New Rules - What changes did you find?

By Antigoth, in UFS General Discussion

Hey all,

As many of you have already discovered, this is a new rules PDF that's 38 pages located on the support tab

http://new.fantasyflightgames.com/ffg_content/UFS/Support/UFS%20Advanced%20Rules%20ver%202.0.pdf

Why I'm posting this thread, is because there are a bunch of little changes. Some of them are little changes, some of them are things that have always worked that way, but were never documented.

As an example - Now when the response to play a reversal is negated, that's it. The Reversal window is now closed.

While reading through the rules revision - what things did you find that are either new to you, or are a change from what you knew about the game?

I've already seen a couple of folks mention "Wow... this will really be a surprise to someone."

Since we have regionals and other events coming up, I think getting some of these changes discussed will be good to limit the surprise that some folks may experience.

"4.2.1.1 Once cards are added to the momentum, they may not be reordered except by card effect."

We used to be able to reorder them if and when we saw fit. Now they're fixed in place. I think I like it.

4.8 The Transitional Zone

I'm going to go on record as saying I like the addition of Purgatory. I don't know why.

"5.4.1 A player may not look at the cards in his opponent’s mulligan, until he has announced whether or not he will mulligan."

This is a particularly good addition. Well done.

ARMed_PIrate said:

"5.4.1 A player may not look at the cards in his opponent’s mulligan, until he has announced whether or not he will mulligan."

This is a particularly good addition. Well done.

Wasn't this common sense tho?

Shaneth said:

ARMed_PIrate said:

"5.4.1 A player may not look at the cards in his opponent’s mulligan, until he has announced whether or not he will mulligan."

This is a particularly good addition. Well done.

Wasn't this common sense tho?

It was, but it was more of a respect piece. Some folks would attempt to look at their opponents mulligan first, before they decided whether or not to mulligan. This just makes it really clear, and takes away that potentially shady area.

I just realized how big a change Purgatory makes.

Say I have two cards in my card pool already (so Prog. Diff. is at +2). I try to play a Difficulty 5 attack, which enters Purgatory. I make the check (against total difficulty of 7) and flip a 5, which would fail by 2. I then play the action Muscle Memory, responding to the check. Because the attack is still in purgatory, and not in the card pool, Muscle Memory only has a Prog. Diff. of +2. If I flip a 4, Muscle Memory is successful. (I believe previously, MM would have had a +3 Prog. Diff. due to the attack being attempted.)

Now, this does lead to a question... Say I do flip a 4, and MM is successful. That bumps the check for the attack to 7. Is that still good enough? Or did the playing of Muscle Memory into the card pool also bump the attack's total difficulty up to 8?

ARMed_PIrate said:

Now, this does lead to a question... Say I do flip a 4, and MM is successful. That bumps the check for the attack to 7. Is that still good enough? Or did the playing of Muscle Memory into the card pool also bump the attack's total difficulty up to 8?

No. Because the difficulty of the control check was established and all modifiers were applied, and progressive difficulty was applied at 8.1.3.2

Muscle Memory comes into play at 8.1.3.3

Have I mentioned yet that I really like the new AR?

Basically neither card gets in the other's way. They both have the same progressive difficulty of +2, and then they play out. I love it.

ARMed_PIrate said:

Have I mentioned yet that I really like the new AR?

Basically neither card gets in the other's way. They both have the same progressive difficulty of +2, and then they play out. I love it.

Heavenly Dancing Phoenix Stomp, anyone?

A friend told me that with the new "if" ruling, 2.13.5, BRT is now going to work so that the opponent reveals the top card of their deck, then makes the check and if the check fails, each player draws a card. I'm not really a rules person, but some clarification would definately be helpful.

Makingsenseofus said:

A friend told me that with the new "if" ruling, 2.13.5, BRT is now going to work so that the opponent reveals the top card of their deck, then makes the check and if the check fails, each player draws a card. I'm not really a rules person, but some clarification would definately be helpful.

If that is so, then BRT reads "R Commit: Check = 0. Draw 1."

Shaneth said:

Makingsenseofus said:

A friend told me that with the new "if" ruling, 2.13.5, BRT is now going to work so that the opponent reveals the top card of their deck, then makes the check and if the check fails, each player draws a card. I'm not really a rules person, but some clarification would definately be helpful.

If that is so, then BRT reads "R Commit: Check = 0. Draw 1."

Not this again...

ARMed_PIrate said:

"4.2.1.1 Once cards are added to the momentum, they may not be reordered except by card effect."

We used to be able to reorder them if and when we saw fit. Now they're fixed in place. I think I like it.

This seriously hurts andrew olexa.

trane said:

ARMed_PIrate said:

"4.2.1.1 Once cards are added to the momentum, they may not be reordered except by card effect."

We used to be able to reorder them if and when we saw fit. Now they're fixed in place. I think I like it.

This seriously hurts andrew olexa.

How? It works exactly like it did before?

Also - Regarding the BRT, it works as follows:

Card Revealed

Players Draw

Check is made.

This will be cleaned up in the Errata document that is currently in development.

Antigoth said:

trane said:

ARMed_PIrate said:

"4.2.1.1 Once cards are added to the momentum, they may not be reordered except by card effect."

We used to be able to reorder them if and when we saw fit. Now they're fixed in place. I think I like it.

This seriously hurts andrew olexa.

How? It works exactly like it did before?

it will hurt olexa because you can't put your six checks and spikes on the top of your momentum.

trane said:

Antigoth said:

trane said:

ARMed_PIrate said:

"4.2.1.1 Once cards are added to the momentum, they may not be reordered except by card effect."

We used to be able to reorder them if and when we saw fit. Now they're fixed in place. I think I like it.

This seriously hurts andrew olexa.

How? It works exactly like it did before?

it will hurt olexa because you can't put your six checks and spikes on the top of your momentum.

When you use his ability to hack a check you get to pick any momentum you want. So as long as you know the order the cards are in your momentum it doesn't make any differance.

You can put a new card into momentum into whatever place you want. Just as long as you don't touch them anymore.

That's what I see in this. You can put them there, but you can't do anything else.

trane said:

it will hurt olexa because you can't put your six checks and spikes on the top of your momentum.

Actually... when you first place cards into your momentum, you choose where those cards go.

So if your spike has just done damage, and you're adding it, you can put it on the top, on the bottom, or 3rd card from the top if you so desire.

Once it's there though, you can't reorganize unless an effect allows you to.

Im usually good at remembering stuff like that but if your not then just keep a pen and paper with you and write it down...its totally legal and isnt 2 bad of an idea when you need to remember certain things

Antigoth said:

trane said:

it will hurt olexa because you can't put your six checks and spikes on the top of your momentum.

Actually... when you first place cards into your momentum, you choose where those cards go.

So if your spike has just done damage, and you're adding it, you can put it on the top, on the bottom, or 3rd card from the top if you so desire.

Once it's there though, you can't reorganize unless an effect allows you to.

Ahhhh....

you are corect antigoth. it doesn't change at all.