Given a high enough PS (or Jendon) to ensure you have a target lock at range 3, what would people think of a Homing Missile/Advance Proton Torpedoes combo? You can fire off the homing missile at range 3, which still leaves you target locked. Next turn, you can get into range 1 and focus, pretty much ensuring the maximum 5 hits before any evades.
The main drawback I can see is that both attacks would be at the same target if you're using the same target lock, and that's a lot of overkill for most targets. It should cause a whole world of hurt against a tank such as a YT-1300 though!
On paper it sounds nice, but the fact that you give 11 pts of ordnance on a ship that cost 22pts takes a third of your squadron. Advanced Torpedoes will make this ship a high priority target and with 2 agility and no shield, things can go wrong quickly. There is good a good risk that you'll lose your ship first round, maybe second, and good odds that you won,t be able to shoot your torpedo. Being a PS6 ship, the elite pilot like Wedge go before you can shoot your torpedoes and you just went into range 1 to be able to shoot it, that's 4 dice vs 1 for you. And all that is considering that you've been able to keep your target in line. Since you tagged it last round with your homing missile TL, he has better chance to evade your tactic entirely.
So, it sounds nice, but in a game against a fair opponent, this ship is too much of a threat and juicy to be left alone. I'm not a big fan of multiple ordnance, unless you have more than one bomber.