Does anyone know if either a Jawa Salvage Skiff or a V5 Medium Cargo Floater (both described in Beyond the Rim, both Silhouette 2) would fit onto a freighter? Are there more generic rules for this, like ship with Sil N can carry ships of Sil N - X?
Could a skiff fit on a freighter?
Sounds reasonable.
Silhouette 2 are usually speeder sized vehicles while Silhouette 3 are small ships like fighters. I think a skiff would easily fit inside a freighter.
At the end of the day, if your the GM, you make the call if you think it sounds reasonable.
Rules wise: There are no generic rules for as to what you described. The retrofitted hangar bay on crb 271 suggests that you need at least a sil 5 ship to carry a number of ships adding to sil 5.
inb4 EotE is a Narrative game, do whatever you want/if it suits plot
My advice is just to show that your freighter can physically hold the object. If you want your group's freighter to have a cargo floater, try scaling an image of the floater to see if it would fit in the freighter. If you can fit it from a top down perspective, then you're pretty much good to go, because three dimensional volume on a freighter is subjective. The freighter's hull can be as thick or as thin as you'd like, and the ship's main components can take as much or as little room as desired (as long as the ship is at least sil 4)
Edited by hencookDoes anyone know if either a Jawa Salvage Skiff or a V5 Medium Cargo Floater (both described in Beyond the Rim, both Silhouette 2) would fit onto a freighter? Are there more generic rules for this, like ship with Sil N can carry ships of Sil N - X?
They can be carried as cargo no problem. I'd say a general rule of thumb would be that a vehicle can port around any other vehicle that has a Silhouette at least 2 less than the carrying vessel.
So a Wayfayer can easily transport a Z-95 Headhunter, and a YT-1300 could easily carry several speeder bikes. However, the catch is that this only to carry them, and does not cover the ability to deploy them in combat.
In the case of starfighters, you'd either need to have a ship that already lists a complement of carried starfighters or add the Retrofitted Hanger Bay attachment. For ships like the Marauder (page 267 of EotE core rulebook), it lists a Starfighter Complement of twelve fighters, so it presumably already has the means to launch those fighters in the midst of combat, and same case with the Imperial I-class Star Destroyer on page 187 of the AoR Beta with its complement of 72 starfighters.
In contrast, you've got ships like the CR90 Corvette and the Wayfayer, neither of which list a Starfighter Complement, so while they could certainly carry one or more starfighters, they can't deploy them in the midst of combat, and as such would need the Retrofitted Hanger Bay modification in order to gain that capability.
Consider also, on a ship-by-ship basis, if the freighter in question has the means to load said object. Like, will it fit through the door/loading ramp.
Does anyone know if either a Jawa Salvage Skiff or a V5 Medium Cargo Floater (both described in Beyond the Rim, both Silhouette 2) would fit onto a freighter? Are there more generic rules for this, like ship with Sil N can carry ships of Sil N - X?
The most generic of rules is that if it sounds reasonable, do it.
Does anyone know if either a Jawa Salvage Skiff or a V5 Medium Cargo Floater (both described in Beyond the Rim, both Silhouette 2) would fit onto a freighter? Are there more generic rules for this, like ship with Sil N can carry ships of Sil N - X?
They can be carried as cargo no problem. I'd say a general rule of thumb would be that a vehicle can port around any other vehicle that has a Silhouette at least 2 less than the carrying vessel.
So a Wayfayer can easily transport a Z-95 Headhunter, and a YT-1300 could easily carry several speeder bikes. However, the catch is that this only to carry them, and does not cover the ability to deploy them in combat.
In the case of starfighters, you'd either need to have a ship that already lists a complement of carried starfighters or add the Retrofitted Hanger Bay attachment. For ships like the Marauder (page 267 of EotE core rulebook), it lists a Starfighter Complement of twelve fighters, so it presumably already has the means to launch those fighters in the midst of combat, and same case with the Imperial I-class Star Destroyer on page 187 of the AoR Beta with its complement of 72 starfighters.
In contrast, you've got ships like the CR90 Corvette and the Wayfayer, neither of which list a Starfighter Complement, so while they could certainly carry one or more starfighters, they can't deploy them in the midst of combat, and as such would need the Retrofitted Hanger Bay modification in order to gain that capability.
I don't know where you got the idea that a Wayfarer can't launch fighters. A Wayfarer can carry and launch two starfighters if she's equipped with the hanger bay module which is by far the most common module for the class since from the set of modules originally planned to be manufactured for the Wayfarer class the hanger bay was the only one mass produced.
Edited by RogueCoronaConsider also, on a ship-by-ship basis, if the freighter in question has the means to load said object. Like, will it fit through the door/loading ramp.
Well, the YT-1300 can fit a whole lot into cargo. After all, almost half of the top lifts off.
RogueCorona,
I'd suggest reading page 263 and 264 of your EotE core rulebook, which covers the Wayfayer as it appears in this game.
In all cases, the attached container is referred to as a shipping container, and the text even says that only one type of container was built, that being the bulk cargo container.
And in the ship's stat block, if you care to look, I'm sure you'll notice that there is no entry for Starfighter complement. Which means that, by default, the Wayfarer can't launch fighters, as it doesn't have the necessary bays to deploy them. So for the game rules presented, the Wayfarer doesn't have the capacity to deploy starfighters in the middle of combat.
Maybe there were plans for a hanger bay module, but going by the text on page 263, said modules were never constructed by the manufacturer as the ship design simply didn't sell well enough to warrant their production. As such, if they do exist, they're a custom-built affair that's not available on the open market.
By way of comparison, consider the 80's TV series Knight Rider, with the modified trailer that allowed KITT to dock and disembark fairly easily (and was proven on Mythbusters to actually be something that could be done in real life). That reflects the Wayfarer with the Retrofitted Hanger Bay attachment. Without said attachment, the Wayfarer is akin to a standard 18-wheeler with a traditional trailer. And trying to deploy a car while said 18-wheeler is moving and not having a wrecked car afterwards is a nigh-impossible task, reliant far more on sheer dumb luck than anything else.
Just retrofit the cargo area into a one-use starfighter bay, and rig the freighter to blow apart at the appropriate time. Freighter explodes, starfighter is deployed. Carry on.
Why more people don't do this is beyond me...
RogueCorona,
I'd suggest reading page 263 and 264 of your EotE core rulebook, which covers the Wayfayer as it appears in this game.
In all cases, the attached container is referred to as a shipping container, and the text even says that only one type of container was built, that being the bulk cargo container.
Checks the book. Ok it looks like FFG rewrote the classes history for some reason because the original Saga stats list the class as carrying two fighters and Wookieepedia says that it was the hanger module that was mass produced rather than the cargo module.
Edited by RogueCorona
RogueCorona,
I'd suggest reading page 263 and 264 of your EotE core rulebook, which covers the Wayfayer as it appears in this game.
In all cases, the attached container is referred to as a shipping container, and the text even says that only one type of container was built, that being the bulk cargo container.
Checks the book. Ok it looks like FFG rewrote the classes history for some reason because the original Saga stats list the class as carrying two fighters and Wookieepedia says that it was the hanger module that was mass produced rather than the cargo module.
And seeing as how FFG owns the RPG license, it's their right to change the history of any of the ships. They've changed the general feel of the Ghtroc 720 (used to be not as sturdy as a YT-1300 but had better maneuverability) and the HWK-290 (it's closer to a Y-Wing in size now instead of being a light freighter as the WotC stats indicated).
Being the guy that wrote Saga Edition stats for a couple of ships for WotC (JumpMaster 5K being one) and seeing them get new versions that have a rather different feel under FFG... I'm not the least upset by the changes.
For purposes of the RAW in this system, the Wayfarer doesn't have come with the capacity to deploy starfighters as the default.
And as Wookieepedia has now become one of the largest collections of "what if?" articles on the internet in light of Lucasfilm's latest announcement, and said Wookieepedia article was undoubtedly influenced by the Saga Edition stats, saying "well Wookieepedia says this!" doesn't really hold as much water as it used to.
The EU had luke modify a Ghtroc to fit an X-wing into the cargo area. So my thought is after that sure why not.
RogueCorona,
I'd suggest reading page 263 and 264 of your EotE core rulebook, which covers the Wayfayer as it appears in this game.
In all cases, the attached container is referred to as a shipping container, and the text even says that only one type of container was built, that being the bulk cargo container.
Checks the book. Ok it looks like FFG rewrote the classes history for some reason because the original Saga stats list the class as carrying two fighters and Wookieepedia says that it was the hanger module that was mass produced rather than the cargo module.
And seeing as how FFG owns the RPG license, it's their right to change the history of any of the ships. They've changed the general feel of the Ghtroc 720 (used to be not as sturdy as a YT-1300 but had better maneuverability) and the HWK-290 (it's closer to a Y-Wing in size now instead of being a light freighter as the WotC stats indicated).
Being the guy that wrote Saga Edition stats for a couple of ships for WotC (JumpMaster 5K being one) and seeing them get new versions that have a rather different feel under FFG... I'm not the least upset by the changes.
For purposes of the RAW in this system, the Wayfarer doesn't have come with the capacity to deploy starfighters as the default.
And as Wookieepedia has now become one of the largest collections of "what if?" articles on the internet in light of Lucasfilm's latest announcement, and said Wookieepedia article was undoubtedly influenced by the Saga Edition stats, saying "well Wookieepedia says this!" doesn't really hold as much water as it used to.
Honestly I like most of what FFG has done with the license but making changes to the abilities and histories of pre-exising ships like they have with the Wayfarer and Ghtroc 720 isn't among the things I like. The Neutron Star class was different since we always knew the stats given in Saga and WEG were for a common modification rather than the stock ship. These though feel too close to the TCW writers attitude towards the EU, namely we have the right to change it so we are even when there is no real need to change it, for my taste. I don't see any reason they couldn't have made their new Ghtroc a Ghtroc 680 or 740 if they wanted a Ghtroc but wanted different stat than those used by the 720 ditto for the HWK-290. Wayfarer would have been a little trickier but they could have either made it a new class, kept the original's fighter capacity, or included stats for both the hanger bay module, and an aftermarket cargo module.
Edited by RogueCoronathe medium freighters i could work, the small freighter i couldnt see. but in the larger ones, i cant see why not
Well, the YT-1300 can fit a whole lot into cargo. After all, almost half of the top lifts off.
Srsly??? It opens up? What is it like a space shuttle's doors? I'm going from memory but how does that work?
For op, i didn't know there were rules for it. But when I read the question, I thought to myself that the size and condition of the skiff have to be tsken into account. Soon after Return of the Jedi, you could fit Jabba's skiff in a small backpack!
The EU had luke modify a Ghtroc to fit an X-wing into the cargo area. So my thought is after that sure why not.
Sure, if you don't mind your freighter being completely destroyed in the process of launching the fighter, by all means do that. I would allow it at my table in a heartbeat because it is cool, and also extremely expensive
Well, the YT-1300 can fit a whole lot into cargo. After all, almost half of the top lifts off.
Srsly??? It opens up? What is it like a space shuttle's doors? I'm going from memory but how does that work?
The picture shown is a toy Millennium Falcon, which of course opens up at the top to reveal the insides.
You could always have it take up cargo space. In one of the old saga games I played in we had a Ghtroc 720 and we converted the starboard cargo storage area into a hangar for my characters Z-95, and also for cells to hold any prisoners he captured (Bounty Hunter for life!).
Get yourself a Citadel class freighter. It has docking clamps for 2 fighters. Of course, they are on the outside of the ship requiring some EVA to get to the fighter in space, have no proper launch facilities, don't provide facilities to refuel/rearm/repair the fighters, give absolutely no protection to the docked vehicles from the rigours of space or combat and I imagine docking a fighter would be a delicate process probably requiring the assistance of the ship's tractor beam. Oh, and if the pilot rolls a despair on a piloting roll, I can just imagine describing the scene as the fighter wrenches free from the clamps and goes flinging off into the darkness of space. (As Donovan has rightly pointed out, these ships have no listed starfighter compliment, so using any carried fighters in space should be a REAL pain, I think the above points covers it for the Citadel).
Not such a big issue when my players used those facilities to transport a hover mini-bus to Cholgana however. :-)
You could always have it take up cargo space. In one of the old saga games I played in we had a Ghtroc 720 and we converted the starboard cargo storage area into a hangar for my characters Z-95...
Players should have fun with their game, of course, but for me this stretches credibility too much. And I believe that the majority of GMs would see this he same way. There isn't enough room to fit a fighter bay into a Ghtroc 720. As small a starship as it is, a Z-95 Headhunter is still a sizable amount of machinery. I could see external docking clamps work, but not an internal hangar.
In bull30548's example, where (as legend has it) Luke had fit his X-wing into a Ghtroc, he didn't mention that it had taken New Republic engineers to take apart the freighter, gut the insides, and then build it back up around Luke's X-wing. Then when Luke was ready to launch, the Ghtroc was designed to blow apart to allow the X-wing to get out. This was all built for a very specific application, and was a "one-use" solution.
But only half of the cargo area? Seriously now. A bit closer reading of the rules can help us all avoid these shenanigans.
But it does sound like you had fun, Daniel Anteron.
Get yourself a Citadel class freighter. It has docking clamps for 2 fighters. Of course, they are on the outside of the ship requiring some EVA to get to the fighter in space, have no proper launch facilities, don't provide facilities to refuel/rearm/repair the fighters, give absolutely no protection to the docked vehicles from the rigours of space or combat and I imagine docking a fighter would be a delicate process probably requiring the assistance of the ship's tractor beam. Oh, and if the pilot rolls a despair on a piloting roll, I can just imagine describing the scene as the fighter wrenches free from the clamps and goes flinging off into the darkness of space. (As Donovan has rightly pointed out, these ships have no listed starfighter compliment, so using any carried fighters in space should be a REAL pain, I think the above points covers it for the Citadel).
Not such a big issue when my players used those facilities to transport a hover mini-bus to Cholgana however. :-)
Trust me I know that the Citadel can carry two fighters. I've captained two, and crewed on at least 3 in various campaigns. My problem with what FFG did is that the person who originally designed the Wayfarer intended for the design to have the option to carry pair of fighters and rather than respect that wish FFG decided they should include the Wayfarer but not include the fighter capacity or at least an option for it.
...the person who originally designed the Wayfarer intended for the design to have the option to carry [a] pair of fighters...
I'm not sure this a valid justification for keeping something as-is.
Just because someone, at one time, decided they wanted something a certain way, doesn't mean it is balanced, thematically appropriate, and/or playable.
Maybe it is. Maybe not. I'm not arguing either way. Only pointing out the fallacy (as I see it) of your argument.
I'm pretty sure it wasn't a balance issue since the Citadel class is less than half the length of the Wayfarer, has a much heavier armament, and kept its fighter capacity. And themewise given that VTOL capability is basically standard issue in Star Wars Fightercraft there is no reason I could see that a large transport couldn't support a pair of fighters.
And its not like the original Wayfarer didn't lose a lot compared to other ships its size in order to get those fighters. The Wayfarer is only slightly smaller than the GR-75 but the fighter carrying Wayfarer variant had similar, if not less, weaponry than an armed GR-75 and less than 2 percent the cargo capacity so it gave up a lot to pick up those fighters.
No offence to you all, but what can and cant be put on a ship is entirely up to the players of that specific game. If I want to have a Consular cruiser that can carry 6 fighters, a Skipray, a Suronian Conqurer, a HWK-290, 2 steath pods and a quartet of Commando droids, then there is only one person here whos complaints have any weight, and that is cause he is playing in the game. So put your Z-95 in the Ghtroc 720, your fighters in a Wayfarer, heck, put an AT-AT in an escape pod if you want. The only people who's opinion matters in that case is the players. If they like it, more power to you. If they dont, then you have a problem