E-wing Announcement Up

By Engine25, in X-Wing

This has been argued before, but I want to revisit R7-T1.

r7-t1.png

It reads as though you MUST acquire the target lock to activate the boost. I have seen many arguments against it, but the card clearly reads, "If... Then..." meaning that the first part is required for the second. This is why it is cheaper than a standard Engine Upgrade, which indeed makes it attractive. Partly because it's a limited upgrade not available to every ship, but also because it has a very specific activation condition. It is NOT a cheaper substitute for EU Works like this, and only like this:

1. Declare R7-T1

2. Verify Range and Firing Arc

3. Acquire Target Lock

4. Boost

Does anyone think you can Boost without fulfilling ALL other steps? If so, what makes you think so?

Really digging into semantics here but here's my interpretation:

1. Declare R7-T1

2. Verify Range and Firing Arc

3. MAY Acquire Target Lock

4. Boost

This has been argued before, but I want to revisit R7-T1.

r7-t1.png

It reads as though you MUST acquire the target lock to activate the boost. I have seen many arguments against it, but the card clearly reads, "If... Then..." meaning that the first part is required for the second. This is why it is cheaper than a standard Engine Upgrade, which indeed makes it attractive. Partly because it's a limited upgrade not available to every ship, but also because it has a very specific activation condition. It is NOT a cheaper substitute for EU Works like this, and only like this:

1. Declare R7-T1

2. Verify Range and Firing Arc

3. Acquire Target Lock

4. Boost

Does anyone think you can Boost without fulfilling ALL other steps? If so, what makes you think so?

I understand it the way you pointed it out.

Btw, when did reading a card become so difficult?

I think you can boost without target locking first - else, why choose that as your action this round? The second May statement can't be dependent on the first happening, otherwise the card would have no effect for it being your action this round.

This has been argued before, but I want to revisit R7-T1.

r7-t1.png

It reads as though you MUST acquire the target lock to activate the boost. I have seen many arguments against it, but the card clearly reads, "If... Then..." meaning that the first part is required for the second. This is why it is cheaper than a standard Engine Upgrade, which indeed makes it attractive. Partly because it's a limited upgrade not available to every ship, but also because it has a very specific activation condition. It is NOT a cheaper substitute for EU Works like this, and only like this:

1. Declare R7-T1

2. Verify Range and Firing Arc

3. Acquire Target Lock

4. Boost

Does anyone think you can Boost without fulfilling ALL other steps? If so, what makes you think so?

I think we'll need FFG to clarify this one but, if you could effectively boost without fulfilling all other step, you just got yourself an engine upgrade that can do more for 1 less point. I think you at least need to be in the ennemy ship firing arc to trigger it. Wether or not you also have to take the target lock can be interpreted both ways.

I think so.

Because otherwise you can make the card deliberately fail, just by doing what the cards precisely allows you to do.

Choose one ship at range 1-2 ... Oh! I'm idiot and chose the TIE interceptor that is clearly pointing away from me!!!

I just wasted my action dammit! The fault is from FFG, that let me chose ships that make the action fail!!!

That's why I think that if you are not on enemy's fire arc, you can't take the target lock... But as long you can validly choose an enemy at range, you may always perform the boost.

<sigh> Can't we just link to the last million-page thread on that? We know absolutely nothing now that we didn't know then, and we've hammered through pretty much every angle on it. Why, WHY bring it back up now and clutter a perfectly good new toy thread??

I think you can boost without target locking first - else, why choose that as your action this round? The second May statement can't be dependent on the first happening, otherwise the card would have no effect for it being your action this round.

If you cannot perform an action for a reason regarding the rules of that particular action, you can always choose another action. Therefore, to activate R7-T1 to get the boost effect, you MUST be able to get the target lock aspect step first. If you cannot acquire the target lock, according to the guidelines on the card, you cannot declare R7-T1. Therefore, you cannot receive the Boost action. Otherwise, you can still declare a target lock action if you choose, which is less restrictive, or any other action available to you.

@Engine, The main argument for boosting w/o fulfilling all steps is typically something like this.

It is an If/then statement, but the if only applies to the first part "if you are inside that ship's firing arc." And then it goes and says you MAY acquire a TL... and you MAY Boost.

And the argument is that you're given the chance to acquire a TL... unlike something like R5-K6, where you don't have the option to acquire a TL.

It's a fairly simply written card. I'm not sure where the confusion is coming from.

So, an E-wing elite pilot with stealth device, R2-F2, and Push the limit can roll 5 defense dice, take an PTL evade action, and borrow a focus from Kyle... Looks like Kyle is going to get messed up first ;)

Does anyone know what those ships are that etahn is firing at?

So, an E-wing elite pilot with stealth device, R2-F2, and Push the limit can roll 5 defense dice, take an PTL evade action, and borrow a focus from Kyle... Looks like Kyle is going to get messed up first ;)

How about Corran Horn? On his off-turn, after double attacking like a pro, he can bug out to range, and maybe hide behind an asteroid, too. Seven defense dice, maybe with focus and evade. Then wash, rinse, repeat.

I really want to know the dial... Until that I'll reserve my judgment.

Some Mathwing here.

Corran, at Range two of two Squints, with Marksmanship, has a 1% chance of taking them both out in a single turn. The first time this happens I want to hear about it.

Does anyone know what those ships are that etahn is firing at?

They're some pirate ships. I forget which kind. D-Type, or something? They're from an obscure corner of the EU.

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

No ship thus far has had all 3 speeds of all turns+banks. Several come close though... /ln /in AW are just missing the 1 bank... XW, YW, FS, /sa, /x1 are just missing the 1 turn... YT, BW are just missing the 3 turn. HWK + Lambda are missing 1 turn and 3 turn.

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

No ship thus far has had all 3 speeds of all turns+banks. Several come close though... /ln /in AW are just missing the 1 bank... XW, YW, FS, /sa, /x1 are just missing the 1 turn... YT, BW are just missing the 3 turn. HWK + Lambda are missing 1 turn and 3 turn.

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

So. New list idea:

Two ship. Corran w/marksmanship and Etahn w/defense stuff.

Only critical hits. All the time.

Jk...bs...

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

The whole "more green than red" is a pretty meaningless statement. The X-wing has more green than red, and isn't considered a seriously agile dogfighter by any means. The HWK is a lumbering beast, but it has more green than red. The B-wing is a pretty nimble little ship, but has more red than green.

Honestly, most ships have more green than red on their dial. Even then, I'm not sure why this keeps coming up as some sort of meaningful measure of maneuverability, because it's really not.

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

No ship thus far has had all 3 speeds of all turns+banks. Several come close though... /ln /in AW are just missing the 1 bank... XW, YW, FS, /sa, /x1 are just missing the 1 turn... YT, BW are just missing the 3 turn. HWK + Lambda are missing 1 turn and 3 turn.

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

The Defender has all 3 turns and all 3 banks. And most people call it a bad dial . . .

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

No ship thus far has had all 3 speeds of all turns+banks. Several come close though... /ln /in AW are just missing the 1 bank... XW, YW, FS, /sa, /x1 are just missing the 1 turn... YT, BW are just missing the 3 turn. HWK + Lambda are missing 1 turn and 3 turn.

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

The Defender has all 3 turns and all 3 banks. And most people call it a bad dial . . .

You're right, I forgot that I made this same argument for the Defender, saying how it has an awesome dial. Also, imo the reason the X wing isn't considered an agile dogfighter has to do with the lack of BR/boost action (specifically BR). But the E wing has that... so cool!

I really want to know the dial...

I think it's safe to say it will be somewhere between the X and A wing dials.

Here's hoping for a one straight on an A-wing dial without green hard turns, but with all green banks and straights. :P

No ship thus far has had all 3 speeds of all turns+banks. Several come close though... /ln /in AW are just missing the 1 bank... XW, YW, FS, /sa, /x1 are just missing the 1 turn... YT, BW are just missing the 3 turn. HWK + Lambda are missing 1 turn and 3 turn.

I doubt they'll give a ship all 6 of those possibilities, especially a ship that "has more green than red," unless it has a severely handicapped straight selection, which doesn't make sense in game/universe.

The Defender has all 3 turns and all 3 banks. And most people call it a bad dial . . .

Ugh, it's sooooo ugly! Such a great ship though.