
Imperials 47.62%

Final Cut + Top Third

Rebels 58.41%
Imperials 41.59%

Turrets

Turret points 23.31%
Rebel turret points 39.76%


Initiative bid

100 points 57.10%
99 points 25.90%
98 points 7.65%
97 points 8.46%
96 points 0.28%
incomplete data 0.61%

PS bid (Swarm Tactics, Roark not included)

Mean PS 5.28
PS1 11.16%
PS2 24.63%
PS3 7.45%
PS4 6.26%
PS5 13.42%
PS6 1.66%
PS7 3.54%
PS8 10.95%
PS9 20.93%
PS10 1.48%
PS11 2.46%

General Point Distribution

top 5 ships 74.90%
middle 6 ships 22.70%
bottom 5 ships 2.39%

Overall ship usage

  1. YT-1300 22.45%
  2. TIE Fighter 17.56%
  3. Z-95 11.95%
  4. TIE Phantom 11.63%
  5. B-wing 11.31%
  6. X-wing 7.67%
  7. TIE Interceptor 4.00%
  8. Firespray 3.46%
  9. Lambda Shuttle 3.16%
  10. E-wing 2.66%
  11. Y-wing 1.75%
  12. TIE Defender 0.77%
  13. TIE Bomber 0.64%
  14. HWK-290 0.57%
  15. A-wing 0.27%
  16. TIE Advanced 0.13%

Base attack dice

4 attack ships 11.63%
3 attack ships 47.61%
2 attack ships 32.69%
1 attack ships 0.57%

Base defense dice (ACD Phantom counted as 2)

3 defense ships 25.40%
2 defense ships 35.92%
1 defense ships 38.68%

Named / Non-named statistics

Non-named ship points 45.2%
Named ship points (all) 54.8%
Named ship points (pilots 1-3) 28.2%
% of Imperial points spent on named pilots 54.4%
% of Rebel points spent on named pilots 55.2%

Non-named ships + named YT-1300 (normalized, adds to 100%)

  1. YT-1300 (named) 33.07%
  2. TIE Fighter 18.99%
  3. Z-95 16.82%
  4. B-wing 16.60%
  5. Lambda Shuttle 3.24%
  6. Firespray 3.05%
  7. X-wing 2.62%
  8. Y-wing 2.22%
  9. TIE Interceptor 0.98%
  10. TIE Bomber 0.95%
  11. TIE Phantom 0.48%
  12. A-wing 0.40%
  13. TIE Defender 0.27%
  14. YT-1300 (ORS) 0.19%
  15. E-wing 0.11%
  16. HWK-290 0.00%
  17. TIE Advanced 0.00%

Named pilot usage (not normalized)

  1. Han Solo 10.44%
  2. Chewbacca 10.33%
  3. Whisper 7.38%
  4. Howlrunner 3.94%
  5. Echo 3.93%
  6. Soontir Fel 2.89%
  7. Biggs Darklighter 2.49%
  8. Corran Horn 1.96%
  9. Tarn Mison 1.58%
  10. Lando Calrissian 1.55%
  11. Krassis Trelix 1.01%
  12. Captain Yorr 0.98%
  13. Wedge Antilles 0.89%
  14. Etahn A'baht 0.63%
  15. Rexler Brath 0.59%
  16. Luke Skywalker 0.52%
  17. Airen Cracken 0.47%
  18. Kath Scarlet 0.39%
  19. Roark Garnet 0.34%
  20. Mauler Mithel 0.26%
  21. "Dutch" Vander 0.25%
  22. Carnor Jax 0.24%
  23. Wes Janson 0.23%
  24. Backstabber 0.23%
  25. Turr Phennir 0.21%
  26. Jan Ors 0.17%
  27. Night Beast 0.16%
  28. Dark Curse 0.15%
  29. Garven Dreis 0.14%
  30. Lieutenant Blount 0.13%
  31. Darth Vader 0.13%
  32. Ten Numb 0.11%
  33. Kyle Katarn 0.07%
  34. "Hobbie" Klivian 0.05%
  • Winged Gundark 0.00%
  • Maarek Steele 0.00%
  • Tetran Cowell 0.00%
  • Kir Kanos 0.00%
  • Lieutenant Lorrir 0.00%
  • "Fel's Wrath" 0.00%
  • Boba Fett 0.00%
  • Major Rhymer 0.00%
  • Captain Jonus 0.00%
  • Captain Kagi 0.00%
  • Colonel Jendon 0.00%
  • Colonel Vessery 0.00%
  • Jek Porkins 0.00%
  • Horton Salm 0.00%
  • Tycho Celchu 0.00%
  • Arvel Crynyd 0.00%
  • Ibitsam 0.00%

Upgrades
Points Spent on Upgrades 11.31%

Upgrade point breakdown (% below as a portion of upgrade points spent)
System Upgrades 13.78%
Advanced Sensors 7.85%
Fire-Control Sytems 4.96%
Sensor Jammer 0.97%
Modifications 21.32%
Advanced Cloaking Device 9.97%
Anti-Pursuit Lasers 0.09%
Engine Upgrade 6.31%
Hull Upgrade 2.09%
Shield Upgrade 0.93%
Stealth Device 1.30%
Stygium Cloaking Device 0.15%
Munitions Failsafe 0.17%
Targeting Computer 0.31%
Cannons 3.77%
Autoblaster 0.00%
Heavy Laser Cannon 3.52%
Ion Cannon 0.25%
Turrets 3.42%
Blaster Turret 0.35%
Ion Cannon Turret 3.07%
Torpedoes 0.43%
Advanced Proton Torpedoes 0.00%
Flechette Torpedoe 0.36%
Proton Torpedoes 0.07%
Missiles 1.43%
Assault Missiles 1.11%
Cluster Missiles 0.07%
Concussion Missiles 0.00%
Homing Missiles 0.08%
Ion Pulse Missiles 0.16%
Bombs 0.26%
Proton Bombs 0.00%
Proximity Mines 0.00%
Seismic Charges 0.26%
Titles 2.88%
Millenium Falcon 2.66%
Moldy Crow 0.22%
Slave 1 (0 points, not counted)
ST-321 0.00%
Droids 3.85%
R2 0.16%
R2-D2 1.85%
R2-D6 0.05%
R2-F2 0.13%
R3-A2 0.57%
R4-D6 0.02%
R5 0.00%
R5-D8 0.00%
R5-K6 0.00%
R5-P9 0.10%
R7 0.98%
R7-T1 0.00%
Crew 32.38%
C-3P0 7.24%
Chewbacca 0.48%
Darth Vader 0.97%
Luke Skywalker 9.24%
Flight Instructor 0.09%
Gunner 7.07%
Han Solo 0.08%
Intelligence Agent 0.46%
Mercenary Copilot 0.10%
Navigator 0.72%
Nien Nunb 0.49%
R2-D2 0.11%
Rebel Captive 1.44%
Recon Specialist 3.17%
Saboteur 0.00%
Tactician 0.55%
Weapons Engineer 0.18%
Elite Pilot Talents 16.48%
Adrenaline Rush 0.00%
Daredevil 0.00%
Deadeye 0.00%
Determination 0.07%
Draw Their Fire 0.25%
Elusiveness 0.14%
Expert Handling 0.56%
Expose 0.00%
Marksmanship 0.42%
Opportunist 0.06%
Outmaneuver 0.32%
Predator 4.63%
Push the Limit 5.34%
Swarm Tactics 1.18%
Squad Leader 0.11%
Veteran Instincts 3.32%
Wingman 0.09%


Squad Archetypes
Legend

TIE/Ln: TIE Fighter
TIE/In: TIE Interceptor
TIE/sa: TIE Bomber
TIE/Ad: TIE Advanced
TIE/D: TIE Defender
TIE/Pha: TIE Phantom
Fire: Firespray
Lam: Lambda Shuttle
X: X-wing
B: B-wing
E: E-wing
Y: Y-wing
A: A-wing
Z: Z-95
YT: YT-1300 (ORS or named)
HWK: HWK-290

Imperial Squads 41.59%
1 TIE Phantom + mini-swarm 19.22%
3TIE/Ln, 1TIE/Pha 0.34%
4TIE/Ln, 1TIE/Pha 12.70%
5TIE/Ln, 1TIE/Pha 3.77%
3TIE/Ln, 1TIE/sa, 1TIE/Pha 1.27%
3TIE/Ln, 1TIE/Pha, 1Lam 1.15%
TIE Phantom + anything 7.60%
3TIE/Pha 0.37%
2TIE/Ln, 2TIE/Pha 0.57%
1TIE/In, 2TIE/Pha 0.23%
1TIE/In, 1TIE/Pha, 1Fire 0.43%
1TIE/In, 1TIE/Pha, 1Lam 2.45%
1TIE/Pha, 1Fire, 1Lam 0.59%
2TIE/In, 1TIE/Pha 0.63%
1TIE/Pha, 2Fire 0.37%
1TIE/Ln, 1TIE/Pha, 1Fire 1.09%
1TIE/In, 1TIE/Ad, 1TIE/Pha 0.20%
2TIE/Pha, 1Lam 0.69%
TIE Swarms (6-8 TIEs) 6.02%
8TIE/Ln 0.86%
7TIE/Ln 0.24%
6TIE/Ln, 1TIE/sa 0.43%
6TIE/Ln 0.31%
5TIE/Ln, 1TIE/In 3.76%
4TIE/Ln, 2TIE/In 0.42%
4-5 TIEs 1.06%
4TIE/Ln, 1TIE/D 0.59%
4TIE/Ln, 1TIE/Ad 0.19%
4TIE/sa, 1TIE/D 0.28%
3 TIEs 0.37%
2TIE/In, 1TIE/D 0.17%
2TIE/In, 1TIE/sa 0.20%
2+ large base Imperial ships 4.41%
4Lam 0.00%
2TIE/Ln, 3Lam 0.25%
1TIE/In, 3Lam 1.97%
1TIE/In, 1TIE/D, 1Lam 0.51%
3Fire 0.42%
2Fire 0.00%
1TIE/In, 2Fire 0.35%
2TIE/Ln, 2Fire 0.20%
2Fire, 1Lam 0.48%
1TIE/D, 1Fire, 1Lam 0.24%
1 large Imperial ship + support 2.91%
4TIE/Ln, 1Fire 2.10%
2TIE/In, 1Fire 0.23%
4TIE/Ln, 1Lam 0.18%
3TIE/Ln, 1TIE/In, 1Lam 0.39%

Rebel Squads 58.41%
2 large Rebel ships 4.24%
2YT 2.83%
1Z, 2YT 1.41%
1 large Rebel ship + support 32.28%
4Z, 1YT 3.69%
3Z, 1YT 14.60%
3B, 1YT 0.48%
1B, 2Z, 1YT 1.48%
2X, 1YT 3.72%
1X, 1B, 1YT 0.36%
2B, 1YT 1.36%
2Z, 1YT 0.18%
1B, 1Y, 1YT 0.46%
1X, 1A, 1YT 0.51%
1X, 1Z, 1YT 1.52%
1X, 1Y, 1YT 0.17%
1E, 1YT 3.44%
1B, 1YT 0.31%
5+ small Rebel ships 10.12%
8Z 0.19%
7Z 0.90%
1E, 5Z 0.88%
2X, 1B, 3Z 1.19%
2B, 1E, 2Z 0.68%
4B, 1Z 0.68%
2X, 1B, 2Z 0.25%
2X, 2Z, 1HWK 0.17%
1X, 2B, 2A 0.00%
2X, 1B, 2Y 0.00%
2X, 2A, 1HWK 0.00%
2X, 1B, 2A 0.00%
1X, 2B, 2Z 0.17%
1B, 1Y, 3Z 0.25%
2X, 1Y, 2A 0.20%
2B, 1Y, 1A, 1Z 0.44%
3B, 2Z 3.94%
2B, 1A, 2Z 0.19%
4 small rebel ships 11.20%
4X 1.05%
2X, 2B 0.89%
1X, 3B 0.60%
4B 1.67%
1X, 2B, 1Y 0.33%
3X, 1Z 0.82%
1X, 1B, 1Z, 1HWK 0.18%
2B, 1E, 1HWK 0.25%
1X, 2B, 1Z 0.70%
2B, 2Y 2.03%
3X, 1Y 0.53%
3B, 1HWK 0.31%
2X, 1HWK 0.64%
2X, 1B, 1HWK 0.18%
2X, 1Y, 1Z 0.34%
2X, 1E, 1Y 0.25%
3B, 1E 0.13%
2X, 1E, 1Z 0.31%
3 small Rebel ships 0.58%
3X 0.15%
2X, 1E 0.19%

1X, 1E, 1HWK 0.24%

There is a ton of data here. There will be more coming, especially comparing the different meta (wave 4, wave 3.5, wave 3).

Edit: And now also a Squad Archetype comparison between Store Championships, wave 3 Regionals, and wave 4 Regionals.

Squad Archetypes

wave 3: 2014 Store Championships (winners only, weighted by attendance. Average attendance used when non was provided)

wave 3.5: 2014 Regionals, wave 4 not legal.

wave 4: 2014 Regionals, wave 4 legal.

wave 3 wave 3.5 wave 4
Imperial Squads 44.14% 53.88% 41.59%
1 TIE Phantom + mini-swarm 0.00% 0.00% 19.22%
TIE Phantom + anything 0.00% 0.00% 7.60%
TIE Swarms (6-8 TIEs) 16.01% 32.29% 6.02%
4-5 TIEs 5.52% 5.39% 1.06%
3 TIEs 0.65% 0.46% 0.37%
2+ large base Imperial ships 11.14% 8.32% 4.41%
1 large Imperial ship + support 10.84% 7.42% 2.91%
Rebel Squads 55.86% 46.12% 58.41%
2 large Rebel ships 6.02% 5.64% 4.24%
1 large Rebel ship + support 11.04% 10.73% 32.28%
5+ small Rebel ships 5.02% 2.81% 10.12%
4 small rebel ships 28.65% 23.64% 11.20%
3 small Rebel ships 5.12% 3.30% 0.58%
Edited by MajorJuggler

Stunning analysis ultimately showing a 12% swing from Imperials to Rebels in Wave 4. Wave 6 will need to show Imperials some love IMO. Big base ships are not going away anytime soon.

Stunning analysis ultimately showing a 12% swing from Imperials to Rebels in Wave 4. Wave 6 will need to show Imperials some love IMO. Big base ships are not going away anytime soon.

As soon as I saw the z95 (and c3p0) I called the yt1300 build w z95 mini swarm as completely broken and vorpal sword and major juggler argued with me saying statistically it was the same as Han shoots first. I ended that debate saying just to wait until it's release and the results are So far showing blatantly obvious how badly the swing for rebels has been. Sadly rebels are going to be much more overpowered when rebel aces release because the a wing w refit is an even better mini swarm ship. The decimator is worse then both YTs because the cost of it doesn't allow for proper support. The yt1300 was always a great ship with its turret and a pretty much garaunteed ship kill each turn. It's biggest weakness was and still is the swarm. However the swarm has been beaten to death by ffg with nearly ever new release having something to deliberately target a swarm build.

Edited by Gungo