Before anyone yells at their computer "NO NOT ANOTHER HUGE REBEL SHIP!!!" this is a homegrown project and I dearly would prefer FFG release an Imperial Huge ship ASAP!
Now that we have some info on the huge ships I would like to think about stating up a DP20 Frigate. Here is a comparison of it's basic attributes compared with the CR90 Corvette and GR75 Transport:
DP20
Length: 120m
Speed: 75 MGLT
Shielding: 416 SBD
Hull: 176 RU
CR90
Length: 150m
Speed: 60 MGLT
Shielding: 400 SBD
Hull: 192 RU
GR75
Length: 90m
Speed: 20 MGLT
Shielding: 240 SBD
Hull: 160 RU
Purely based on the size the DP20 should be considered a huge ship with two stat cards: fore and aft like the corvette. Next a look at the X WIng game stats for the GR75 and CR90:
GR75
Energy: 4
Attack: 0
Defense: 0
Hull: 8
Shields: 4
Cost: 30 pts
CR90 (both cards combined)
Energy: 5
Attack: 4 (range 3-5) turret
Defense: 0
Hull: 16
Shields: 8
Cost: 90 pts
So the DP20 should be somewhere between these two ships, more closely to the CR90 with similar shields but less hull. Here is a proposed statline for them:
DP20 (both cards combined)
Energy: 5
Attack: 3 (range 3-5) front
Defense: 0
Hull: 12
Shields: 8
Cost: 70 pts
How the fore and aft sections could look:
DP20 fore section
Attack: 3 (range 3-5) front
Defense: 0
Hull: 6
Shields: 4
Cost: 40 pts
DP20 aft section
Energy: 5
Defense: 0
Hull: 6
Shields: 4
Cost: 30 pts
These point values are purely speculative but based on the values seen on the GR75 and CR90 cards they seem plausible. The primary weapon attack on the fore section would have the same range as on the CR90 to reflect a turbolaser battery.
Upgrades
Based on the info we have the GR75 has 5 upgrade slots (2 crew, 3 cargo), the CR90 has 10 upgrades in total (2 crew, 3 hardpoints, 3 teams, 2 cargo). So the DP20 needs something inbetween these, possibly: 2 crew, 1 team, 1 cargo, 3 hardpoints and 1 missile slot. These ships should have limited cargo space and crew, but as many hardpoints as the CR90. The missile slot is to represent the concussion missiles it can carry. So it could have the same secondary fire arcs out the side of the fore and aft sections and a fixed forward primary arc which would also be the arc for the missiles. Although the ship model itself is covered in turrets there does not seem to be difference in game effects if these are represented as side mountings instead so it can use the same hardpoint upgrades of single turbolaser and quad laser cannons. The rear arc could be treated as an "auxiliary primary fire arc" (like Slave 1) as a possibility. This ship is meant to be overgunned after all!
Unique Titles
Ideas for a "DP20 only" card could be:
Unlimited Missiles (8 points???)
Do not discard a concussion missile card after you have performed an attack with it.
So you would need to buy a concussion missile upgrade (4 points) and then effectively another 2 missile cards (8 points) to have an unexhaustible supply for a battle, unless a critical knocks out this upgrade. This upgrade is specific to concussion missiles only.
Missile Salvo (??? pts)
You may perform two attacks with a concussion missiles card.
This could be some sort of is a concussion missile attack that allows two attacks to be made in the same way as for cluster missiles. May not be suitable for the DP20 as it has a limited number of launchers but lots of missiles.
Epic Points
It would be worth 3 Epic points.
Any thoughts or suggestions?
PS: Yes I do have a model of this at about 12" in length.
Edited by DB Draft