Alright folks, these 3 fleets have very subtle variations, so I'll line out the core idea before posting the fleet. As ever, I welcome other thoughts, but would truly prefer keeping these core concepts in the final form.
They all contain:
1 Blocking ORS (one with Navigator, Intelligence Agent, and Anti-Pursuit Lasers)
2 Hypermobile B-Wings (with Engine Upgrades and Advanced Sensors)
2 *Other* (Two fleets with X-Wing Flankers, one with B-Wing Snipers)
The Ors acts as a mobile obstacle. It uses the Int. Agent to figure out where it needs to plant itself to foul the most lines of combat, uses the Navigator to get there, and the APL to make it hurt. The 360* turret is fairly tasty gravy, on top, as it will normally have a Range 1 shot on someone.
The Hypermobile B-Wings follow the ORS around, as lampreys do with a shark. With the Advanced Sensors and the Engine Upgrades, they have a supreme ability not to run into my own ORS, so I can use him to his fullest effectiveness. Moreover, they get to shoot at foes who haven't taken defensive actions (due to collisions), so they will deal massive damage.
The *Other* pair is there in case my primary combo doesn't work. X-Wing Flankers, having 2 agility vs the ORS and the Bs' 1, will do a bit better against focused fire, while B-Wing Snipers will be able to support my formation with heavy artillery from a distance, ensuring I don't lose to tankier options.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Variation 1: The Pilot-Skill Bid
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Outer Rim Smuggler
+ Navigator
+ Intelligence Agent
+ Anti-Pursuit Lasers
+ Millennium Falcon Title
-={34}=-
Dagger Squadron Pilot
+ Advanced Sensors
+ Engine Upgrade
-={31}=-
Dagger Squadron Pilot
+ Advanced Sensors
+ Engine Upgrade
-={31}=-
Red Squadron Pilot
+ Engine Upgrade
-={27}=-
Red Squadron Pilot
+ Engine Upgrade
-={27}=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Variation 2: The Movement-Control Bid
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Outer Rim Smuggler
+ Navigator
+ Intelligence Agent
+ Anti-Pursuit Lasers
+ Millennium Falcon Title
-={34}=-
Blue Squadron Pilot
+ Advanced Sensors
+ Engine Upgrade
+ Ion Cannon
-={32}=-
Blue Squadron Pilot
+ Advanced Sensors
+ Engine Upgrade
+ Ion Cannon
-={32}=-
Rookie Pilot
+ Engine Upgrade
+ R2 Astromech
-={26}=-
Rookie Pilot
+ Engine Upgrade
+ R2 Astromech
-={26}=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Variation 3: The Sniper Bid
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Outer Rim Smuggler
+ Navigator
+ Intelligence Agent
+ Anti-Pursuit Lasers
+ Millennium Falcon Title
-={34}=-
Blue Squadron Pilot
+ Advanced Sensors
+ Engine Upgrade
-={29}=-
Blue Squadron Pilot
+ Heavy Laser Cannon
-={29}=-
Blue Squadron Pilot
+ Heavy Laser Cannon
-={29}=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
So, yeah, which of these three do you think is best?
Can you think of a fourth variation that would work better, while keeping the same core ideal?