Assault on Imdaar Alpha List Ideas
It would appear that I will finally be able to attend my first tournament. Been putting it off for a while, but now seems the time. As I have never attended a tournament before I am looking to the thoughts of many of you out there to get some pointers or ideas on things to keep in mind that may not be obvious.
Before going into lists I want to go over what a few of my goals are for this event, though not in any particular order.
1. I want to make a good showing, I am definitely trying to win, but realize that with my current experience and exposure level I need to have reasonable expectations. While taking to all would be awesome, I will be more than pleased with a top 4.
2. I want to use a list that is not necessarily what people expect or are used to facing. In every game I have played competitively in the past I have always gotten a great deal of mileage out of using the unexpected. Beyond the fact that it is a ton of fun to use outlandish things to great effect. I prefer to keep people on their heels.
3. I want to aim for lists that are skilled based and not as susceptible to a bad turn of dice rolls. In the past using low ship counts and very elite forces has bitten me more times than I can count. Simply put, quantity has served me better that quality. While this may not be everyone’s experience, it is my preference.
So that being said I have an Empire and Rebel list that both come to mind that meet my criteria. What I am hoping for from you all is suggestions, ideas and general tips for things to do or watch out for. All comments are welcome, though I would prefer that any advice would be supported with some specific circumstances or information. It helps me to remember and frame things when an example is given.
For the Rebellion:
http://www.themetalbikini.com/2014/02/tournament-talk-sleeper-list-part-2.html
was where this idea first got planted.
2x ORS w/ APL
2x HWK w/ Ion Turret
Pros: Movement/action denial, 30 hull/shields, 4x turrets, surprising amount of damage via always being able to shoot at something and APL. Can lock down high priority targets via ion, as well as doing a very good job of disrupting any formation list. Added benefit of giving the HWK a chance to shine.
Cons: Seems very susceptible to alpha strike lists, Han Shoots first could be a problem as the main ship isn’t really deterred by this. The HWKs can be a liability (but part of the fun), could have issues with destroying enough ships in a time limit.
For the Empire: Inspired by Fuamatu
Howlrunner w/Determination
5x Scimitar Squadron
Pros: 33 hull and solid agility on everything which offers surprising durability. Rerollable firepower which helps prevent the dice from screwing with me too bad. When/If Howlrunner goes down the bombers are still not half bad at dog fighting. Plays well to the point format, and gives me a chance to dust off my bombers that I never seem to get around to using.
Cons: Formation flying can be disrupted via asteroids or opposing ships, less forgiving to fly versus the above list. Is a tie swarm (though not the usual) an as such most of the tactics and strategies people have already opted against the more traditional are still in useful here. Could struggle against highly mobile dogfighting lists (PTL interceptors for example).
So there you have it folks. What are your thoughts? Again any advice, suggestions, critiques or wishes for good luck are appreciated.
More to follow after the jump.