How ironic...

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

Always best to check with the Big Boss.

I would argue it's not scry at all in solo play.

It's still scry, just really weak scry :) Imagine you have a Westfold Outrider in play. If the next card coming out is a treachery that says "raise your threat by 1 for each enemy in the staging area," it might behoove you to trigger the Outrider's effect and snag an enemy in the staging area. Maybe that enemy was going to engage you anyway, and saving one point of threat allows you to engage only 1 enemy, instead of 2 or 3 who were lurking in the staging area. Thanks Longbeard Elder!

It could happen!

Or this:

Rode-Like-a-Gale.jpg

You use westfold to engage a nazgul and it doesnt gain surge ^^. It is like playing Counsil Gildor, but only with 2 resources (the cost of westfold-rider).

I sent a question to Caleb.

All I see is Booored being counter argued with quote from the rulebook.

Also, I had the other part already :

Page 14 of the rule book says “Players commit characters to the quest as a team, starting with the first player, and then proceeding clockwise around the table.” That means that players commit their characters to the quest one at a time in turn order. Player 1 must resolve committing characters to the quest before player 2 has the opportunity to commit his characters. If player 1 wants to use Aragorn’s Response effect, then it must be activated immediately after he commits to the quest. This will be resolved before player 2 has had the option to commit characters to the quest.

With this, it answer our question entirely.

Edited by alogos

Here is the official answer which is quite clear:

Hi Jörg,
Good to hear from you again.
Players commit characters to the quest during a green action window. That means it is possible to take actions both before and after committing characters to the quest. For example, I can play Sneak Attack to put Gandalf into play and trigger his Response effect before committing characters to the quest. That will allow me to commit Gandalf to the quest as well.
Furthermore, after I have committed characters to the quest, I can still take actions before proceeding to the staging step. For example, I can play Elrond’s Counsel to increase my willpower by 1 and lower my threat by 3 before any “when revealed” effects might raise my threat.
With regard to the Longbeard Elder’s ability specifically: because his Response triggers after committing him to the quest, you can look at the top card of the encounter deck and there is still an opportunity for you to take an action afterwards. So, you could see that the top card of the deck is an enemy and decide to play the event Expecting Mischief in order to deal 2 damage to that enemy when it is revealed during the staging step.
I haven’t actually tried that combo yet, but now that it’s been mentioned I think I will!
Cheers,
Caleb

Blood Caleb.

He even used my same Longbeard Elder/Expecting Mischief example. :)

He even used my same Longbeard Elder/Expecting Mischief example. :)

Yeah, that was great. I didn't even mention that combo, but he immediatly came up with it. Great minds think alike, it appears.

And I have to say that Caleb is really a friendly and nice guy. I asked him how they can handle all these rules and that I'm glad that even the designers can learns something new about the game. His response:

We keep pretty busy, but we’re also happiest that way. It’s always great to get questions & comments from our players because that’s a great indicator of the game’s vitality.
Another fun part of working on the game is when players discover combos that we haven’t thought of, like the Longbeard Elder & Expecting Mischief. I can’t believe I haven’t done that yet. I even have both of those cards in the same deck! I just don’t think I’ve ever had the option to play both at the same time.

Map-maker? Yes, he is bad.

Longbeard Map-Maker is amazing!! I made a secrecy Bifur, Theodred deck with Map-Maker as the key card and he quested for around 7-10 each round. By using Bifur's ability, steward of gondor, and a couple copies of resourceful, and other random resource acceleration effects, Bifur was able to pay for plenty of will power using Map-Makers ability.

Let's face it: 1 resource per 1 willpower for one phase if a poor ratio and in most situations is not worth it, and without it characters stats are poor and are better replaced with someone else.

Let's face it: 1 resource per 1 willpower for one phase if a poor ratio and in most situations is not worth it, and without it characters stats are poor and are better replaced with someone else.

He's not excellent, but he is certainly not a bad card.* As in most cases, it depends on the deck you're playing. And the scenario. Mapmaker shines when you have to rush through a quest (Return to Mirkwood). He also guarantees that you just make enough progress so that you don't get to the next quest card (Conflict at the Carrock). He's helpful when you want built a deck with low WP and more ATT, and in times when your hand is empty or full of crap.

His stats aren't too bad, but it's true that with ever cool lore card that we get he gets less and less useful.

* you really should learn that there is a large range of variety of adjectives to describe the worthiness of a card; try not use the most extreme scalings as a start for your reasoning, because you're obviously not (yet) able to step down from these extreme one sided opinions; there is a reason why people like to argue with you --> you're one-sided opinion is an easy target ;)

from Celeb

Committing characters to the quest occurs during a green action window, so players may take actions both before and after committing characters to the quest. Players commit their characters to the quest as a group, starting with the first player. So, if I am the first player, I commit all the characters I want to quest at once, then trigger any Response effects such as the Longbeard Elder’s. Then the next player commits all of his characters to the quest. After all players have committed characters to the quest they still have the opportunity to take actions before proceeding to the staging step. For example, if I saw a treachery card that would raise my threat level to 50 with the Longbeard Elder, I could play Elrond’s Council to lower my threat by 3 before the staging step in order to prevent myself from being eliminated when that treachery is revealed.
One thing I cannot do after committing characters to the quest is decide to remove any number of those characters or commit additional characters. That can only be done through special abilities such as Late Adventurer. So, if Longbeard Elder showed me a very high threat strength location on top of the encounter deck, I could not decide at that point to commit more characters to the quest in order to add their willpower. However, in a multiplayer game where I was the first player, I could use that knowledge to advise my teammates to commit more willpower to the quest.
In solo play, you can still take actions before and after committing characters to the quest before advancing to the staging step.

"Players have the opportunity to take

actions and play event cards at the end of each step." (page 14, core set manual)

So Spleen pretty much nailed it.
Oh well, yet another rule that breaks theme and makes the game easier.. I'll keep playing it my way, as it is better.

Oh well, yet another rule that breaks theme and makes the game easier.. I'll keep playing it my way, as it is better.

Loled extremely hard :lol: