Hey everyone,
I have been tossing around a bomber formation with some serious damage output and am at a bit of a conundrum as to which secondary weapon to put on my bombers. For the moment we are going to rule out assault missiles (my personal favorite) The idea is to get as much damage as possible in on the first pass via missile/torpedo volley w/ rerolls and then finish off what is left with normal shots getting my rerolls from Howlrunner. The list as it stands is:
Howlrunner
Captain Jonus
3x Scimitar Squadron Pilots with...
Proton Torpedo or Concussion Missiles or Cluster Missiles.
This is my current take and dilemma:
Proton torpedo gets the chance to change a face to a crit after Jonus reroll
Concussion missile gets the chance to change a face to a hit after Jonus reroll
These two are a bit of a wash, statistically speaking, though the slight edge goes to the Proton getting a crit vs. a normal hit.
The cluster missile get two separate shots that both benefit from rerolling two dice. Which should prove to be more efficient vs. 1 agility ships and those banking on focus/evade tokens, but seems very lackluster vs. 3 agility ships.
The Proton and Concussion can be used form distance while cluster can be unleashed up close. It would seem more likely that I would be getting range 2-3 shots with the volley compared to range 1-2.
For the more mathematically inclined, what has the best odds? Hard hitting 4 firepower or volleys of 3? Also how do the numbers break down vs. agility 1, 2 and 3?
I would like to hear some thoughts from you all. What has your experience been?
Edited by Coshuda