DP20 Gunship Stats

By DB Draft, in X-Wing

Before anyone yells at their computer "NO NOT ANOTHER HUGE REBEL SHIP!!!" this is a homegrown project and I dearly would prefer FFG release an Imperial Huge ship ASAP!

Now that we have some info on the huge ships I would like to think about stating up a DP20 Frigate. Here is a comparison of it's basic attributes compared with the CR90 Corvette and GR75 Transport:

DP20

Length: 120m

Speed: 75 MGLT

Shielding: 416 SBD

Hull: 176 RU

CR90

Length: 150m

Speed: 60 MGLT

Shielding: 400 SBD

Hull: 192 RU

GR75

Length: 90m

Speed: 20 MGLT

Shielding: 240 SBD

Hull: 160 RU

Purely based on the size the DP20 should be considered a huge ship with two stat cards: fore and aft like the corvette. Next a look at the X WIng game stats for the GR75 and CR90:

GR75

Energy: 4

Attack: 0

Defense: 0

Hull: 8

Shields: 4

Cost: 30 pts

CR90 (both cards combined)

Energy: 5

Attack: 4 (range 3-5) turret

Defense: 0

Hull: 16

Shields: 8

Cost: 90 pts

So the DP20 should be somewhere between these two ships, more closely to the CR90 with similar shields but less hull. Here is a proposed statline for them:

DP20 (both cards combined)

Energy: 5

Attack: 3 (range 3-5) front

Defense: 0

Hull: 12

Shields: 8

Cost: 70 pts

How the fore and aft sections could look:

DP20 fore section

Attack: 3 (range 3-5) front

Defense: 0

Hull: 6

Shields: 4

Cost: 40 pts

DP20 aft section

Energy: 5

Defense: 0

Hull: 6

Shields: 4

Cost: 30 pts

These point values are purely speculative but based on the values seen on the GR75 and CR90 cards they seem plausible. The primary weapon attack on the fore section would have the same range as on the CR90 to reflect a turbolaser battery.

Upgrades

Based on the info we have the GR75 has 5 upgrade slots (2 crew, 3 cargo), the CR90 has 10 upgrades in total (2 crew, 3 hardpoints, 3 teams, 2 cargo). So the DP20 needs something inbetween these, possibly: 2 crew, 1 team, 1 cargo, 3 hardpoints and 1 missile slot. These ships should have limited cargo space and crew, but as many hardpoints as the CR90. The missile slot is to represent the concussion missiles it can carry. So it could have the same secondary fire arcs out the side of the fore and aft sections and a fixed forward primary arc which would also be the arc for the missiles. Although the ship model itself is covered in turrets there does not seem to be difference in game effects if these are represented as side mountings instead so it can use the same hardpoint upgrades of single turbolaser and quad laser cannons. The rear arc could be treated as an "auxiliary primary fire arc" (like Slave 1) as a possibility. This ship is meant to be overgunned after all!

Unique Titles

Ideas for a "DP20 only" card could be:

Unlimited Missiles (8 points???)

Do not discard a concussion missile card after you have performed an attack with it.

So you would need to buy a concussion missile upgrade (4 points) and then effectively another 2 missile cards (8 points) to have an unexhaustible supply for a battle, unless a critical knocks out this upgrade. This upgrade is specific to concussion missiles only.

Missile Salvo (??? pts)

You may perform two attacks with a concussion missiles card.

This could be some sort of is a concussion missile attack that allows two attacks to be made in the same way as for cluster missiles. May not be suitable for the DP20 as it has a limited number of launchers but lots of missiles.

Epic Points

It would be worth 3 Epic points.

Any thoughts or suggestions?

PS: Yes I do have a model of this at about 12" in length.

Edited by DB Draft

Looks good to me... however as you have rightly said it is bristling with turrets and is intended to be a gunship, so I would make more heavily armed than the Corvette. Make the main fore weapon the same stats as the Corvette (4 attack, range 3-5) and add a SECOND turret for the aft section. Rather than give it the Concussion Missile slot and then add an "unlimited missiles" upgrade, make a "DP-20 Missile Battery" a hardpoint option at 10 points, which allows it to fire unlimited Concussion Missles from one of it's side arc.

So:

• Fore section has a 4 attack, range 3-5 Dual Turbolaser turret

• Aft section has a 4 attack, range 3-5 Dual Turbolaser turret

• 2 Hardpoints - fire from side arcs, choose from either Corvette options or a new DP-20 Missile Battery hardpoint option (same attack stats as Concussion Missile but unlimited uses, consumes energy, requires Target Lock)

Edited by FTS Gecko

Those are good points, I originally had thought about having a primary turret in the aft section but looking at the corvette stat card it seems they have the energy level rating in the aft section and this number goes where the attack rating would be and I assume the energy represents the ship's engines/reactor power.

So maybe a specific DP20 weapon upgrade card "Aft Turbolaser Turret" could be added with the same stats as the "primary weapon stats" on the fore section. Could the ship have two primary weapons? Why not?

I am not exactly sure where the missile launchers are but the info I have seen says they have 4 launchers (2 forward and 2 aft). This was why I had the primary front arc forward, to double as the missile fire arc. Other ships are likely to carry more launchers and this may be what "missile hardpoints" represent so it is a good option to have available.

There are some references that say twin or dual turbolasers so that is also something that could be a "DP20 only" hardpoint (although other ships could certainly have these, I'm thinking most Imperial ships would have these as standard). These could be like the single turbolaser card but maybe roll an extra attack die or they can convert 2 focus results to hits.

It's a gunship, bristling with turrets. Give it a tad more energy, perhaps one more than the Tantive per maneuver. It doesn't have much room for cargo or teams, so drastically reduce those slots. And make sure there are multiple weapons available on each section. I like the idea of missile slots, there should be ones in all facings. Maybe instead of giving unlimited missiles, allow any missile equipped to be fired In any of the missile launcher facings.

Some updated ideas:

Both fore and aft sections could have a primary turret weapon with Attack 3, range 3-5. This would violate the "only one" primary weapon rule per ship but it would better represent the weapon systems on the ship. Optionally spending an extra 1 energy to increase the attack by 1 just like the corvette.

Fore section

cargo

crew

hardpoint

hardpoint

Actions: Target Lock, Reinforce

Aft section

crew

team

hardpoint

hardpoint

Actions: Target Lock, Recover

Each section could be worth 40 points, the aft section also having 5 energy.

Unique Upgrade

Concussion Missile Launcher (12 points???)

[Limited] DP20 Fore Section only

Hardpoint upgrade

Attack [Target Lock] Spend your target lock to perform this attack.

Attack; 4

Range: 2-3

You may change 1 of your blank results to a hit result.

This hardpoint is limited, so can only be mounted once in the fore section. It is meant to be the used like a missile from the Falcon, ie: fired into the primary front arc only as even a primary turret weapon still has a front arc. It effectively acts as a concussion missile that can be used whenever a target lock is spent as it is not discarded.

The main advantage of this upgrade is not only that it is reusable but it could also require no energy to use. It could be knocked out perhaps if this section is crippled.

Actions

I see the Corvette as being a more "useful" platform and be able to do more varied tasks and have more interaction with other ships as it has better command and control facilities, hence why it has the co-ordinate action. I see the Gunship as more a specialist military weapons platform, designed to operate and defend itself independently. The fact that 50% of it's crew are gunners speaks for itself.

Energy

5 energy may be sufficient, with 2 primary turret weapons requiring no energy and a missile system also "energy free" it will still likely be able to do more attacks with secondary weapons.

Maneuver Dial

We don't yet know the maneuver dial of the corvette, but speculatively it could be like the GR75 transport with +1 energy:

1 Fwd: 4

1 Bank: 3

2 Fwd: 3

2 Bank: 2

3 Fwd: 2

4 Fwd: 1

The DP20 could have a slightly different energy expenditure to reflect the fact that it can travel slightly faster:

1 Fwd: 4

1 Bank: 4

2 Fwd: 3

2 Bank: 3

3 Fwd: 2

4 Fwd: 1

Here is a shot of all my Rebel Huge ships, amazingly despite coming from completely different sources they scale pretty well together. The corvette is 15.5", the gunship is 12" and the transport is 9.5", so approx 1" = 10m.

001_zps961c9be7.jpg

I like the new paint job for the DP20, btw.

I'm going to have to agree with the previous statements. The DP20 was designed as a front line ship whereas the CR90 was not. The DP20, IMO, should have move armor and firepower. I flew my gunship this past weekend and it went well. It has 8 cards with about 10 hp per card. Players must destroy 5 of the 8 sections to force the DP20 crew to abandon ship. This is all for a specific scenario, but it seems to me that you are designing cards for more permanent play. I appreciate that.

Things may look different once we get a chance to actually play with and master the GR75 and CR90. With 14 gun turrets and missile launchers it is sometimes difficult to keep track of your shots.

Just a quick jot before I run off to work, but if you want it to have energy I recommend two cards. Fore card would have crew and energy abilities. Aft card would be secondary weapons. Each battery card costing an amount comparable to that which we see on the CR90.

IMG_2022.jpg

Edited by Viceroy Bolda

Thanks VB, glad your gunship is still fighting the good fight!

I agree that the gunship needs a point of difference with the corvette, the key one being firepower. That is why I think having 2 primary weapon turrets is a good idea as these cost no energy to use. Likewise missiles are a unique feature. We don't yet know what the "crippled" state does to one of these huge ships and it seems they may link the "energy bank" with the engine section. Having a "back up" energy system in the fore section is a possible idea and would make it a more military ship that expects to see damage.

So at the moment a "typical" armament could be: 2 primary weapons (turbolasers), a missile launcher and up to 3 quad laser batteries as secondary weapons. Only the quad lasers would need to use energy and these only need 1 energy to fire once. It also has two actions (one per section). Without any other upgrades this would cost around 110-120 points.

I agree with the general consensus that the DP20 should have more hull/shields/weapon options than the CR90 because it is a dedicated military ship. That being said, it has been described as being fast and deadly with limited cargo space and this should be reflected in its movement dial, crew/cargo options, etc. So faster and more heavily armed and armored than CR90, but very limited if any cargo options and limited crew/teams options.

Here's my take on the DP-20

DP20 (both cards combined)

Energy: 5

Defense: 0

Hull: 18

Shields: 7

DP20 fore section

Attack: 4 (range 3-5) broadside primary and secondary arc

Defense: 0

Hull: 9

Shields: 3

You may convert one <blank> into a <hit>. You may spend one energy to attack outside your firing arc.

Actions: TL, Reinforce

Upgrades: Hardpoint x2, crew

Cost: 60 pts

DP20 aft section

Attack: 3 (Range 3—5) Turret Primary arc, broadside secondary arc

Energy: 5

Defense: 0

Hull: 9

Shields: 4

Actions: TL, Recover

Upgrade Bar: Hardpoint, Team, Cargo

Cost: 50 pts

I would recommend

Fore:

4 attack (3-5)/0 agility/9 hull /6 shields

TL, reinforce

Crew, team, hardpoint x2.

Text: You may perform two primary weapon attacks.

Aft:

8 energy / 0 /9/ 4

TL, recover

Hardpoint x4, cargo

On reflection on militqary unit types, the GR75 is a support ship, the CR90 is a command ship, and DP20 is a gun ship.

The DP20 was designed for combat, so cargo compartments would be minimal compared to transports and blockade runners. This version of the DP20 forfeits crew, cargo, and teams for more energy, hull and shields. There is also no coordinate action, showing that the DP20 is a stand alone attack platform.

These DP20 models are gorgeous. Where did you get them from please?

^it's physically impossible fir the DP20 to be gorgeous tbh~

Well, gorgeous in it's a high quality model. And it would make some interesting homebrew epic play with the stats suggested here.

I like the new paint job for the DP20, btw.

I'm going to have to agree with the previous statements. The DP20 was designed as a front line ship whereas the CR90 was not. The DP20, IMO, should have move armor and firepower. I flew my gunship this past weekend and it went well. It has 8 cards with about 10 hp per card. Players must destroy 5 of the 8 sections to force the DP20 crew to abandon ship. This is all for a specific scenario, but it seems to me that you are designing cards for more permanent play. I appreciate that.

Things may look different once we get a chance to actually play with and master the GR75 and CR90. With 14 gun turrets and missile launchers it is sometimes difficult to keep track of your shots.

Just a quick jot before I run off to work, but if you want it to have energy I recommend two cards. Fore card would have crew and energy abilities. Aft card would be secondary weapons. Each battery card costing an amount comparable to that which we see on the CR90.

IMG_2022.jpg

Finally a DP-20 that looks more like a ship and less like a dixie cup on a dustpan.

I wish all of the custom ship folks could play one bad-a$$ huge epic game together.

I think the plane tickets alone would ruin us ;-)

These DP20 models are gorgeous. Where did you get them from please?

Mine was scratch built. Thanks.

For the ease of points, I combined features from the Raider and the CR90.

I took the movement dial and front card of the CR90 and paired them with the base and aft card of the Raider.

Any thoughts?

DP20%20cards_zpsitktlhtk.png

I want a 1/270 scale DP20

So thanks for sharing.

IMG_2022.jpg

This is cool.

Very nice looking DP20