Advanced Rules 2.0 Corrections, Issues, and Unanswered Questions, 3 through 7

By ARMed_PIrate, in UFS Rules Q & A

3. Should this section include something about sideboards? Right now the word "sideboard" only appears in the glossary.

4. I like the zones picture a lot, but I think it would help if it included momentum and the RFG pile.

4.0.2 and 4.0.3 I like these. They're simple and clear. It's weird to not be in any kind of zone, but 4.0.3 deals with the weirdness nicely. It's a bit funny that attached cards are more removed from the game than RFG cards. (:

4.0.4 This is good. Shouldn't there also be an explicit rule that if cards are moved from one hidden area to another hidden area, then they are _not_ revealed?

4.2.5 This could possibly use a note that cards added to the momentum face-up (by card effects) are the exception.

4.6 "While a player’s hand is not on the playing surface, it is considered an area of play and can be affected by cards and abilities." The first time I read this, I thought "while" was a timing word. I suggest changing "While" to "Though" for clarity.

4.6.2 is followed by an extra carriage return.

4.7.4.1 "When a player is required to cycle their deck, the entire game including any effects is paused until the player is finished cycling his deck." The phrase "cycle their deck," should be "cycle his deck," to match "cycling his deck" at the end of the sentence.

6.5 "Any reference to the active player, specifically references the player whose turn it is." The comma here is a comma splice, and should be removed.

7.6 The timing here is unclear. When is "now" ? Perhaps this should be, "After a player has drawn cards during the draw step, the player moves on to the next phase of their turn." Also, note that "onto" should be "on to" (two words), since the "on" is part of the phrase "moves on".

Unfortunately, this still leaves a lot of timing really unclear, and I'm not sure what to do about it. I'm refering to Response abilities and their effects. For instance, if a Response triggers, "After your opponent draws one or more cards," and you activate the ability when your opponent draws cards in the Draw Step, is your Response taking place in the Combat Phase? Or does the Draw Step wait around until all responses (or triggered continuous abilities) finish resolving?
The same problem occurs with Responses played "after" any action that would normally end a step or phase.

ARMed_PIrate said:

3. Should this section include something about sideboards? Right now the word "sideboard" only appears in the glossary.

No, and sideboard should be removed from the Glossary. Sideboards are only for tournament play.

ARMed_PIrate said:


4. I like the zones picture a lot, but I think it would help if it included momentum and the RFG pile.

Beggar / Chooser (I'm the first, not the later). Maybe we can get it expanded upon, but in the end I'm not sure it's needed.

ARMed_PIrate said:


4.0.4 This is good. Shouldn't there also be an explicit rule that if cards are moved from one hidden area to another hidden area, then they are _not_ revealed?

Something to be looked at.

ARMed_PIrate said:


4.2.5 This could possibly use a note that cards added to the momentum face-up (by card effects) are the exception.

4.6 "While a player’s hand is not on the playing surface, it is considered an area of play and can be affected by cards and abilities." The first time I read this, I thought "while" was a timing word. I suggest changing "While" to "Though" for clarity.

4.6.2 is followed by an extra carriage return.

4.7.4.1 "When a player is required to cycle their deck, the entire game including any effects is paused until the player is finished cycling his deck." The phrase "cycle their deck," should be "cycle his deck," to match "cycling his deck" at the end of the sentence.

6.5 "Any reference to the active player, specifically references the player whose turn it is." The comma here is a comma splice, and should be removed.

7.6 The timing here is unclear. When is "now" ? Perhaps this should be, "After a player has drawn cards during the draw step, the player moves on to the next phase of their turn." Also, note that "onto" should be "on to" (two words), since the "on" is part of the phrase "moves on".

noted.

ARMed_PIrate said:


Unfortunately, this still leaves a lot of timing really unclear, and I'm not sure what to do about it. I'm refering to Response abilities and their effects. For instance, if a Response triggers, "After your opponent draws one or more cards," and you activate the ability when your opponent draws cards in the Draw Step, is your Response taking place in the Combat Phase? Or does the Draw Step wait around until all responses (or triggered continuous abilities) finish resolving?
The same problem occurs with Responses played "after" any action that would normally end a step or phase.

You can't move out of a phase until all triggers for responses are closed.
You linger in the draw step, in the ready phase, until all response are resolved.
"After your opponents ready phase" (See: Multi-Hobbiest) Happens at the beginning of the combat phase, because that is the first part where responses can be played after the ready phase.

ssary. The Sideboard is something specific to tournament play.

Antigoth said:

You can't move out of a phase until all triggers for responses are closed.
You linger in the draw step, in the ready phase, until all response are resolved.
"After your opponents ready phase" (See: Multi-Hobbiest) Happens at the beginning of the combat phase, because that is the first part where responses can be played after the ready phase.

So

  1. "After [effect that would normally end a step]" resolves before step ends.
  2. "After [step]" resolves at the beginning of the next step.

This is GREAT. This is the first time I've heard someone official settle this. Is there a way to put it into the AR?

ARMed_PIrate said:

Antigoth said:

You can't move out of a phase until all triggers for responses are closed.
You linger in the draw step, in the ready phase, until all response are resolved.
"After your opponents ready phase" (See: Multi-Hobbiest) Happens at the beginning of the combat phase, because that is the first part where responses can be played after the ready phase.

So

  1. "After [effect that would normally end a step]" resolves before step ends.
  2. "After [step]" resolves at the beginning of the next step.

This is GREAT. This is the first time I've heard someone official settle this. Is there a way to put it into the AR?

It already is. 6.3 pretty much covers that.

Can I make it more explicit by adding 1 & 2 as 6.3.1 and 6.3.2 probably. My concern is what kind of confusion does that create. We're already seeing where other limiters that seem redundant are causing some confusion.

Additional text only really causes confusion if:

1) it is poorly worded

or

2) folks don't read it.

If it answers a question that isn't answered anywhere else, then it is probably necessary. If you word it carefully, it will only add clarity for those who do read it. Occasionally, there will be those looking for just that answer to just that question, and in that case it will add immense clarity.

Also, from a Rules Arbiter standpoint, it is always better to cite a rule than to merely make a ruling.

When an arbiter makes a ruling, players assume that either

A) the arbiter is drawing on their arcane knowledge of the unsearchable Q&A forum

or

B) the arbiter is just making a decision that seems right to them.

When you cite a rule, you are handing out the law, and it comes with more authority (even though in this case you wrote the law; not every new player will know that).

Antigoth said:

ARMed_PIrate said:

3. Should this section include something about sideboards? Right now the word "sideboard" only appears in the glossary.

No, and sideboard should be removed from the Glossary. Sideboards are only for tournament play.

That implies you can't use a sideboard in casual play. Since it's optional, it doesn't hurt to have it defined in the rules. Especially because then, unless they're doing something strange, tournament organizers have one less thing to inform people of. EG If you take it out of the rules, then if the TO doesn't advertise that 8 card sideboards are allowed, then no sideboards would be allowed.

In casual play, wouldn't you be able to switch out, add or subtract any number of cards at any time between games or even theoretically during a game? Only when you are simulating tournament conditions would you want to have a sideboard. The sideboard definition might help to have a sentence describing intent.

ARMed_PIrate said:

Additional text only really causes confusion if:

1) it is poorly worded

or

2) folks don't read it.

If it answers a question that isn't answered anywhere else, then it is probably necessary. If you word it carefully, it will only add clarity for those who do read it. Occasionally, there will be those looking for just that answer to just that question, and in that case it will add immense clarity.

Also, from a Rules Arbiter standpoint, it is always better to cite a rule than to merely make a ruling.

When an arbiter makes a ruling, players assume that either

A) the arbiter is drawing on their arcane knowledge of the unsearchable Q&A forum

or

B) the arbiter is just making a decision that seems right to them.

When you cite a rule, you are handing out the law, and it comes with more authority (even though in this case you wrote the law; not every new player will know that).

As per stated earlier and elsewhere, all of this has been noted.

When I sit down to do the next version of the rules (in a couple or few months), I'll see how much of this can be reasonably squeezed in.

Baranor said:

In casual play, wouldn't you be able to switch out, add or subtract any number of cards at any time between games or even theoretically during a game? Only when you are simulating tournament conditions would you want to have a sideboard. The sideboard definition might help to have a sentence describing intent.

****STAMP*****

There will be more detailed information regarding the side board in the actual TFR document.

Baranor said:

In casual play, wouldn't you be able to switch out, add or subtract any number of cards at any time between games or even theoretically during a game? Only when you are simulating tournament conditions would you want to have a sideboard. The sideboard definition might help to have a sentence describing intent.

In casual play you can do whatever you want. Sure. You don't need the rules at all for casual play. I was being facetious, in that Antigoth implied by his statement that you couldn't play with a sideboard in casual. That's largely beside the point however, with the point being that a sideboard is a standard rule and if it's not included in the rules, then it has to be specified in any advertisements the TO makes if it is going to be allowed. It's not like it hurts anything having it in the rules. And if you're going to take it out, you might as well remove the bit about determining who goes first (the loser). That makes as much sense to include.

Yanni,

I`ve already stated that the sideboard will be discussed in detail in the TOURNAMENT FLOOR RULES.

The Advanced Game rules do govern casual play, because they discuss in detail how the game is played. Not JUST how tournament games are played.

Please kill the attitude. Because I`ll be honest, any more sarcastic or facetious posts will simply be ignored or reported to moderator.