Why the dislike for Boba Fett?

By Nematode, in X-Wing

I don't have much experience playing him, but I continue to see posts complaining about Boba Fett's ability. My question is: why? It seems like a solid ability from my casual observation.

The difference between a 45 degree left bank and a 45 degree right bank is a full 90 degrees. Combine Boba's ability to choose between these options with his dual fire arcs and we can essentially pick between two halves of the full 360 degree range as his fire arc.

To me, this seems like Boba almost has the equivalent of a full 360 degree turret. This is especially true with his high pilot skill so he is nearly guaranteed to aim his guns after most other pilots have already moved.

What's the argument against him? There must be one since he seems to be almost universally dismissed as a waste of points on these forums.

Edit: I almost forgot to mention that his ability also gives him some pretty good arc dodging capability from the defensive standpoint.

Edited by Nematode

Certainly haven't personally complained. He also has great synergy with a Navigator crew card - allowing you to further modify your manouvre from the banks to whatever you like in the same direction. Essentially you can pick your manouvre as you see fit at pilot skill 8, which is pretty **** good.

Thanks for the link. I guess I missed that thread.

Depends how you look at him. Being able to pick your maneuver from those two (or six with Nav) after you've seen lower PSes move sounds really solid.

However, if you look at it as changing your maneuver, then you've got to ask yourself how much do you change it from your original choice? If the one you picked is the one you almost always take, is Fett worth those extra points?

Depends on your flying style really. Fett's good if you're not good at predicting your opponent as he gives you some slack, and he's also good in that he can fork an opponent if you set him up right.

Edited by Lagomorphia

What's the argument against him?

The usual ones are:

a. too costly, even without upgrades

b. huge blind spots (general Firespray issue), so Expert Handling and/or Engine Upgrade is a must

c. Unless you grab Navigator, his ability is restricted to banking moves.

Edited by Keffisch

I haven't played Fett much either, but I wouldn't say I dislike him. I just like other FIrespray builds (Kath) more.

What's the argument against him?

The usual ones are:

a. too costly, even without upgrades

b. huge blind spots (general Firespray issue), so Expert Handling and/or Engine Upgrade is a must

c. Unless you grab Navigator, his ability is restricted to banking moves.

This sums it up well. Cost isn't as much as an issue to me, though, because I'm more interested in fitting him into a casual game than a competitive one. Blind spots and banking moves, on the other hand, are really important shortcomings. Whenever I've flown Firesprays, I've seemed to either fly straight of do hard turns. I've found the overlap with the previous turn's firing arcs to be much better, harder for your prey to escape.

That said, Having your choice of 6 moves after revealing your dial sounds so cool on paper I do want to give Fett more flying time.

I find that I tend to know where my opponent will go roughly most of the time. Ships don't have huge range of motion. Paired with that, one direction or another always seems destined to be clogged, and I'd rather get the hard turn in most of the time.

The Fettigator idea only seems to be beneficial if your opponent is playing with an Intelligence Agent. Oh darn, he saw my dial...Fettigator activate! Oops, i guess i didn't go where you saw i was.

I personally would rather have Kath /w Rebel Captive and Expert Handling. Barrel roll on large-based ship is CRAZY good...

The Fettigator idea only seems to be beneficial if your opponent is playing with an Intelligence Agent. Oh darn, he saw my dial...Fettigator activate! Oops, i guess i didn't go where you saw i was.

I personally would rather have Kath /w Rebel Captive and Expert Handling. Barrel roll on large-based ship is CRAZY good...

It's more than that - at PS8 (where most of the other ships on the board have already moved) you are able to change your bearing AND speed to a whole new position. It's like the high PS Interceptor boost logic on crack. After all the noob pilots on the board have moved, you can swoop on into an even better position - be that out of arcs, into a better range 1...or both!

It's expensive, yes, but you are getting a whole lot of ship for that. The ability to completely change your ship to fit the circumstance of the board is nothing short of amazing! Unless the opponent is using turrets. Then it's not so great

The Fettigator idea only seems to be beneficial if your opponent is playing with an Intelligence Agent. Oh darn, he saw my dial...Fettigator activate! Oops, i guess i didn't go where you saw i was.

I personally would rather have Kath /w Rebel Captive and Expert Handling. Barrel roll on large-based ship is CRAZY good...

It's more than that - at PS8 (where most of the other ships on the board have already moved) you are able to change your bearing AND speed to a whole new position. It's like the high PS Interceptor boost logic on crack. After all the noob pilots on the board have moved, you can swoop on into an even better position - be that out of arcs, into a better range 1...or both!

It's expensive, yes, but you are getting a whole lot of ship for that. The ability to completely change your ship to fit the circumstance of the board is nothing short of amazing! Unless the opponent is using turrets. Then it's not so great

It's less about dislike, just that Kath, Krassis, and the Bounty Hunter are cheaper and as good (debatably better) and therefore see a lot more use. Fett's ability is pretty meh. It's nice when you get surprised once or twice, but really not anything incredible.

Edited by R2ShihTzu

It's less about dislike, just that Kath, Krassis, and the Bounty Hunter are cheaper and as good (debatably better) and therefore see a lot more use. Fett's ability is pretty meh. It's nice when you get surprised once or twice, but really not anything incredible.

Don't mistake me; Kath and the generic BH are the only pilots I'll ever fly in a competitive environment (particularly the former) - I was merely pointing out that Fettigator has more uses beyond your opponent running Intel Agent. As with many other pilots, I almost feel as though you really just pay for PS (see Wes as a recent example :P )

I suppose it could also help if you set down move A, your opponent moves in a way you didn't anticipate so now your move A can become move B thanks to Fettigator.

I agree that Fettigator has more uses than combating Intel Agent. I guess to me, it just seems in that situation is where it seems the most useful.

I try not to put too much stock into "tourney" builds that pop up here and on other sites, but there is something to be said for certain ships that continually appear in the top 5 squads....Fett just isn't one of them.

For its cost, I find the Fettigator to be very unimpressive after having tested it a couple times. I would so much rather have Recon Specialist, Gunner, Rebel Captive, etc. that the Navigator rarely even gets considered.

Fett's ability isn't bad per say. But he is the highest PS Firespray pilot. His ability should be more than pretty good. Compare the Highest PS Pilots from other ships. Vader, Wedge, Han Solo, Tycho, Ten Nub, Soonitr Fell, Major Rhymer, Horton Slam. These guy's have really great abilities. The question comes down to are they worth the points as the most expensive pilot for their particular ship.

Fett is odd since he is the most expensive Firesprya pilot and the Firespray is debatably the best ship. So he should be one of the best pilots. He isn't. His ability is just so so.

People sometimes misrepresent his ability as some how making him more maneuverable. He's not, he can't go anywhere any other Firespray couldn't go. What he is, is more forgiving. If you choose wrong when you pick his dial, you get a second chance. So Boba Fett mostly only helps you if you as a player made a mistake. I can conceive of some circumstance when you might want to see where your opponent has gone before picking your own move, but that is usually a matter for the navigator rather than Fett.

I dislike him.

I feel that the ability they gave him is a gimmick that can easily be taken into account for with low PS blockers and asteroid placement. On top of that, he is so overcosted that he has absolutely NO place in a competitive environment. It's just stupid to have a guy who is one of the top three most BA characters in the whole SW mythology be so sad.

He should have been given a something more thematic to his professional skills. Namely, tracking, disabling/immobilizing prey for capture, or just pure offense.

His current ability is just kinda meh when you cast it in a thematic light. The designers definitely fell asleep on this one.

I dislike him.

I feel that the ability they gave him is a gimmick that can easily be taken into account for with low PS blockers and asteroid placement. On top of that, he is so overcosted that he has absolutely NO place in a competitive environment. It's just stupid to have a guy who is one of the top three most BA characters in the whole SW mythology be so sad.

He should have been given a something more thematic to his professional skills. Namely, tracking, disabling/immobilizing prey for capture, or just pure offense.

His current ability is just kinda meh when you cast it in a thematic light. The designers definitely fell asleep on this one.

Especially when you consider what being able to change his bank direction mid fligt would have done for him in RotJ...

he is so overcosted that he has absolutely NO place in a competitive environment.

His current ability is just kinda meh when you cast it in a thematic light. The designers definitely fell asleep on this one.

First I don't know why he is that much "overcosted" he is higher PS than Kath and is 1 point more, 1 point isn't a gamebreaking OMG 1 point will kill me, its usually the difference between 99-100 for an initiative build. And being PS8 vs 7 makes a difference, especially with the new rebel pilots coming out (Porkins, Wes, Cracken, Corran,Keyan) because lets say you really want your Firespray to shoot first for some reason Veteran instincts on Boba now means he is a 10 and higher than everyone else on the board VS Kath at 9 where she will be at the same as Fel,Turr/VI, Wedge, Vader, Han,

Second, if the argument you are making is just that you feel his ability isn't worth as much as Kath's then that is a better argument (and a lot of people will agree with you)than just screaming about how one point makes him unplayable just seems like you need to put some thought into how to use him better. The thing about this game is almost anything can be made to work if you know what you are doing and aren't afraid to think outside the "box" a bit.

Especially when you consider what being able to change his bank direction mid fligt would have done for him in RotJ...

They intended to add "You cannot use this ability while screaming like a little girl" to his text, but there wasn't room.

Thematically I don't have a problem his ability. I spent years of my life thinking he was the toughest guy in the galaxy only to see him get defeated by a blind man, who didn't know he was there, by knocking him into the mouth of a monster that literally couldn't even move and whose only attack was to wait for people to fall into his open mouth. Turns out he looked a lot cooler than he really was. I think his ability is perfect.

Boba is good. But it is best for low to mid skill players (such as myself) who are more prone to misjudging things or just being out gambited. Even at higher play though. he still adds adaptability and that can never be underestimated. He's not top notch like some but he's worth the cost I'd say.

As for him not being awesome enough since he's boba. In the movies he did nothing and in the EU he was more of a ground fighter than a pilot, him not being that awesome makes sense.

Boba quickly became one of my favorite ships to fly and still is. And this was before navigator. 6 points for his ability and PS is great! What I do is throw veteran instinct on him. I want to make sure he is the last one to move. And he shoots first. Sorry Han. If your use to flying big ships, it becomes easy to gauge what move to make. Do not use expert handling. Its crap on a firespray. The last thing you want to do is stress this ship. If for some reason your heading towards a corner you don't want to be stuck doing a U turn. That's one round your just asking to get lit up. The firespray doesnt have a ton of green moves to choose from. Getting stress just limits your movement. And to lose you actions. Very bad idea. Now if the empire had something like nien numb, or a droid that let you do 1-2 green maneuvers for a firespray then I'd say go for it. Or even if the empire got a co pilot like luke that kinda lets you get away with no actions. A firespray with no actions to me is crap. This ship has target lock, focus, and evade. And if you want to piss that away for a barrel roll and a stress. I just don't see to many situations where that would be the best option. You have a fairly evasive ship that can take some hits. If you move correctly you landed in range one of a ship that is about to get destroyed. If not try for range 2 and pop a focus.

Now the first couple rounds of shots. Everyone seems to go for Boba if they can. And for good reason. Do a 50 points build once with a friend. Boba with navigator and veterian. Good luck trying to keep him in arc. The second half of the battle is when Boba really shines. I won some games where my opponents were extremely frustrated that they had to spread out their ships in hopes that maybe id move into one their arcs. Only allowing them 1 shot at Fett. And only if Fett didnt finish them off.

Edited by De Bad Wolf