Opportunist & Cluster Missiles

By Slambdogg, in X-Wing Rules Questions

Thanks for taking the time to read what I wrote, but I don't think its polite to shut down discussion by arbitrarily stating that someone else is correct and then ending it.

I read Bulallin's comments and if I didn't have a different opinion, I wouldn't have written anything here. Again, it is a single attack "that is treated" like two separate attacks (cluster missiles, duh).

/Shrug/

Like I said, just my two cents.

I agree with your interpretation and think opportunist, with only one stress, would apply to both red dice rolls from one attack. This is supported by the real world functionality of a cluster missile, the spending of one target lock, and the fact that both dice rolls have to miss to trigger munitions failsafe. These indicate that one attack triggers two rolls of the red dice, which is a cleaner way to think about it. You treat it like two attacks even though it is one attack with two opposed rolls.

From the cluster missile FAQ:

"If a ship is equipped with Cluster Missiles and Munitions Failsafe, both attacks must miss for Munitions Failsafe to activate."

If it was truly two attacks, rather than one with two opposed rolls, then munitions failsafe should have saved that second half of the missile card for you.

Thanks for taking the time to read what I wrote, but I don't think its polite to shut down discussion by arbitrarily stating that someone else is correct and then ending it.

I read Bulallin's comments and if I didn't have a different opinion, I wouldn't have written anything here. Again, it is a single attack "that is treated" like two separate attacks (cluster missiles, duh).

/Shrug/

Like I said, just my two cents.

I agree with your interpretation and think opportunist, with only one stress, would apply to both red dice rolls from one attack.

...I mean, it's okay if you want to be wrong along with him, I guess? There's just no justification for it in the rules.

From the cluster missile FAQ:

"If a ship is equipped with Cluster Missiles and Munitions Failsafe, both attacks must miss for Munitions Failsafe to activate."

If it was truly two attacks, rather than one with two opposed rolls, then munitions failsafe should have saved that second half of the missile card for you.

That's a word-of-God ruling, though. According to the RAW, it's completely unclear how Munitions Failsafe works with Clusters, or even if it ought to work at all. (After all, Cluster Missiles doesn't tell you to discard it to make an attack.) So FFG stepped in to tell us how to handle it, which is exactly what they should have done.

But it's not a ruling that creates a strong precedent... especially since the FAQ says, in black and white:

Cluster Missiles is treated as two separate attacks against the same target.

There are ways that sentence literally can't be applied, but that doesn't mean we set it aside in the places where it can be applied. Here, Opportunist and similar effects increase the dice of a single attack. That means one attack, not two separate ones.

Edited by Vorpal Sword

From the cluster missile FAQ:

"If a ship is equipped with Cluster Missiles and Munitions Failsafe, both attacks must miss for Munitions Failsafe to activate."

If it was truly two attacks, rather than one with two opposed rolls, then munitions failsafe should have saved that second half of the missile card for you.

No, because of the wording on Munitions Failsafe:

"...do not discard it unless the attack hits."

Even though the Cluster Missile generates two separate attacks, Munitions Failsafe triggers "unless it hits". So if one of the two hits, then the Cluster Missile is considered to have hit.