AAAAND The Three Pilots of the Month are...

By Joostuh, in X-Wing

...crammed together in the same squadron!

Keyan Farlander — B-Wing (35)

Push the Limit

Advanced Sensors

Corran Horn — E-Wing (40)

Elusiveness

Advanced Sensors

Tarn Mison — X-Wing (25)

R7 Astromech

There has been a lot of buzz around these pilots the last couple of days and no matter how you interpret Farlander, him and Horn are both very powerfull. Since Farlander and Horn both condem you to a 3 ship squad, could they work together?

Mison seems to fit in perfectly as a low cost, low priority target, that happens to be awesome at closing the game for you.

Does anyone have any optimalisations for this concept? Is it even viable?

I'd swap Elusiveness and advanced Sensors on Horn for something else. Elusiveness just isn't worth it... FCS and Marksmanship is one option, but there are many others as well.

I second Aminar's post. FCS will be great on Corran, and Elusiveness isn't worth it. With those 3 points saved, you can put some Flechette Torps on Tarn to increase his endgame viability. Nothing like K turn jousting, then hit them with another stress, then you can K turn behind them and chase them the rest of the time. Assuming you're a lower PS, which with predator and flight instructor targeting PS2, I think that his PS3 might be a sweet spot.

That increases Tarns target priority, but could be a nice trick. But I like Predator more, R7-T1 could also be great on Horn.

That increases Tarns target priority, but could be a nice trick. But I like Predator more, R7-T1 could also be great on Horn.

Predator on who? Because FCS negates most of Predators usefullness on horn. If he has FCS Marksmanship or Outmanuever are the way to go.

You know what would be usesful on Horn? Expose. I said it. :)

Ideally he will be double tapping and then skipping a turn. Expose has him add a die to his primary attack and loose a die to his agility.

So technically, he can be firing two 5dice RB1 attacks. You can get it up to 6dice and then 5dice with Jan Ors. If you find a way to soak that first stress off Jan, 6 dice and then 6 dice, but I dont think the cards exist to do that now.

Either way, 5dice twice in a round is devastating. But he will need some protection. Maybe a stealth device to mitigate the Expose round, Biggs to eat some fire and Kyle to give him focus.

You know what would be usesful on Horn? Expose. I said it. :)

Ideally he will be double tapping and then skipping a turn. Expose has him add a die to his primary attack and loose a die to his agility.

So technically, he can be firing two 5dice RB1 attacks. You can get it up to 6dice and then 5dice with Jan Ors. If you find a way to soak that first stress off Jan, 6 dice and then 6 dice, but I dont think the cards exist to do that now.

Either way, 5dice twice in a round is devastating. But he will need some protection. Maybe a stealth device to mitigate the Expose round, Biggs to eat some fire and Kyle to give him focus.

You know what would be usesful on Horn? Expose. I said it. :)

Ideally he will be double tapping and then skipping a turn. Expose has him add a die to his primary attack and loose a die to his agility.

So technically, he can be firing two 5dice RB1 attacks. You can get it up to 6dice and then 5dice with Jan Ors. If you find a way to soak that first stress off Jan, 6 dice and then 6 dice, but I dont think the cards exist to do that now.

Either way, 5dice twice in a round is devastating. But he will need some protection. Maybe a stealth device to mitigate the Expose round, Biggs to eat some fire and Kyle to give him focus.

4 Dice with Focus is still better than 5 without, even with fire Control System. Expose is never a worthwile action. Not for 4 points.

2 attacks 5 dice each no focus

1 attack 4 dice with focus + 1 attack 4 dice no focus.

Edited by Cptnhalfbeard

You know what would be usesful on Horn? Expose. I said it. :)

Ideally he will be double tapping and then skipping a turn. Expose has him add a die to his primary attack and loose a die to his agility.

So technically, he can be firing two 5dice RB1 attacks. You can get it up to 6dice and then 5dice with Jan Ors. If you find a way to soak that first stress off Jan, 6 dice and then 6 dice, but I dont think the cards exist to do that now.

Either way, 5dice twice in a round is devastating. But he will need some protection. Maybe a stealth device to mitigate the Expose round, Biggs to eat some fire and Kyle to give him focus.

4 Dice with Focus is still better than 5 without, even with fire Control System. Expose is never a worthwile action. Not for 4 points.
Just curious how the math would work out, assuming you used the focus on the first attack, which would be better?:

2 attacks 5 dice each no focus

1 attack 4 dice with focus + 1 attack 4 dice no focus.

But 4 dice with 1 focus gives an average of 3 damage. 4 Dice without gives 2.

5 Dice without gives 2.5. They total to the same average(Expose can do more damage, at max). But one lowers your agility and costs 4 points.

Expose is never a worthwile action. Not for 4 points.

Corran Horn may attack twice in one round.

Range 1 (4 dice) against 2 dice, with FCS (2nd attack with TL)

focus action: 2.2595 +2.2595 = 4.519 damage

expose action: 1.7954 + 3.0028 = 4.7982 damage

marksmanship action: 2.2595 + 3.0001 = 5.2596 damage

Range 2 (3 dice) against 2 dice, with FCS (2nd attack with TL)

focus action: 1.5315 + 1.5315 = 3.063 damage

expose action: 1.3320 + 2.2595 = 3.5915 damage

marksmanship action: 1.5315 + 2.0642 = 3.5957 damage

Range 1 (4 dice) against 3 dice, with FCS (2nd attack with TL)

focus action: 1.9078 + 1.9078 = 3.8156 damage

expose action: 1.4843 + 2.6361 = 4.1204 damage

marksmanship action: 1.9078 + 2.6264 = 4.5342 damage

Range 2 (3 dice) against 3 dice, with FCS (2nd attack with TL)

focus action: 1.2167 + 1.2167 = 2.4334 damage

expose action: 1.0574 + 1.9078 = 2.9652 damage

marksmanship action: 1.2167 + 1.7005 = 2.9172 damage

Seems like marksmanship results in more damage than expose, even when disregarding the extra crit.

Note: With a focus action, the token may still be available for the 2nd attack. That is not included in above calculations.

Statistically, Target Lock > Focus on attacks.

When Focusing each die has a: 62.5% chance of becoming a hit and a 12.5% chance of becoming a crit.

When Target Locking each die has a: 56.2% chance of becoming a hit and an 18.75% chance of becoming a crit.

In the end its the same damage spread, except the target locks have a greater chance of critting.

Now Focus is better because you can potentially use it to evade. But its also entirely dependent on you rolling Focus. Which only comes up 25% of the time on both dice. How often have you ended a turn with Focus because you havent rolled any eyeballs?

Target Lock, can always be used. Chances are higher that you will use it than focus.

Expose is never a worthwile action. Not for 4 points.

Corran Horn may attack twice in one round.

Range 1 (4 dice) against 2 dice, with FCS (2nd attack with TL)

focus action: 2.2595 +2.2595 = 4.519 damage

expose action: 1.7954 + 3.0028 = 4.7982 damage

marksmanship action: 2.2595 + 3.0001 = 5.2596 damage

Range 2 (3 dice) against 2 dice, with FCS (2nd attack with TL)

focus action: 1.5315 + 1.5315 = 3.063 damage

expose action: 1.3320 + 2.2595 = 3.5915 damage

marksmanship action: 1.5315 + 2.0642 = 3.5957 damage

Range 1 (4 dice) against 3 dice, with FCS (2nd attack with TL)

focus action: 1.9078 + 1.9078 = 3.8156 damage

expose action: 1.4843 + 2.6361 = 4.1204 damage

marksmanship action: 1.9078 + 2.6264 = 4.5342 damage

Range 2 (3 dice) against 3 dice, with FCS (2nd attack with TL)

focus action: 1.2167 + 1.2167 = 2.4334 damage

expose action: 1.0574 + 1.9078 = 2.9652 damage

marksmanship action: 1.2167 + 1.7005 = 2.9172 damage

Seems like marksmanship results in more damage than expose, even when disregarding the extra crit.

Note: With a focus action, the token may still be available for the 2nd attack. That is not included in above calculations.

Noting that wthout the Fire Control System my numbers from above apply. This puts it at 6 points to make Expose "better" than focus. And marksmanship is still better.

And I think that outmaneuver + focus + FCS is better than marksmanship + FCS. If it triggers.

Edited by dvor

Statistically, Target Lock > Focus on attacks.

When Focusing each die has a: 62.5% chance of becoming a hit and a 12.5% chance of becoming a crit.

When Target Locking each die has a: 56.2% chance of becoming a hit and an 18.75% chance of becoming a crit.

In the end its the same damage spread, except the target locks have a greater chance of critting.

Now Focus is better because you can potentially use it to evade. But its also entirely dependent on you rolling Focus. Which only comes up 25% of the time on both dice. How often have you ended a turn with Focus because you havent rolled any eyeballs?

Target Lock, can always be used. Chances are higher that you will use it than focus.

And I think that outmaneuver + focus + FCS is better than marksmanship + FCS. If it triggers.

Depending how much crit hits matter, but yes.

Coran can easily have TL on both attacks. That pumps Expose and TL up to higher than anything else. He can also get

Coran can easily have TL on both attacks.

With TL action: Yes, but that's identical to focus action, ignoring crits.

TL from FCS only: Yes in theory. But you cannot shoot at the same target all game long. FCS does not always give you a TL for your next attack.

Coran can easily have TL on both attacks. That pumps Expose and TL up to higher than anything else. He can also get

The fact is Expose is bad. Yes, it can really Amp Damage on him. He might even be the best user of it. But it's still not as good as other options he's been given.

Does anyone have numbers for predator + focus, without FCS? Like to compare that to marksmanship + FCS.

Edit:

My own mathwing version does not include a limited number of rerolls. Yet.

Edited by dvor

How about an engine upgrade and VI?

Or Opportunist will probably be better than expose, shoot once, save your focus(if possible), strip their tokens, then shoot with an extra dice+TL+focus and you can then spend your attackless turn either getting your stress removed or no because you aren't attacking so actions become less important