Rolling a Critical on Minor Explosion

By Ribann, in X-Wing Rules Questions

Say a ship suffers a critical damage card: Minor Explosion.

It says to Immediately roll 1 attack die. On a [hit] result, suffer 1 damage.

Well, what if someone rolls a Crit? Does a crit not count as a hit?

I would prefer if someone could actually link me what the rules say about this, since I have yet to find anything after reading through them again.

Cheers!

No, it doesn't count.

I can't at the moment point you to where it says that it doesn't, only to the fact that everywhere else in the game that works with multiple icons will list both. - Daredevil comes to mind instantly when it tells you to roll a dice and suffer any damage [hit] or critical damage [crit] rolled.

There is nothing to link to. The only relevant text is on the card itself. It refers to one particular die result. That result, and that result alone, results in damage.

Note:

The die results do not have names. The rules always use icons. Players use the names crit, hit, eye, blank. The rules do not.

There is nothing to link to. The only relevant text is on the card itself. It refers to one particular die result. That result, and that result alone, results in damage.

Note:

The die results do not have names. The rules always use icons. Players use the names crit, hit, eye, blank. The rules do not.

Agreed. For cards like "Minor Explosion", the die result is strictly referred to by the card text, and only that die result applies.

However, the rules certainly refer to some of those names directly, such as "Blank" on Page 14, Step 3 and "Critical Damage" (i.e. "Crit") on Page 13, Section 7: Deal Damage. The rules associate "Damage" to the colloquial <hit> result and "Critical Damage" to the colloquial <crit> result directly in the same section.

However, the rules certainly refer to some of those names directly, such as "Blank" on Page 14, Step 3

Oh yes. Indeed.

and "Critical Damage" (i.e. "Crit") on Page 13, Section 7: Deal Damage. The rules associate "Damage" to the colloquial <hit> result and "Critical Damage" to the colloquial <crit> result directly in the same section.

I beg to differ. Those are not names for die results. "Damage" and "critical damage" are names for what the ship suffers as a consequence of uncancelled die results. The die results are shown as icons.

For me, any roll that results in damage is considered a "hit". Damages - being regular or critical - are "hits". Keep it simple and stupid.

For me, any roll that results in damage is considered a "hit". Damages - being regular or critical - are "hits". Keep it simple and stupid.

Actually, "hit" only applies to one specific situation: when you are the target of an attack and there is at least one uncanceled [explosion symbol] or [hollow explosion symbol] result (yes, the upcoming Z-95 pilot Lt Blount has an ability that can cause a hit in a different situation, but the card specifically says that). There are both ways to be hit without suffering any damage and to suffer damage without being hit.

The critical damage card "Minor Explosion" specifically causes you to suffer a damage if you roll a [explosion symbol] result on an attack die. Any other result, including [hollow explosion symbol] does nothing.

Note that [explosion symbol] is not a "hit" result. It is never referred to as such in the rules or FAQ. We sometimes use that terminology as a community because it's faster than typing "explosion symbol" all of the time, but that's just our collective laziness. Same thing goes with [hollow explosion symbol] and "critical hit."

Edited by dbmeboy

For me, any roll that results in damage is considered a "hit". Damages - being regular or critical - are "hits". Keep it simple and stupid.

then you would be playing it wrong.

For me, any roll that results in damage is considered a "hit". Damages - being regular or critical - are "hits". Keep it simple and stupid.

then you would be playing it wrong.

Whose to say that you aren't playing it wrong. If they want to specify that it be just regular damage, they could spell it out as such. Instead FFG uses the general term "hit", to indicate any type of damage.

Just ask youself, in combat when you roll just a "crit" and defender don't have any evades, do you "hit" his ship?

Edited by jpltanis

Cloak/Decloak makes the Advanced Sensors INCREDIBLE on a Phantom, particularly with Push the Limit as well.

Let's put that to the test, shall we?

Before revealing your maneuver dial (Advanced Sensors), choose a Cloak action.
Having performed a Cloak action, Push the Limit, to perform a Barrel Roll action.
Before revealing your maneuver dial, spend your Cloak token to transpose yourself for a 2-length barrel-roll (Non-action).
You have transposed yourself 5 ship-units to the left or right, and up to a full ship's length forward or back in the process.
Reveal your maneuver dial. It is green, so you lose your PTL stress.

Better yet, give it an Engine Upgrade as well.

Whose to say that you aren't playing it wrong. If they want to specify that it be just regular damage, they could spell it out as such. Instead FFG uses the general term "hit", to indicate any type of damage.

Just ask youself, in combat when you roll just a "crit" and defender don't have any evades, do you "hit" his ship?

But do they use the term "hit" to describe any type of damage.

A Proton Bomb goes off you aren't "hit" by an attack. Take splash damage from an Assault missile and you aren't "hit" by that missile. Pull a [crit] result to you via DTF and you still aren't "hit" by an attack.

If you roll a [crit] and the defender doesn't have anything to cancel it you do "hit" the ship but that is still not the same as rolling a [hit] on the die.

For me, any roll that results in damage is considered a "hit". Damages - being regular or critical - are "hits". Keep it simple and stupid.

then you would be playing it wrong.

Whose to say that you aren't playing it wrong. If they want to specify that it be just regular damage, they could spell it out as such. Instead FFG uses the general term "hit", to indicate any type of damage.

Just ask youself, in combat when you roll just a "crit" and defender don't have any evades, do you "hit" his ship?

We do have a nice counterexample which shows a similar ability to the Minor Explosion:

http://xwing-miniatures.wikia.com/wiki/Saboteur

If a check for a {Hit} result such as Minor Explosion would inherently trigger from a {Critical Hit} result, then there would be no need for Saboteur to include the {Critical Hit} result as part of its check.

I'll also pile on here a bit with the term "hit". It's a VERY loaded term in X-wing, which actually has nothing to do with any specific die results, and nothing at all to do with whether a ship takes (or has taken) damage. You can take damage without being hit (obstacles, Assault Missile splash, using Draw Their Fire) and be hit without taking any damage (Blount, ally use of Draw Their Fire).

A great many of X-wing's abilities rely on understanding the distinction between dice results, damage, damage cards, and being "hit". Shortcuts are a bad idea, and will lead to confusion. It's not that hard to understand the full flow, and well worth the time and effort to do so.

I stand corrected. I just look at the Minor explosion card - it has the "star" symbol on it. So only on rolling that symbol on the dice will one take the damage.

Some will say that if FFG would include make icons to use on these boards to represent the various die results we'd be able to get away from some of the confusion that comes with saying "hit."

and "Critical Damage" (i.e. "Crit") on Page 13, Section 7: Deal Damage. The rules associate "Damage" to the colloquial <hit> result and "Critical Damage" to the colloquial <crit> result directly in the same section.

I beg to differ. Those are not names for die results. "Damage" and "critical damage" are names for what the ship suffers as a consequence of uncancelled die results. The die results are shown as icons.

Apologies for the late reply.

You're correct. The "Damage" and "Critical Damage" terms are not used as names for die results. Those terms are associated with the <hit> and <crit> icons, respectively. However, to say "Players use the names crit, hit, eye, blank. The rules do not." is not accurate. Check out FF's official gameplay tutorial on YouTube. Skip to 6:45 (if my time-indexed link didn't work.) "Hit", "Critical Hit", "Focus", "Evade", and "Blank" are terms used for die results on attack and defense dice. The action bars and action tokens use identical icons which are referenced by the same "Focus" and "Evade" names as well. The "Focus" and "Evade" terms are further applied to their associated icons throughout the rulebook.

It certainly appears quite clear that terms such as "Hit", "Critical Hit" and it's colloquially shortened version "Crit", "Blank", "Focus", and "Evade" are all equally acceptable and supported terms one should use when referencing the various attack and defense die results, as well as any applicable actions with the associated iconography.

I do not disagree that the term "hit" as it applies outside of a die result can be a confusing concept when learning the game, for the previously mentioned reasons in the posts above. That's a different issue.

Edited by ElJeffe313

Some will say that if FFG would include make icons to use on these boards to represent the various die results we'd be able to get away from some of the confusion that comes with saying "hit."

Seems like - since there is a selection of javascript emoticons, they could simply add one for each of the symbols used in the game.

Check out FF's official gameplay tutorial on YouTube. Skip to 6:45 (if my time-indexed link didn't work.) "Hit", "Critical Hit", "Focus", "Evade", and "Blank" are terms used for die results on attack and defense dice. The action bars and action tokens use identical icons which are referenced by the same "Focus" and "Evade" names as well. The "Focus" and "Evade" terms are further applied to their associated icons throughout the rulebook.

It certainly appears quite clear that terms such as "Hit", "Critical Hit" and it's colloquially shortened version "Crit", "Blank", "Focus", and "Evade" are all equally acceptable and supported terms one should use when referencing the various attack and defense die results, as well as any applicable actions with the associated iconography.

And players normally do exactly this shorthand.

But the tutorial video is not rules. Nowhere, in two years of rules development, release, and FAQ, across about 150 distinct game abilities and effects, have they ever used the name in place of the icon - not even once. When we're talking about it, we have to call it something, and those are common even for FFG. But that does not make them official terms.

More importantly, the shorthand often creates any number of confusing situations for new players. "A critical hit is still a hit", "My opponent rolled a hit so I lose my Stealth Device, right?" and many more are seen on a regular basis.

I wish we had the ability to put the icons here, but we don't, which is why I use { } to represent results. Sadly, I haven't figured out a way to enunciate curly braces when I speak, so it just comes out sounding like "Critical Hit". I expect the same limitation may very well apply to the tutorial video.

I hit up FFG to see what the official terms were and posed the following question:

I'm looking for some help in how to correctly refer to the attack and defense dice results. There is much discussion on the forums regarding what to refer to the various iconography in the game as.

From what I can tell, the rulebook clearly references "Focus", "Evade" and "Blank" results to refer to the icons represented on the dice, action bars and tokens. "Hit" and "Critical Hit" are more problematic. The X-Wing video tutorial references these terms directly during the Attack Phase portion. The rulebook makes some associations with the "Hit" and "Critical Hit" icons, but there's debate as to whether or not these icons can be legally referenced as "Hit" and "Critical Hit" icons. Furthermore, there's discussion as to whether or not the official tutorial video is a legal reference when discussing game play terminology.

Are players referring to die results as "Hit", "Critical Hit", "Focus", "Evade" and "Blank" correct, and does the rulebook support this usage?

Here is Frank Brooks' response:

You are correct in your assessment of the names for die results. Some players use the colloquial phrase “Crit” when referring to “Critical Hit” results. So long as your opponent knows what you are calling them, it doesn’t matter too much. If you want to call “Focus” results “Eyeballs” that is fine, but officially they are indeed called Focus results.
In case you were wondering on the names of the upgrades they are as follows (with examples):
Elite Pilot Talent (Marksmanship), System (Advanced Sensors), Cannon (Ion Cannon), Turret (Ion Cannon Turret), Torpedo (Proton Torpedoes), Missile (Concussion Missiles), Crew (Gunner), Astromech (R2 Astromech), and Bomb (Seismic Charges).
Some people refer to Elite Pilot Talent as either simply "Elite" or "EPT”.
Thanks for playing!
cleardot.gif

Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games

As for the confusion around "hit", I've found it helpful to explain the term has two meanings. The first being a die result. The second is used as a state. "This ship is in a "hit" state because of an uncancelled <hit> or <crit> die result."

Edited by ElJeffe313

Check out FF's official gameplay tutorial on YouTube. Skip to 6:45 (if my time-indexed link didn't work.) "Hit", "Critical Hit", "Focus", "Evade", and "Blank" are terms used for die results on attack and defense dice. The action bars and action tokens use identical icons which are referenced by the same "Focus" and "Evade" names as well. The "Focus" and "Evade" terms are further applied to their associated icons throughout the rulebook.

It certainly appears quite clear that terms such as "Hit", "Critical Hit" and it's colloquially shortened version "Crit", "Blank", "Focus", and "Evade" are all equally acceptable and supported terms one should use when referencing the various attack and defense die results, as well as any applicable actions with the associated iconography.

And players normally do exactly this shorthand.

But the tutorial video is not rules. Nowhere, in two years of rules development, release, and FAQ, across about 150 distinct game abilities and effects, have they ever used the name in place of the icon - not even once. When we're talking about it, we have to call it something, and those are common even for FFG. But that does not make them official terms.

More importantly, the shorthand often creates any number of confusing situations for new players. "A critical hit is still a hit", "My opponent rolled a hit so I lose my Stealth Device, right?" and many more are seen on a regular basis.

I wish we had the ability to put the icons here, but we don't, which is why I use { } to represent results. Sadly, I haven't figured out a way to enunciate curly braces when I speak, so it just comes out sounding like "Critical Hit". I expect the same limitation may very well apply to the tutorial video.

Air quotes. Make big, dramatic air quotes with your fingers. "Critical hit."

So if I roll a <boom> result, the card actually nets two damage?

Yep

The major explosion crit from the new damage deck could be even worse. You could draw a direct hit from it for a net 3 damage. Theoretically possible for a tie fighter to one shot a tie bomber.

Edited by Forgottenlore