Twin HWK lists?

By ID X T, in X-Wing

I'm interested to find out whether anyone has any experience running Twin HWK's. It seems that Kyle and Jan would work pretty well together. Buffing other ships, but also themselves later in the game.

At first I though 2 B's plus 2 HWK's would be interesting, but there just isn't enough points to go round.

You can definitely do 2 HWK's with 1 other upgraded ship, but then you just give your opponent an obvious target to take out first. So i'm aiming for a 4 ship list, but that means using 2 Rookies because Jan probably works best with 3 attack dice ships.

Ideally I would prefer 2 Ion Cannon turrets just because that gives me flexibility in targeting large base ships if I want too.

Anyway here are a couple of ideas:

Jan Ors w/ Ion Cannon Turret 30pts

Kyle Katarn w/Recon Specialist, Blaster Turret 28pts

2 x Rookies

Or alternatively

Jan Ors w/ Ion Cannon Turret, Chewbacca 34pts

Roark Garnet w/ Ion Cannon Turret 24pts

2 x Rookies

Not having Nien Numb on Jan in either list is a pain, but Chewie gives her an extra 2-3 hit points. I suppose a Hull upgrade plus Nien Numb is a reasonable compromise.

I am really looking forward to finding out what the Jan and Kyle crew cards do, hopefully it makes the HWK more versatile at least.

Does anyone have any experience running similar lists?

Run Jan, Kyle, Roark. Jan and Kyle will both have swarm tactics so all 3 shoot at ps12. Give all of them recon and blaster turrets for teeth. Kyle gets the crow title. Throw jan and kyle a shield and hull upgrade for durability. Works surprisingly well, easy to fly just have to worry about some unlucky crits that make you discard your turret. There's no glaring main priority target.

The HWK is the most under used ship in the Rebel fleet. With 2 agility, 5HP, and a crew slot, they trump the Y wing. Sure, the Y wing has 8 HP, but with only a single agility dice, they don't last any longer.

The HWK is the most under used ship in the Rebel fleet. With 2 agility, 5HP, and a crew slot, they trump the Y wing. Sure, the Y wing has 8 HP, but with only a single agility dice, they don't last any longer.

The lack of a k-turn is kind of a big deal, even on a turreted ship.

Jan Ors w/ Ion Cannon Turret 30pts

Kyle Katarn w/Recon Specialist, Blaster Turret 28pts

2 x Rookies

You could drop the ICT on jan to a blaster turret and put nien numb on the ship.

Actually a 8 hit 1 agility ship should last just a hair longer than a 5 hit 2 agility ship all things being equal.

But back to the original question. There was a squad at one of my store championships that made top 4 with a Chewie Falcon with 2 Rebel Operative HWKs that had recon specialists and blaster turrets. I was surprised how well it did myself, as action denial would kill the list fast but no one really did that apparently.

My friend came up with a four HWK list using three rebel operatives and either jan or Kyle. You can rec spec everything in the Kyle list and everyone has blaster turrets. I think it'd be fun to play.

Actually as a sort of tangent, what are people's experiences with multiple ion weapons. Large base ships are susceptible to taking damage due to low agility, but you also have to devote a large part of your list to being able to effectively ion them (short of the new ion torps). The question is, is it worth it?

The 4 HWK list seems interesting, but I don't want to use an all turret build (or buy 4 HWK's, haha).

very low firepower means you have problems against anything with 5 or more ships, so ideally you should replace some of your ion turret platforms with Bwings + ion cannons instead

Actually as a sort of tangent, what are people's experiences with multiple ion weapons. Large base ships are susceptible to taking damage due to low agility, but you also have to devote a large part of your list to being able to effectively ion them (short of the new ion torps). The question is, is it worth it?

The 4 HWK list seems interesting, but I don't want to use an all turret build (or buy 4 HWK's, haha).

My same friend has run quad y wings with ions and it's a pretty decent list. It's very annoying to play against to say the least. I feel you on the HWKs though. I wouldn't want to buy more than one either.

The HWK is the most under used ship in the Rebel fleet. With 2 agility, 5HP, and a crew slot, they trump the Y wing. Sure, the Y wing has 8 HP, but with only a single agility dice, they don't last any longer.

The lack of a k-turn is kind of a big deal, even on a turreted ship.