So with the new rules in force what are we all thinking for escalation tournaments. I'm thinking its tough for the rebels with high base points and only a 30 point jump between rounds?
New Escalation Rules
In the current state of play I tend to agree but I think Escalation was designed with wave 4+ in mind. Once the Z-95's and Rebel aces arrive it will be much easier for the Rebs.
True. I still think it pigeon holes rebels into kitted up named pilots but give imps way more options
It restricts Big ships pretty hard as well. You're not fitting Dual falcons or Firesprays in there most of the time.
5 Lamda shuttles with engine upgrade and gunners. Let the fun begin.
Edited by DoubleNot7Has anyone actually played an escalation tourney yet? What have people seen being used?
Playing in the first one in our area this weekend. So far most of our group are running Empire as they seem easier to 'escalate' with.
A couple are running with Firespray's and Ties to start and another is running Bombers with Assault and Cluster Missiles to try and counter both big ships and swarms.
I'm still undecided - Will either go with a thematic Rebel list from the movies or a combination of minni Howl swarm with a BH and Interceptor in support.
We have one 2 weeks after regionals. I'm running 7 TIE and 2 shuttles.
I just mocked up a list of 8 ties with vader as the icing on the cake, on paper should work pretty nicely
Going to be hard to beat a Howl swarm for the first few rounds
I'm playing a rebel list this week and have squeezed in 5 ships...... Ouch
Here I was hoping people had made some good lists already, there's an escalation tourney this Saturday. Was trying to think up a way to do my Krassis and mini swarm list.
Here's an idea for a list, opinions please
Bounty Hunter — Firespray-31 33
"Howlrunner" — TIE Fighter 18, Stealth Device 3
54/60
Bounty Hunter — Firespray-31 33
Bounty Hunter — Firespray-31 33
"Howlrunner" — TIE Fighter 18, Stealth Device 3
87/90
Bounty Hunter — Firespray-31 33
Bounty Hunter — Firespray-31 33
Bounty Hunter — Firespray-31 33
"Howlrunner" — TIE Fighter 18, Stealth Device 3
120/120
Bounty Hunter — Firespray-31 33, Seismic Charge 2
Bounty Hunter — Firespray-31 33, Seismic Charge 2
Bounty Hunter — Firespray-31 33, Seismic Charge 2
"Howlrunner" — TIE Fighter 18, Stealth Device 3
Academy Pilot — TIE Fighter 12
Academy Pilot — TIE Fighter 12
150/150
Going to my first one tomorrow. Taking
60 points
Biggs with R2-F2 and Steath Device
Blue Squad with Adv Sensors
90 points
Biggs with R2-F2 and Steath Device
Blue Squad with Adv Sensors and HLC
Rookie with R2 astromech
120 points
Biggs with R2-F2 and Steath Device
Blue Squad with Adv Sensors and HLC
Rookie with R2 astromech
Blue Squad with Adv Sensors and HLC
150 points
Biggs with R2-F2 and Steath Device
Blue Squad with Adv Sensors and HLC
Rookie with R2 astromech
Blue Squad with Adv Sensors and HLC
Blue Squad with Adv Sensors and HLC
Start with:
3 x Green Squadron Pilot + PTL + Chardaan Refit (20)
Each round, escalate with
1 x Blue Squadron Pilot + HLC (29)
and put the test pilot title and a 1 point EPT on a Green (1)
the result for the 150 pt list is:
3 x GSP with PTL, Chardaan, test pilot title, and another 1 point EPT
3 x BSP with HLC
Edited by gentgeenStart with:
3 x Green Squadron Pilot + PTL + Chardaan Refit (20)
Each round, escalate with
1 x Blue Squadron Pilot + HLC (29)
and put the test pilot title and a 1 point EPT on a Green (1)
the result for the 150 pt list is:
3 x GSP with PTL, Chardaan, test pilot title, and another 1 point EPT
3 x BSP with HLC
Do you find A-Wings a bit rubbish without missiles? I've always had issues with only 2 attack dice.
I haven't played the list yet, so I can't say for certain. It's more of a thought experiment at this time. However, I find a lone PTL A-wing in a list seems to be able to find its way into range 1 of the other side while staying outside their firing arc, and causes more damage then it takes. I had one tonight strip a couple of shields (and a stealth device) off Fett and knock Dark Curse down to 1 hull before getting offed.
Rob and cheese god - both lists look pretty solid!
The only thing I would consider in the Rebel list is either swap a B-Wing for a pilot with squad leader or even Garven to give Biggs a focus token to go with his F2 and Stealth - If it was me I would add this in at 90 points by upgrading the Rookie to Luke with R2-D2 and Squad leader and sacrifice the HLC.
I still haven't decided on what I'm bringing tomorrow - thinking either Rebels:
60
Biggs
Luke, R2-D2
90
Biggs
Luke, R2-D2
Wedge, PTL
120
Biggs
Luke, R2-D2, Shield
Wedge, PTL
Dagger, Adv Sen
150
Biggs
Luke, R2-D2, Shield, PTL (or Elusiveness and R2 Astro on Wedge instead)
Wedge, PTL
Dagger, Adv Sen
Dagger, Adv Sen
Or Empire:
60
BH
Royal Guard, PTL, Tgt Computer
90
BH
Royal Guard, PTL, Tgt Computer
Academy
Academy
120
BH
Royal Guard, PTL, Tgt Computer
Academy
Academy
Academy
Howl, PTL
150
BH
Royal Guard, PTL, Tgt Computer
Academy
Academy
Academy
Howl, PTL
BH
Decisions, decisions!
Edited by McBainGot one later this month, so I'll start coming up with a list after finals, I suppose.
I have yet to fly with Luke. How do people like him?
Hmm interesting, was thinking of alternatives since I know multiple big bases lead to collisions. Lately I've been flying Krassis + HLC+APL+RS, Backstabber, and 3 Academies at 100 points but can't think how to chop that up neatly into 30 point chunks. The Royal squint would change things up a bit.
Now I'm wondering if a HSF would work in Escalation. 1st 60 points would probably just be the Falcon....
Hmm OK here's a couple HSF list ideas
Han Solo, Marksman, Gunner, Chewbacca (58)
58/60
Han Solo+Marksman+Gunner+Chewbacca (58)
Blue Squadron Pilot+HLC (29)
87/90
Han Solo+Marksman+Gunner+Chewbacca (58)
Blue Squadron Pilot+HLC (29)
Blue Squadron Pilot+HLC (29)
116/120
Han Solo+Marksman+Gunner+Chewbacca+Assault Missiles (63)
Blue Squadron Pilot+HLC (29)
Blue Squadron Pilot+HLC (29)
Blue Squadron Pilot+HLC (29)
150/150
or
Han Solo+Marksman+Gunner+Chewbacca (58)
Blue Squadron Pilot+HLC (29)
Blue Squadron Pilot+HLC (29)
Outer Rim Smuggler+Luke Skywalker (34)
150/150
Looks solid Rob. First round might be tough against a couple of HLC Blues ect but Han and Marksman is a stong combo.
What about this for your Empire Krassis build (would be similar to what Dave is running though I think):
60
Krassis, HLC
Academy
90
Krassis, HLC
Academy
Academy
Howl, Stealth
120
Krassis, HLC
Academy
Academy
Howl, Stealth
Backstabber
Dark Curse
150
Add ship(s) to taste
Edited by McBainRob Jedi, with only 1 ship, you may struggle againsg 3-5 ship empire builds in round 1. Other thannthat, looks pretty solid.
McBain I see where you are going
Krassis+HLC+SeismicCharge 45
Academy Pilot 12
57/60
Krassis+HLC+SeismicCharge 45
Academy Pilot x2 12+12
Howlrunner+Stealth 21
90/90
Krassis+HLC+SeismicCharge+Rebel Captive (or Recon Specialist) 48
Academy Pilot x4 12+12+12+12
Howlrunner+Stealth 21
117/120
Krassis+HLC+SeismicCharge+Rebel Captive (or Recon Specialist) 48
Academy Pilot x4 12+12+12+12
Howlrunner+Stealth 21
Bounty Hunter 33
150/150
or in the last 2 rounds I add an Academy Pilot and a Alpha Squadron Pilot for 30 points even