So beyond "Jedi!" what's the gameplay going to be like in Force and Destiny? I grokked EotE and AoR almost immediately ("Firefly in the Star Wars universe" and "Rebel strike teams go on awesome missions" [and both of those are good things, IMO]), but what's Force and Destiny supposed to be about?
Groups of Force Sensitives/Jedi or, like, 1 and some hangers-on? Are you starting new Jedi Orders? Are you hunting for lost/suppressed Jedi teachings and artifacts (actually I'd be all over that)?
One of the things that I like the most about Edge and Age is that they are beautifully focused on a default playstyle. What kind of adventures is Force and Destiny going to be about?
"We don't know yet" is an acceptable, if disappointing, answer.
For continuity sake, F&D will probably stick to the layout of the 2 previous core rulebooks:
-- 8 races
-- 6 careers with 3 specializations each
-- theme based content
If what everyone is saying is true, and this is the "RotJ" book, it'll follow the themes set in that film i.e.: sins of the father, keeping oaths, complete training, realizing potential, finding your "Avatar" state etc. But remember, though, that this is also a roleplaying game, so there will be content that marks it as such beyond what RotJ has to offer, otherwise F&D would just be a play-by-play breakdown of the movie and the novelization.
As for Jedi, they really could go one of two ways, either as just 1 single career with the classic Guardian, Consular, and Sentinel offshoots, or they would split the three up and offer way more variety. I'm not sure how you could get 6 different careers with 18 total specializations, though.
Maybe:
JEDI GUARDIAN
- Weapon's Master
- Martial Artist
- Ace Pilot
JEDI CONSULAR
- Healer
- Ambassador
- scholar/historian
JEDI SENTINEL
- Investigator
-infiltrator
-watchman
Which would take care of the first three careers, and allow FFG to release supplementary books for each (as they've already done for the Explorer class and Hired Gun). Thanks, guys!