E-wing Announcement Up

By Engine25, in X-Wing

The only ship I think is kinda worth the cost is corran and even he is to overpriced.

But it's a nice way of making him fly in and out of combat being offensive then going defensive. I just don't think he is worth half a list point cost. IMHO this ship is better then the defender however still not worth the cost.

This has been argued before, but I want to revisit R7-T1.

r7-t1.png

It reads as though you MUST acquire the target lock to activate the boost. I have seen many arguments against it, but the card clearly reads, "If... Then..." meaning that the first part is required for the second. This is why it is cheaper than a standard Engine Upgrade, which indeed makes it attractive. Partly because it's a limited upgrade not available to every ship, but also because it has a very specific activation condition. It is NOT a cheaper substitute for EU Works like this, and only like this:

1. Declare R7-T1

2. Verify Range and Firing Arc

3. Acquire Target Lock

4. Boost

Does anyone think you can Boost without fulfilling ALL other steps? If so, what makes you think so?

I think we'll need FFG to clarify this one but, if you could effectively boost without fulfilling all other step, you just got yourself an engine upgrade that can do more for 1 less point. I think you at least need to be in the ennemy ship firing arc to trigger it. Wether or not you also have to take the target lock can be interpreted both ways.

I think the card is very clear... The OP just needs to read the card slower...

The only IF in the card is 1 single qualifier... Your ship must be within 1-2 range of an enemy AND within that enemy firing arc (assuming you can perform an action).

If your ship meets that requirement you then have the option to a) Acquire a target lock AND/OR b) perform a free boost action.

"may" is commonly used in the rules to indicate an "optional" component. You do not have to acquire TL or perform the boost action. You can do one or all as long as you meat the IF requirement of being with 1-2 range of a enemy that has you in their firing arc.

Notes to consider...

1. It specifically states, "acquire" a TL. This means it is NOT an action so cannot be limited by ANY type of action limitations. Say you used an action to acquire a TL on another ship, you still could gain this benefit if you gained another action to use R7 with.

2. The barrel Roll is a "free action" so it IS limited by normal action rules.

Yes this card is cheaper but also requires you to be in close® range and sights of the enemy.

Anyone discussing R7-T1 may like to read a previous one . And continue beating a dead horse there, please.

tl;dr

There is no consensus regarding R7-T1. And short of putting everyone through a proper grammar course there won't be one. The FAQ needs to handle that.

Sigh. Still no dial!

Totally agree with dvor I've got no issues with debate, and understand that the pace at which these forums move, sometimes a regurgitated debate is inevitable. But that astromech is neither an E-Wing, an E-Wing pilot, nor newly revealed information in the E-Wing announcement.

In short, it's not relevant to this thread in any capacity. Please don't muddy our high-5ing brosesh with unrelated debates :)

Edited by Sekac

So ... the rebels get some more fancy stuff to shoot at ^^

I miss its dial ...

Please don't muddy our high-5ing brosesh with unrelated debates :)

Or at least, read over that thread we debated it in, and reply there if you think you have anything new to add.

But we were pretty thorough, and while I can't say no one could add anything to it. I don't think there's much more to say then "I agree with opinion A" until a FAQ comes out for it.

So best Corran Horn Builds? Best uses of R7 Astro? Keepem coming!

The pilot ability works at the start of the end phase. What does that mean?

He can attack the same target twice in one round while the target gets evade or focus actions from only one round.

The attack happens before R5 can repair anything. Like your own weapon malfunction or the direct hit the target already has.

You do not need to keep any target in arc as you cannot shoot next round anyway. This offers maneuvering options.

Some more thoughts:

You attack before R2-D2 (crew) repairs a shield.

R5 (on the target) can repair the damage your attack inflicts immediately.

With R3-A2 you can put two stress tokens on your target during one round. Even more with flechette. Can you remove a stress token from Corran between both attacks or between the 2nd attack and your activation next round? Comms booster can remove all stress tokens but a huge ship activates after you.

Best uses of R7 Astro?

R7 should work well with Tarn. Other than that R7 seems ... well ... I don't know.

Best uses of R7 Astro?

R7 should work well with Tarn. Other than that R7 seems ... well ... I don't know.

It'll only work on an E-wing, but an R7 and Fire Control System will make a nice pair, although you'd need higher PS to make it work.

It would also be a good option for a PtL X-wing. There are plenty of cases where you lock/focus and don't need the focus. Being able to use it defensively will be nasty.

Hrm. Luke with PtL and an R7 could be a real pain to kill.

Best uses of R7 Astro?

R7 should work well with Tarn. Other than that R7 seems ... well ... I don't know.

That was my first thought also. Otherwise, you have to already have a target lock, so #1, you didn't spend it on your attack, and #2, your opponent can choose not to attack you because you can force rerolls. And you can still be focused by the other ships. It's good, but I think it seems better at first read than it does after you consider most applications.

Lets see... For Corran, I think I'm going to have to start with FCS to get the best out of his ability... Depending on his dial, he may or may not be good at shedding stress... but for now, I'm going to assume he can shed it relatively easily, so he should be a good candidate for Opportunist with the thought that he can attack at PS8 as normal with a F, and then again at PS0 (er, end phase) with a TL+Opp. Then he can run away and clear stress.

He could also potentially be a good use of Expose depending on the dial. 4 + 4 > 3F + 3... especially if coupled with the FCS and it's actually 4 + 4TL > 3F + 3TL. (And 4TL > 3FTL in the event that you already had a TL). Though I don't know what I think reducing his agility, he'd have to be primarily out of arcs, though he'd be an amazing closer like that.

ST and Marksmanship are obviously two EPTs that should get a good amount of use on him, as well as PTL since he has lots of actions to choose from, and potentially a decent way of clearing stress. R2D2 could also work well with him, especially if given one of those stressful EPTs.

I think he might end up being the best APT user out there... Close to R1, focus, shoot and FCS a TL... during end phase, APT w/ focus to blow the living *)#(@ out of the target.

Lets see... For Corran, I think I'm going to have to start with FCS to get the best out of his ability... Depending on his dial, he may or may not be good at shedding stress... but for now, I'm going to assume he can shed it relatively easily, so he should be a good candidate for Opportunist with the thought that he can attack at PS8 as normal with a F, and then again at PS0 (er, end phase) with a TL+Opp. Then he can run away and clear stress.

He could also potentially be a good use of Expose depending on the dial. 4 + 4 > 3F + 3... especially if coupled with the FCS and it's actually 4 + 4TL > 3F + 3TL. (And 4TL > 3FTL in the event that you already had a TL). Though I don't know what I think reducing his agility, he'd have to be primarily out of arcs, though he'd be an amazing closer like that.

ST and Marksmanship are obviously two EPTs that should get a good amount of use on him, as well as PTL since he has lots of actions to choose from, and potentially a decent way of clearing stress. R2D2 could also work well with him, especially if given one of those stressful EPTs.

I think he might end up being the best APT user out there... Close to R1, focus, shoot and FCS a TL... during end phase, APT w/ focus to blow the living *)#(@ out of the target.

All good thoughts. I definitely like the APT possibilities, too, but gahh that's expensive. Opportunist strikes me as pretty great, also. Fire Control I feel will be an auto-equip on him. I can also get behind the idea of PtL and Engine Upgrade with FCS. He can dance out of arc like an int, hit or miss the first attack, and likely hit the second because of the lock. But gahh, another pricey combo.

Also, if I am going to spend points for a modification on him, it will likely be Hull Upgrade. Not many ways to get automatic face up damage, but turning a direct hit in the first turn could really ruin your day.

I am quite horny for the E Wing! Etahn as a "Howlrunner" for up to six headhunters with room for one upgrade. Fo'get about it! Corran's initial investment is pretty hard to swallow but his ability is pretty much the mortal nuts. I want 3 E Wings and 8 Headhunters, how many Imdaar's is that gonna take?

i was kind of surprised not to see a "Whistler" upgrade card... Oh well, guess I'll just have to wait until it comes with his X-wing pilot card ;)

On a more related note, I do like the idea of the E-Wing, but I'm pretty worried that the named pilots will be epic play only. The E-Wing may be great, but I don't think it's 50 points of great especially to an already point heavy rebel army.

I am quite horny for the E Wing!

Uhhhh....

I am quite horny for the E Wing!

Uhhhh....

but I'm pretty worried that the named pilots will be epic play only.

Well lets put it in perspective.

Corran will no doubt be the most expensive, and FCS is almost an autoinclude for him, so that makes him 38 points.

Wedge w/PtL and R2 - 33 points

Ten Nub is 31 points nekkid.

All 3 of the named YT's are 40+ points, with Han coming in at 46 points nekkid.

So while he's expensive, he's not the most expensive ship in the game.

but I'm pretty worried that the named pilots will be epic play only.

Well lets put it in perspective.

Corran will no doubt be the most expensive, and FCS is almost an autoinclude for him, so that makes him 38 points.

Wedge w/PtL and R2 - 33 points

Ten Nub is 31 points nekkid.

All 3 of the named YT's are 40+ points, with Han coming in at 46 points nekkid.

So while he's expensive, he's not the most expensive ship in the game.

37* points for Corran + FCS

And now with Z-95's you can still have 2 ships for 50 points... One is just super, and one is meh. Compared to Red+Dagger w/ AdvS which are both cool, but neither deadly.

37* points for Corran + FCS

I was thinking of the cost of AdvSen...

And now with Z-95's you can still have 2 ships for 50 points...

If you want, you can do Corran + FCS, and 4 Z-95's each with a Ion Pulse missile for under 100 points.

Forrest Gump is going through my head... Corran sup'd up with Z-95's, Corran bare with more Z-95's, Etahn sup'd up with Z-95's, 2 Knave's with Z-95's... It's like a never ending credits scroll with Bubba providing narration.

He could also potentially be a good use of Expose depending on the dial. 4 + 4 > 3F + 3... especially if coupled with the FCS and it's actually 4 + 4TL > 3F + 3TL. (And 4TL > 3FTL in the event that you already had a TL). Though I don't know what I think reducing his agility, he'd have to be primarily out of arcs, though he'd be an amazing closer like that.

Interesting thought, although note that the scale only tips in favor of Expose at range 2-3. At range 1, 5 + 5 = 4F + 4