Two-Handed Decks
With the tactics/leadership deck I took out x3 Dunedain Warning and replaced them with 1 copy of Elven Mail (brining it to a count of x3 in this deck), 1 copy of Galadriel (ally) (bringing the count to x2 in this deck) and a copy of O Lorien.
I did this mainly to include a copy of O Lorien in this deck but have also wanted a second copy of Galadriel for a while as well. I also decided to bring Elven mail back up to x3 instead of x2 as without Dunedain Warning the extra hitpoints and sentinel (if Arwen is not in play) are even more important than usual. It can also be put on Glorfindel with a Cloak of Lorien and LoV attached turning him into a powerhouse quester, attacker AND defender. The Galadriel ally is just awesome, pretty much always bringing an attachment into play and providing a nice willpower boost for the turn. I included a second copy as because she discards anyway at the end of the round you can still easily play both copies if you draw both. She is almost like the Gandalf all providing a powerful effect and a willpower boost for the turn when played.
O Lorien was an experimental addition and after literally a single game I will definitely be keeping it around! It can allow you to play Galadhon Archer and a weapon attachment in the one turn (and even first turn) with the tactics/leadership deck (and then easily replay it for one after using a feigned voices). It can allow you to play a 1 cost Naith Guide saving a precious leadership resource. You can also play Galadriels Handmaiden or Rivendell Minstrel for a single spirit/lore resource. It can even allow a two cost Silvan Tracker allowing you to play it with the lore resources from a single turn without having to save resources for a turn. It also obviously makes the expensive Rumil and Orophin more affordable. Although it costs a leadership resource to play O Lorien it can save you tactics, leadership AND lore resources throughout a game and even if it only saves you a single resource or two it allowing you to play a Silvan ally AND another cheap card you wouldn't have normally been able to play that same turn could be invaluable. It could allow a Feint, A Test of Will or Sneak attack for example in the same turn as playing a Silvan ally.
Deck 2: Lore/Spirit (Elven Finesse)
But it is in Leadership which ??? And why did you put galadriel ally in? (obvious reasons, but its fun to read your thoughts)
Posted as I left work hence no thoughts etc. I'll edit it now
Deck 2: Lore/Spirit (Elven Finesse)
To further this effect I can easily put LoV on Elrond instead of Glorfindel allowing him to quest AND defense thereby not losing out on his three willpower and can still quest with Glorfindel but not attack with him as well. Unexpected Courage may be put on Elrond instead of Haldir on occasion now as well if he has A Burning Brand attached. Also this now means that your second copy of Elven Mail and Cloak of Lorien actually serve a purpose and by stacking both these AND a brand on Elrond you can ensure he will be able to defend more or less anything and only require minor healing. Also you can simply use Elrond to quest while the lore/spirit deck is able to remain unengaged to any enemies and the tactics/leadership deck and Haldirs ability are able to clear them and then when the lore/spirit deck DOES get engaged by something especially nasty hold Elrond back from questing so he can defend against that enemy and negate its shadow effect. This will also provide much less strain on Elrohir defending all attacks and may cancel a shadow attack with a nasty/sneaky effect that was still going to damage or even kill/discard him even with his almost impenetrable defense.
Hmmmmm.... very tempted to try out swapping Legolas for the upcoming Tactics Aragorn Hero (tactigorn! )
and removing some cards from both decks to run x2 Sword that was Broken and x2 Wingfoot.
My thoughts are that Aragorn can quest instead of Elladan and Elladan can still be pumped up with blades etc (and even Bow of the Galadrim if Rivendell Bow is equipped first) instead of Legolas and the rest can be put on Haldir (who receives the first two almost always anyway) and Glorfindel. This way Elladan takes over the previous duties that Legolas had and Aragorn takes over Elladans. Elladan will usually gain ranged and even if not Haldir and Glorindel (and various allies, orophin rumil etc) can help with attacking duties as per usual, so can Aragorn if he isn't needed for questing or has Wingfoot attached. As well as this he will gain the Leadership sphere from StwB as well as +1 willpower (+1 to all other characters for this deck as well) and with Wingfoot will also be able to potentially both quest and attack. His -1 to defense to enemies engaged with this deck would be insanely good as this deck engages most enemies anyway, it would help Haldir more easily kill enemies engaged with the other deck with his ability and would help Elladan more easily take out enemies as well.
Elladan taking over attacking duties from Legolas in this situation would allow use of Elladan's ability as well and if you get ranged and a few other attack boosting attachments on him he can easily clear most enemies on his own. With appropriate defense set up and enough resources on Elladan you could safety quest with all other heroes but Elrohir and Elladan and still defend everything and then take out all or most enemies as well. This would potentially allow the brothers to shine.
I see many many boosts to the decks with this change including (repeating myself but will keep it brief and to the point) allowing Elladan's ability to be properly used, Aragorn's two abilities, Aragorn's boost to questing through the Sword, Aragorn being able to attack alongside Elladan after questing with Wingfoot and the boost to Haldir's ability through the -1 defense.
The only real downsides I can see are the loss of Legolas's progress ability and two heroes with ranged off the bat (can fairly easily get it on Elladan to replace this and also have many allies with ranged as well) and the high starting threat.
Any thoughts anyone?
Sounds like a fun experiment at least. I'm always sad to see Legolas go, but Aragorn should be pretty fun.
Instead I tried out the Galadriel Hero instead of Glorfindel and x3 Nenya instead of x3 Asfaloth against Journey down the Anduin and it went really really well!! Light of Valinor on Elrond worked really well and Galadriels effect every round (never drew Nenya!) was insanely insanely good. May very well stick with these changes depending on several more test games.
Yea, I love Galadriel, and unless I'm building a deck that has very little willpower, I don't care at all if she never sees Nenya.
Question for you guys: When building these two handed decks do you artificially constrain yourselves to 3 total copies of a card (or less)? For example, if you had Galadriel in one hand and Sp Glorifindel in the other, would you allow yourself 6 total copies of A Test of Will?
Very nice question! I however use a tactics/leadership deck and spirit/lore deck so apart from Neutral cards, of which I don't use many, I don't have any cards both decks can play anyway so only ever run x3 of anything across both deck.
If something like A Test of Will (not that it would ever be but just purely hypothetical) was neutral I wouldn't stop myself or consider it wrong in any way to include x3 copies in both decks.
I also only have one core set so unless the card was that good I wouldn't bother making proxies and would still just run the x3 in one deck.
Oh oh I used to run x2 Core Set Gandalf in each deck but changed that to 3 in the leadership deck (duh for sneak attack) and none in the spirit/lore deck.
Yea, I love Galadriel, and unless I'm building a deck that has very little willpower, I don't care at all if she never sees Nenya.
I've played two matches so far, Journey down the Anduin (which I won and didn't get nenya all match) and Celebrimbors Secret (which I lost but had Nenya AND Unexpected Courage on Galadriel) and Nenya definitely isn't integral unless its a quest that requires high willpower off the bat. Even with Nenya and Unexpected Courage I wasn't able to overcome my first attempt of Celebrimbor's Secret but I had super unlucky draws and had so many locations come out... on the first game I don't have Asfaloth anymore!
Question for you guys: When building these two handed decks do you artificially constrain yourselves to 3 total copies of a card (or less)? For example, if you had Galadriel in one hand and Sp Glorifindel in the other, would you allow yourself 6 total copies of A Test of Will?
I mostly play online using OCTGN, so if I have two decks with the same spheres, I won't limit myself. In the current versions of the decks I posted here I have 3x A Test of Will in each deck because it's almost never a dead card and because I played Steward's Fear with only 3x total and it totally failed. I specifically built both decks to have Lore in them because I wanted both decks to have 3x Galadhrim Minstrel and 3x The Tree People. They are that good and practically essential to Silvan decks. I also gave each deck 2x (I believe) Silvan Trackers.
Yea, I love Galadriel, and unless I'm building a deck that has very little willpower, I don't care at all if she never sees Nenya.
I've played two matches so far, Journey down the Anduin (which I won and didn't get nenya all match) and Celebrimbors Secret (which I lost but had Nenya AND Unexpected Courage on Galadriel) and Nenya definitely isn't integral unless its a quest that requires high willpower off the bat. Even with Nenya and Unexpected Courage I wasn't able to overcome my first attempt of Celebrimbor's Secret but I had super unlucky draws and had so many locations come out... on the first game I don't have Asfaloth anymore!
Wow so just lost another 3 games of Celebrimbors Secret using Galadriel instead of Glorfindel and after swapping back to Glorfindel and having Asfaloth first turn I won on my first attempt..... Don't think I'll be makin this change after all as Asfaloth is utterly intergral for ALOT of quests that are location heavy. Just northern trackers and raw willpower are not enough, especially in quests like this where locations staying in play too long trigger nasty effects (scour in this quest).
I even had x2 Asfaloth in the Galadriel version of the deck but it was simply not enough. Galadriel you were insanely fun to play with but im keeping my Glorfindel crutch after all it seems! =\
I made a few minor changes when swapping back to using Glorfindel
Deck 2: Lore/Spirit (Elven Finesse)
Question for you guys: When building these two handed decks do you artificially constrain yourselves to 3 total copies of a card (or less)? For example, if you had Galadriel in one hand and Sp Glorifindel in the other, would you allow yourself 6 total copies of A Test of Will?
(mostly play with the cards just don't enjoy the electronic versions as much)
Edited by chucklesDeck 2: Lore/Spirit (Elven Finesse)
Only one change to this deck which was removing the two copies of Burning Brand and putting in two Silvan Trackers. With the new changes and further embrace of the Silvan trait in the other deck it only seems right to include a few more Silvan allies in this deck as well. Now I've been going on about Burning Brand a lot lately and as good as it is on Elrond even if he only defends a couple of times in a game I rarely ever use him to do so and with the new addition of Celeborn who also makes a fantastic defender (can have all the same items as Elrond (cloak, elven mail etc) except Burning Brand BUT is healed by the Silvan Trackers) its a waste of two cards in this deck. So often if a shadow effect is going to harm me its going to anyway as I've already used Elrond to quest (or even to use Vilya which I now run x1 of ). Unexpected Courage fits better on Haldir (or even Celeborn) if Elrond doesn't have Vilya and LoV is obviously better on Glorfindel so Elrond is simpy not often used enough as a defender to justify Burning Brand. Silvan Tracker however will heal many characters including Haldir, Celeborn, Orophin and Mirkwood Runners and itself obviously which is great against Archery and direct damage and it also provides a point of willpower or attack to help out as well (or 2 on the turn it enters play thanks to Celeborn).
Edited by PsychoRockaDeck 2: Lore/Spirit (Elven Finesse)
Are you going to put the new Legolas ally in these decks? (deck 1 I suppose)
Are you going to put the new Legolas ally in these decks? (deck 1 I suppose)
Man are you on the money! I'm trying to figure out what to take out right now to put him in! The only issue is that he costs 4 and is in tactics... I removed Rumil who costs 3 as he cost too much and too often resources are better spent on attachments, feints or simply to allow Elladan to attack multiple times. I figure if I include a third copy of O Lorien he will more or less always only cost 3 instead of 4 which is a bit more manageable. Considering how much better he is than Rumil and how he can allow you to draw an additional card on many turns not just once I figure I will quite often save resources just to play him considering his strength. He is also a decent choice for sneak attack as he will still have 4 attack power from Celeborn and will draw you a card then return to your hand to be played permanently later on when you have the resources. This may not be anywhere near as good as sneak attack Gandalf but could still be pretty **** handy in a situation where you need that additional boost of 4 attack to take out a nasty foe and you will also draw a card while you're at it.
I'm also considering cards like Song of Battle, Good Harvest etc to make him a bit more playable... If I do so I may even put a copy of Rumil back in as well....
Cool, cool! No, I'm just excited about this thread and thus your decks!
Now this change is a little more interesting. I used Elf Stone quite a bit when I very first got into the game and got my hands on Black Riders. I was nowhere near as good at the game then as I am now however and was a bit too obsessed with combat and combat tricks and did not run decks that were very good at questing. I would often run into situations where I required only a single extra point of progress to clear a location and had elf stone not been attached I would have cleared it and been able to travel to a new location. This would lead to getting location locked and threating out. I abandoned Elf Stone and actually really disliked the card for a while questioning why even with the awesome beneficial effect you would ever want to give locations extra quest points because it would on occasion be almost entirely responsible for a loss, or so I thought...
Now that I am much better at the game and rarely get location locked thanks to Asfaloth and Northern Tracker I think its time to give Elf Stone another go especially considering how many allies in both decks it is useful for.
In this deck it can be used to great effect to get either a Northern Tracker, Silvan Tracker or Gildor into play much cheaper (saving you either 3, 2 or a whopping 4 resources) or even just to get an additional cheap ally out for free. This can also be very useful as you may get a Handmaiden or Minstrel out for free which would then trigger their enter play effects.
In the other deck elf stone can be used to even greater effect to get Legolas, Gimli, Rumil, Erestor, Orophin, Galadriel or even Gandalf out for free. It is very useful for the tactics allies to get them out much faster and useful for the leadership ones so that resources can be saved on Elrohir for defensive duties.
In many situations you can combo elf stone and asfaloth by placing elfstone on an active location that already has progress and then immediately exploring the location with asfaloth. So long as you play it on relatively safe turns (where you are almost positive you will quest succesfully and clear the active location) or combo it with Asfaloth the +1 quest point is inconsequential.
Update:
Played two games last night with the new changes. Legolas is insanely good, Gimli is yet to see play and elf stone is working pretty **** well so far even when it just gets a two cost ally in play.
Also Woo! Links added =)
Edited by PsychoRockaI've seen you evolve these decks over a long period of time. They've gotta be pretty good by now. I really need to give them a try.
Thanks man =) Yeah they hold up pretty well against most quests. If you do let me know how you go!
Edited by PsychoRockaJust a minor change to the lore/spirit deck. The two Northern Trackers have been removed and replaced with two Lorien Guides instead for both thematic and other reasons. First of the Northern Trackers are fairly expensive at 4 spirit resources and usually require saving resources over a few rounds to play. Secondly they are used almost purely for their ability and for questing so their overall good stats are rarely used for defensive or offensive purposes and are wasted. Compare this to the Lorien Guide, who has an arguably slightly less powerful ability but costs 1 less or even 2 less if you use O Lorien's ability to cheapen its cost (being a silvan ally) which is far far more affordable and could be played by Elrond and Glorfindel with a single turns worth of resources. As well as this it has 2 willpower the first turn it comes into play and doesn't boast any other stats other than 1 attack (2 first turn its in play) so is more or less purely used for questing and no stats are wasted. It also has 2 hit points and won't die instantly from 1 damage like some other silvans and can even be healed by Silvan Trackers. As for its actual ability, often it will not be anywhere near as good as the Northern Trackers ability but sometimes it will be able to clear an active location that has a nasty effect before the effect can trigger a last time and before staging is resolved. It also allows you to slowly clear active locations even if you quest unsuccessfully and do not get to place progress from questing which helps with location lock and will allow you to travel to a new location and lower threat in the staging area even when questing unsuccessfully. As well as this this ability comes in handy when there are no locations in staging but there is an active location whereas Northern Tracker helps only against locations in staging. So the inferior ability is still very useful and still a powerful location control effect and more so helps clear active locations rather than locations in staging.
Also worth noting that whilst Elfstone makes Northern Tracker more playable as you can get one into play for free Elfstone is included and used much more so for the Tactics/Leadership deck to be able to get Legolas, Gandalf, Erestor or Rumil out for free or to a lesser extent Orophin or Galadriel. This is not only because these allies are more expensive and powerful than those in this deck but also so that resources are saved on Elladan and Elrohir when possible and used for their abilities when necessary especially Elrohir.
After this change the only characters in either deck not belonging to the Silvan or Noldor trait are the Wardens of Healing, Gandalf and Gimli!
Edited by PsychoRocka