Do Huge ships destroy or damage their own ships?

By El_Tonio, in X-Wing Rules Questions

The rules stat that...

When a huge ship executes a maneuver and the final position of one of its sections overlaps one or more small or large ships, the small or large ships overlapped by the huge ship are immediately destroyed and the huge ship completes its maneuver.

They also state that...

When a small or large ship executes a maneuver and the final position of its base overlaps a huge ship... the player controllig the overlapping ship rolls one attack die and suffers ay hit damage or critical damage rolled.

It doesn't say anything about enemy or friendly ships, so I think it is possible that a huge ship could destroy its own ships or for its own ships to suffer damage in these instances.

Do folks agree?

It's hard to tell what kind of bug it was when it's smeared across your windshield.

Friendly Fire is certainly a possibility.
I suggest Ion Cannons/Pulse Missiles for the Imperials, to ensure this happens.

If it doesn't specify one or the other then it's both. There is no stopping it, it steamrolls anything small in its way.

I kinda want to see them in 100 point fleets, with no upgrades.
3 transports, ramming speed. Go.
Who needs weapons?

I kinda want to see them in 100 point fleets, with no upgrades.

3 transports, ramming speed. Go.

Who needs weapons?

Well first, you can only have 2 in "standard" epic play rules, second a problem is you still take attacks from the ships you hit, 3 if you face some ships, they will attack on the way in and could very easily kill a transport before you get close enough to ram, and maybe weaken the second transport so the ram becomes suicidal,

Just somethings to consider,

second a problem is you still take attacks from the ships you hit,

Your not taking attacks per se, but when a huge ship hits a smaller ship (or just about anything else, I think) you roll an attack die and take any resulting damage.

I kinda want to see them in 100 point fleets, with no upgrades.

3 transports, ramming speed. Go.

Who needs weapons?

Well first, you can only have 2 in "standard" epic play rules, second a problem is you still take attacks from the ships you hit, 3 if you face some ships, they will attack on the way in and could very easily kill a transport before you get close enough to ram, and maybe weaken the second transport so the ram becomes suicidal,

Just somethings to consider,

I meant as a 100 point non-epic format, on the standard 3x3 field, to cement how overpowered the things can be out of epic level events.

Your not taking attacks per se, but when a huge ship hits a smaller ship (or just about anything else, I think) you roll an attack die and take any resulting damage.

Also interesting to note that when the huge ship overlaps an obstacle(asteroid), the obstacle is removed and the ship is dealt a faceup damage card which will bypass shields, unlike the ship overlap which may be mitigated by shields.

The ramming aspect is interesting, but it does have the potential to significantly damage the ram. I would consider its use carefully.

I meant as a 100 point non-epic format, on the standard 3x3 field, to cement how overpowered the things can be out of epic level events.

EDIT: Actually I'm kind of with your original idea. It would be fun to see what happens with 3 of these against a 7-8 TIE swarm.

Edited by ziggy2000

I meant as a 100 point non-epic format, on the standard 3x3 field, to cement how overpowered the things can be out of epic level events.

The only flaw in your logic is that epic ships are not allowed in non-epic formats (except as obstacles). Of course they would be overpowered - that's why they are limited to epic format rules.

EDIT: Actually I'm kind of with your original idea. It would be fun to see what happens with 3 of these against a 7-8 TIE swarm.

I know they're not allowed: I just want to show why in a demonstration match :D

Also, I've always wanted an appropriate time to say "**** the [proton] Torpedoes: Full speed ahead!"

EDIT: Actually I'm kind of with your original idea. It would be fun to see what happens with 3 of these against a 7-8 TIE swarm.

This to me feels like a big game of chicken, if the Tie player can get just close enough he doesn't overlap on one turn then can gun it and end up on the other side the next turn he will probably win, if he can't and starts losing ships to rams/off the board then he is boned

EDIT: Actually I'm kind of with your original idea. It would be fun to see what happens with 3 of these against a 7-8 TIE swarm.

This to me feels like a big game of chicken, if the Tie player can get just close enough he doesn't overlap on one turn then can gun it and end up on the other side the next turn he will probably win, if he can't and starts losing ships to rams/off the board then he is boned

Ultimately in a 100-point game non-epic like Dracon talks about, I believe a swarm (or actually ANY 100 point squadron) that is piloted capably would win every time. Reason being that the Transport has absolutely no offensive capability. All you have to do is keep from being rammed, and pick away. Base hull+shields is LESS than a YT-1300, and eventually even 3 of them are going to go down. So I think the Epic restriction is actually there to protect the huge ship. :)

Once the Corvette comes out, all bets are off...

Also, I've always wanted an appropriate time to say "**** the [proton] Torpedoes: Full speed ahead!"

Interesting trivia... When David Farragut said that in the US Civil War, he was actually referring to what we now call naval mines. He decided to charge though a mine field at full speed, and ended up capturing the last port the Confederate forces held.

Friendly Fire is certainly a possibility.

I suggest Ion Cannons/Pulse Missiles for the Imperials, to ensure this happens.

Ion tokens on huge ships only prevent the gained energy, which has no bearing on movement. However, on mission H3, swarming the transport can actually let the imperial player pick the maneuver for the transport

I kinda want to see them in 100 point fleets, with no upgrades.

3 transports, ramming speed. Go.

Who needs weapons?

After three games using the GR-75 Transport, I can tell you that...

1) they are NOT very maneuverable and

2) you really would to have ZERO situational awareness to either ram or be rammed by one.

Seriously, you have to be waaayy too ballsy in your attacks or just plain BAD at picking maneuvers. The concept of using Transports as rams to sweep the enemy from the board is just not practical (without the enemy actually cooperating with you) in my opinion unless my play experience is atypical.

Chris

Friendly Fire is certainly a possibility.

I suggest Ion Cannons/Pulse Missiles for the Imperials, to ensure this happens.

Ion tokens on huge ships only prevent the gained energy, which has no bearing on movement. However, on mission H3, swarming the transport can actually let the imperial player pick the maneuver for the transport

Pretty sure he was talking about ioning the rebel small ships so that they drift into the path of the transport and get run over, not ioning the transport.