I was just looking at the description of the Outdoorsman talent and found it a little vague. "The character removes setback dice per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects". Now, the terrain part is fine, I was thinking more about the "manage environmental effects" bit.
My thought is that this lets you remove setback dice inflicted by for example weather, like the Twi'leks' ability to ignore a setback die from dry or hot climate. Is this how the rest of you have treated it? And if so, how do you handle the inevitable issue of setback dice on combat checks due to for example darkness or smoke? Those are also environmental effects, but at this point the talent seems to overlap (and overshadow) Brace.
Any thoughts?