On Epic Points.

By Aminar, in X-Wing

(12 small ships, 6 large ships, 2? 3? huge ships).

Keep in mind that's 6 large ships of the same type. You could put 5 Shuttles and 5 Firespray's into a list.

So a 1 Epic point ship would still be limited to 5 per list, plus you're using up your epic points for other ships.

That's not quite true if you consider the case of Team Epic.

I was ignoring the team rules intentionally. I tried to work out points that could work the same way for epic teams and I'm not able to come up with anything.

5 points does actually work better, because a 1-3 scale doesn't have the same effect when you look at how they want to do teams.

(12 small ships, 6 large ships, 2? 3? huge ships).

Keep in mind that's 6 large ships of the same type. You could put 5 Shuttles and 5 Firespray's into a list.So a 1 Epic point ship would still be limited to 5 per list, plus you're using up your epic points for other ships.

Very true. My issue is more the idea that those 5 ships would kill any smaller ships on contact. That's a lot of ramming power. Especially given the Transport only costs 30. It's hard to figure what justifies a greater game point cost but a smaller Epic cost. But I can see the 1 Point Epic Upgrades. Things like a Fastest Ship in the Fleet upgrade for the Falcon that gives it Boost and Barrel Roll, as well as Weapon 4 for 1 Epic Point and an appropriate regular cost.

But I can see the 1 Point Epic Upgrades.

Epic upgrades could be quite nice.

epic upgrades along the road might be an explanation for the point system if you interpret the current state as the two only ship categories.

Otherwise explicitly named combos for ship categories would make more sense.

"corvette type A, transport type B, allowed combinations: A,B,AB,BB"

and you would have been done with the rule. ;)

so, I still would bet on other point combos, but we will see. :)

I think it's quite clear what FFG's aim with Epic points was.

The huge ships are costed in normal points accordingly, but they didn't want some people running 10 Transports or 3 Tantives. Therefore they needed a way of limiting how many of each huge ship could be ran at one time. At the minute there is only 2 huge ships in the game, so they "could" have just made it a rule of the Epic format that you can only run 0-2 Transports and 0-1 Tantives.

But the number of huge ships in the game will only increase from here on out, and rather than have a ton of inelegant restriction rules, and errata with each release, why not have a separate points system that can be easily applied to all future releases?

So, yes, the Epic points aren't really anything to do with size or power level, they're just a restriction tool that can be standardised across any and all ships. So a 90 point Tantive can be 3 Epic Points and a 3000 point ISD could be 3 Epic Points too.

Let's just say Star Destroyers do make it into the game. Why do they have to follow the current Epic Point rules? I think its fair to say a SD is worth far more than 5 EPs. Due to the shear size and firepower of the SD, It's hard to put a number on on it. So just off the top of my head - 50 EPs? My point is IF (not saying they will or won't) are added to the game they couldn't live in the currently established rule set. They would need to have a brand new point mechanic.

I don't see any reason why ffg can't make a 3 point star destroyer and theoretically price it at 125 points. Your still limited to one 3 point ship per player. And while the star destroyer may be significantly stronger then The cr90 it should be balanced in epic play based on point cost not epic points. In other words you really can't glean anything off epic points right now on what they will or will not release.

And contrary to the op ffg can theoretically make a 5 pt epic ship. Say for instance they only wanted that ship for a single player cinematic game. Under the current rules the Death Star is 5 epic points. It might cost u 5000 Pts to field it in a cinematic game howevrr.

Edit ninja by post above me

Edited by Gungo

I doubt FFG'll go bigger than the Corvette because they'd price out too many players. The Corvette's a hefty investment as it is.

We're already seeing complaints about the time length and monetary cost of Epic Play. Anything larger will be such a niche format it won't be tournament viable... At least not without 40K style time and to a lesser extent, cost investment.

Nearly every minature wargame I've ever played that gets popular the models get bigger, more expensive and the game takes longer as the game grows. I know people complain about all of that but at the same time we want more miniatures to play with. There is a market for this stuff and even looking at other games and the cost people pay there really is nothing stopping ffg from releasing a 2-3 foot long 150-200$ Capitol ship enough should sell to turn a profit. That amount seems to be the limit in these games from the mass market. And They realize everyone won't buy one but you don't need to either since epic format isn't required to play the game.

We're already seeing complaints about the time length and monetary cost of Epic Play. Anything larger will be such a niche format it won't be tournament viable... At least not without 40K style time and to a lesser extent, cost investment.

Nearly every minature wargame I've ever played that gets popular the models get bigger, more expensive and the game takes longer as the game grows. I know people complain about all of that but at the same time we want more miniatures to play with. There is a market for this stuff and even looking at other games and the cost people pay there really is nothing stopping ffg from releasing a 2-3 foot long 150-200$ Capitol ship enough should sell to turn a profit. That amount seems to be the limit in these games from the mass market. And They realize everyone won't buy one but you don't need to either since epic format isn't required to play the game.

We should also remember that epic points don't automatically make the ships huge. If they do a 1 point ship, it could simply be a large ship that is too powerful for standard tournaments, but fine in epic play.

We should also remember that epic points don't automatically make the ships huge. If they do a 1 point ship, it could simply be a large ship that is too powerful for standard tournaments, but fine in epic play.

Of even a small ship, like my idea for the Missile Boat & K-wing.

We should also remember that epic points don't automatically make the ships huge. If they do a 1 point ship, it could simply be a large ship that is too powerful for standard tournaments, but fine in epic play.

That would be pretty inconsistent game design. And lower sales on that ship, as epic ships will see less play. I doubt we'll see Large Base Epic ships that are epic out of the box.(Possibly upgrades.) I can't think of anything that would justify the point cost for it.