Han Solo

By draugoner1, in X-Wing

Hey, Pssstt.

This is no secret, but I am going to share it with you anyway!

Han + Gunner + Marksmanship.

Try it.

Remember to use Han's reroll each turn if you don't get 2-3 (or more, if Range 1) hits/Crits.

NB. Marksmanship works on all rolls.

Seriously, try it out!

Edited by Keffisch

I like Solo + Luke + Engine Upgrade

Since it has been brought up, how does Marksman + Gunner compare to using just Luke? Since I've only recently acquired the Gunner card, I previously used Luke with the Falcon title - this meant I could use my action for some extra defence, whilst my attacks were consistently doing good damage (using the first attack to strip tokens etc.).

I see the benefit of Marksman but obviously it means you can't do anything else. So, is Marksman significantly better to warrant this?

Marksmanship + Gunner significantly better than Luke as crew? Well it is better because you get the benefit of the 'eye' results on both attacks, and one is a crit to boot. Luke is 1 pt cheaper than that combo, which is the cost of the falcon title (great on Han since he doesn't need his action for offense any way). Also, taking Luke frees up your EPT for something else, so there's that too (expert handling is nice, for example). So there's a tradeoff: Marksman + Gunner gives you slightly more offensive punch, but Luke + Falcon gives you slightly more defense without gimping offense entirely.

Edited by blade_mercurial