Force and Destiny game focus

By Big Damn Hero, in Star Wars: Edge of the Empire RPG

So beyond "Jedi!" what's the gameplay going to be like in Force and Destiny? I grokked EotE and AoR almost immediately ("Firefly in the Star Wars universe" and "Rebel strike teams go on awesome missions" [and both of those are good things, IMO]), but what's Force and Destiny supposed to be about?

Groups of Force Sensitives/Jedi or, like, 1 and some hangers-on? Are you starting new Jedi Orders? Are you hunting for lost/suppressed Jedi teachings and artifacts (actually I'd be all over that)?

One of the things that I like the most about Edge and Age is that they are beautifully focused on a default playstyle. What kind of adventures is Force and Destiny going to be about?

"We don't know yet" is an acceptable, if disappointing, answer.

As said as it is to say: We don't know yet.

There's tons of speculation in regards to talent trees themselves. Some is that the careers will just be full-on Jedi. Some is that careers will be more open - having a definite lean with regards to Jedi stuff, but keeping things like the force separate, in universal trees.

In terms of setting and gameplay, again, no clue. But I vaguely recall somewhere that each book is pretty much set during certain time frames by default. I think EotE is essentially right after Episode IV to right before Episode V, AoR is between V and VI, and FaD is after VI. So it'll likely be set up so that Force-sensitives are given a little more room to use their powers without the the threat of Vader coming after you (since he's dead).

All of the above.........honestly whatever you think a bunch of Force Sensitives would be doing with themselves in the RotJ timeframe.

In terms of setting and gameplay, again, no clue. But I vaguely recall somewhere that each book is pretty much set during certain time frames by default. I think EotE is essentially right after Episode IV to right before Episode V, AoR is between V and VI, and FaD is after VI. So it'll likely be set up so that Force-sensitives are given a little more room to use their powers without the the threat of Vader coming after you (since he's dead).

That's certainly the best time frame to have a game where people don't feel like they're being punished for using their sweet Jedi powers. And I'm all for it.

So unless somebody comes up with some more solid answers, perhaps we could turn this into a "What would you like the focus of Force and Destiny to be?" thread?

As I mentioned, hunting for lost Jedi artifacts and knowledge could be fun. In a universe like Star Wars this means as much tomb-raiding as it does cityscape investigating (find the old man suspected to be a Jedi hermit). Not to mention you could hang a mechanical framework over what the characters do with the stuff once they've found it. Start a new school? Improve their own abilities?

A thematic focus of "Rebuild" comes to mind, and I'm excited about the prospect.

Why is everyone assuming AoR is between Ep V and VI? Likewise, I wouldn't assume that F&D is post ROTJ, especially with the next film coming up wanting to define that space. FFG is most likely going to stay within the OT.

That said, I don't see being a Jedi as more dangerous than being a Rebel. The Empire wants you dead and Vader is actively hunting you either way.

It's not like Palpatine and Vader have a Jedi Cerebro or anything.

That said, I don't see being a Jedi as more dangerous than being a Rebel. The Empire wants you dead and Vader is actively hunting you either way.

It's not like Palpatine and Vader have a Jedi Cerebro or anything.

You bring up a good point, and I have a great mental image of Palpatine as Professor X and Darth Vader as Magneto.

That having been said, I can't think of a good default playstyle* for a game starring a bunch of Jedi/Force Sensitives. Edge is being a part of an illegal package delivery service. Age is performing hit-and-run missions against Imperial targets, and rescuing captured scientists, and generally being awesome.

If the focus of Force and Destiny is "You're all Jedi. Keep your heads down in this sandbox", honestly I probably won't even grab it for the expanded Force options. I need something more real *rubs fingers together expectantly*.

Off the top of my head I would think Force Sensitives would want to come up with a way to stay in touch on the down low. Create an underground railroad for hiding new or existing Sensitives. Investigate how Palpatine did what he did. Help the Rebellion from the shadows. Undermine the Emperor's Force minions from the shadows. There are probably gray users, not looking to cackle maniacally or to get a medal, but nothing wrong with making the dice land a certain way...

Edited by 2P51

That said, I don't see being a Jedi as more dangerous than being a Rebel. The Empire wants you dead and Vader is actively hunting you either way.

It's not like Palpatine and Vader have a Jedi Cerebro or anything.

You bring up a good point, and I have a great mental image of Palpatine as Professor X and Darth Vader as Magneto.

That having been said, I can't think of a good default playstyle* for a game starring a bunch of Jedi/Force Sensitives. Edge is being a part of an illegal package delivery service. Age is performing hit-and-run missions against Imperial targets, and rescuing captured scientists, and generally being awesome.

If the focus of Force and Destiny is "You're all Jedi. Keep your heads down in this sandbox", honestly I probably won't even grab it for the expanded Force options. I need something more real *rubs fingers together expectantly*.

I agree that keeping your head down is boring. There's no reason you can't also do hit-and-run against the empire and recovering lost Jedi artifacts while dodging Imperial Inquisitors.

The only thing stopping that from happening is the assumption of a omniscient and omnipotent retaliation. Tone that down to something more reasonable, and you have a great game in the making.

Edited by Doc, the Weasel

Game Focus

Edge of Empire is the smuggler/bounty hunter side of things.

Age of Rebellion is the war side of things.

I would speculate that Force and Destiny is the Force side of things (no sarcasm intended I just think it is that simple).

What would I like the focus to be

Jedi hunting Sith.

Sith hunting Jedi.

Lightsaber fights galore as we pick up snooker cues and make wooing noises while acting out our battles. Did that at school once and the teacher confiscated the cues.

Honestly if there was any of the three systems which should break away from the OT Era Fate and Destiny would be it IMO

If F&D sticks to the established movie timeline I suspect it will be more slanted towards the prequel trilogy than the original trilogy. With the whole "Luke Skywalker is the last of the Jedi"-thing the OT established I really can't see a whole group full of Force users running around at the same time. And shifting focus to the PT might give us some more stats and information on vehicles and equipment from that time, as opposed to the OT which will have been pretty well covered with EotE and AoR.

They've already said the books will mirror the OT movies. F&D will be the RotJ book.

I need to agree.

F&D will probably be all about the "Return of the Jedi"

Assuming that they don't change plans due to the Disney takeover of course. Honestly I would rather they move it to a new era, like the PT rather than risk putting out a book which could very easily piss Disney off if it clashes with Disney's vision of the reformation of the Jedi. The latter course seems like too big a chance of endangering their hold on the license

I am pretty sure they will stay within the confines of the ot.

There is plenty of force sensitive exiles that are played right now in eote an aor that will be played through in fad. So not really an option to move it to another era.

I believe the inevitable question of when are they setting F&D has been debated elsewhere. The best argument for the setting to be in the prequels is that FF Games won't have enough info in time to set them around Episode 7. Based on the other books, I would set them during the Clone Wars. It allows for the heyday of the Jedi with a built in supply of support positions outside the force users. Jedi, Coruscant guards, Senators, and maybe even Clonetroopers. Then there's all the ships of that period. Perhaps they can replace Duty to the Rebel Alliance, with Duty to Republic?

They never said the book will take place post RotJ. They said all three books will take place during the OT with each book having a focus roughly to the three movies. They never said that will be a hard and fast timeline rule. This first adventure for AoR is essentially taking place at same time as they introduced EoE and just post Battle of Yavin so they haven't even moved chronologically forward yet really. I don't see why F&D will be any different. I would expect it will be set similarly with a similar adventure released when it launches.

Edited by 2P51

I think the main F&D book will basically be the same as the other books with a focus on Jedi in every category. I'm interested to see how careers and specs will work.

The story's focus I think will be largely up to the GM and players, although I think the published adventures, at least the early ones, will still be in this particular time period. I wouldn't be surprised to see a post RotJ source book once the new movies start rolling out.

The thing is setting a book focused on Force Users in the OT really limits your options IMO. The Jedi are dead so you can't play them. You might be able to do Dark Jedi but can't do Sith unless you throw the rule of two out.

The Jedi Order is smashed but when Obi Wan and Yoda changed the recall signal I'm sure there were Jedi and Padawan that survived. In lots of TCW episodes you have 2 or 3 Jedi with their Padawans together which I'm sure presented a challenge to the Clone Troopers. Then you have all the episodes with various Jedi whisking hither and yon about the galaxy with no Troopers in tow at all, so I'm sure the potential is there for survivors.

Edited by 2P51

The thing is setting a book focused on Force Users in the OT really limits your options IMO. The Jedi are dead so you can't play them. You might be able to do Dark Jedi but can't do Sith unless you throw the rule of two out.

I've heard this before and I'm not sure I understand why. This is YOUR game. You can do whatever you like with it. Just because Kenobi or Yoda don't know about your FS characters, doesn't mean much. I'm sure there are escapees of Order 66. I'm also just as sure that Sidious would have other FS in the wings for training, should anything ever happen to Vader. Maybe you can work in Kenobi or Yoda. Maybe they do know about your players, but don't tell Luke, because they fear he may turn to the dark side while confronting his father. Maybe they never mention Luke, because they're afraid your PC's may turn to the dark side. Perhaps Sidious has a compound full of FS children that your players escaped from at a certain age and for what ever reason he keeps this info from Vader and assigns the job of tracking and killing the runaways to someone else. There are any number of ways to work around canon without breaking it.

Another thing, I've heard form time to time is that, "Everyone will be running around with lightsabers and ruin the game." This isn't an MMO. This is your personal SW universe. If you get five PC's that want to be Jedi, well heck, that's going to make planning sessions a bit easier. The party can share obligations or even a mentor NPC.

I think it's going to be OK.

Okay it has been revealed in interviews that Disney actually approves books before they are released so no worries about that front. It has been revealed in previous interviews that while Jedi will be in F& D you will not be able to automatically start as a Luke Skywalker level as of RotJ. The interview revealed that the two Force lines in EotE and AoR will help you be almost there. There is also the EU characters such as the Inquisitors (which will be in Rebels) and then you have the Witches of Dathomir (Clone Wars) as well as the random naturally occurring force users that may or may not have full training.

Okay it has been revealed in interviews that Disney actually approves books before they are released so no worries about that front. It has been revealed in previous interviews that while Jedi will be in F& D you will not be able to automatically start as a Luke Skywalker level as of RotJ. The interview revealed that the two Force lines in EotE and AoR will help you be almost there. There is also the EU characters such as the Inquisitors (which will be in Rebels) and then you have the Witches of Dathomir (Clone Wars) as well as the random naturally occurring force users that may or may not have full training.

Do you have links to these interviews? I'd love to read them.

They are actually during the Order 66 Podcast on d20 Radio which I have on iTunes but I will give the episodes the one where it is said that Disney actually gets final approval is actually said by two people I believe. Zoey Robinson who is on in Episode 4 and Sam Stewart in Episode 5. With the Sam episode I am pretty sure it is just a blurb so to speak he doesn't go into the details. Zoey mentions that the Art Department gets approval from someone higher up than her boss. If there are transcripts I don't know where they are kept. As for the second one the interview is with Steve Horvath and he explains in some detail about the development cycle of a Force user using his own character that he is playing in a campaign as an example. You also have the preview video here on the website under the Edge of the Empire Support page where they explain the break down of the three core and say almost the same thing that they envision the two Force classes in the first two cores to help lead a character right into the Force and Destiny.

Thanks