Turbolasers

By DB Draft, in X-Wing

Just some questions about the Corvette's armament. I do not yet have the model but am curious about some of the new rules.

(1) On the card for the fore section it has an attack of 4 for the primary weapon with a range of 3 - 5. Does this follow the same rules for the Single Turbolasers except without needing energy to fire? I am assuming these represent the twin turbolasers mounted on the dorsal and ventral parts.

cr90-corvette-fore.png

(2) Are all hardpoint weapons treated as secondary weapons or something else?

(3) Can the target lock action work on the primary weapon and hardpoint weapons?

(4) Can you attack as many different targets as you like as long as you spend the energy?

It seems Turbolasers are going to have a very difficult time hitting anything if all ships double their agility and get extra dice at range 4 and 5. I understand they are not really designed for small targets but at the moment that is all they have to shoot at.

The Turbolasers seem to get a pseudo focus action and the quad laser cannons get a pseudo gunner effect.

quad-laser-cannons.png single-turbolasers.png

Since it's a secondary weapon, ships defending against the single turbolasers won't get extra dice (apart from doubled agility, of course).

While they will have a hard time landing hits, they are also shooting with no chance of return fire at ranges 4-5, so it seems like a pretty good trade.

1)

Primary weapon is not a single turbolaser. They follow different rules.

2)

Secondary weapons are defined by the header " Attack ". All hardpoint upgrades spoiled so far are secondary weapons.

3)

The TL action allows the ship to acquire a TL. You can use an existing TL during any attack which means both primary and secondary weapons.

4)

The two cards can hold only two energy tokens each. That limits the single turbolaser to one attack each round. Quad laser cannons may attack twice in one round. I see no reason why both attacks should be directed at the same target. So feel free to attack someone else.

The two cards can hold only two energy tokens each. That limits the single turbolaser to one attack each round. Quad laser cannons may attack twice in one round. I see no reason why both attacks should be directed at the same target. So feel free to attack someone else.

Worth adding that Quad Laser Cannons can only attack twice if the first attack misses; Huge ships can attack with their primary and all of their secondaries, but I don't think you can attack with a given weapon more than once unless an effect specifically allows it.

The Single Turbolasers seem designed for engaging other Huge ships at range. They'll tear anything with an Evade Value of 1 or 0 a new one, but anything with an evade 2+ should be fairly safe.

YT-1300s, Y-Wings, Shuttles beware.

The Single Turbolasers seem designed for engaging other Huge ships at range. They'll tear anything with an Evade Value of 1 or 0 a new one, but anything with an evade 2+ should be fairly safe.

YT-1300s, Y-Wings, Shuttles beware.

In other words, fighters are so small they evade turbolasers. You need to destroy them ship to ship.

Pretty much. So we get the fighters nipping in and around the larger ships hunting each other down, while the big ships on the table fire broadsides at each other with their cannon...

...sounds pretty sweet to me!

edit: So, the Corvette's main gun is a threat to anything (although range bonuses for defense will be in effect all the time), while the hard points can either be filled for anti-starfighter point defense with the quad laser cannons or long-range attack support with the single Turbolasers.

Also, note that range defense bonuses won't apply to the Single Turbolaser attacks as it's a secondary weapon. It'll still be hard to hit anything as agile as an X-Wing with them, but they'll shred Y-Wings, B-Wings, Falcons, Shuttles...

Can't wait for an Imperial gunboat that's equivalent to the Corvette! :D

Edited by FTS Gecko

Pretty much. So we get the fighters nipping in and around the larger ships hunting each other down, while the big ships on the table fire broadsides at each other with their cannon...

...sounds pretty sweet to me!

And all is as it sould be in the galaxy far, far away...

Or run them over...

Pretty much. So we get the fighters nipping in and around the larger ships hunting each other down, while the big ships on the table fire broadsides at each other with their cannon...

...sounds pretty sweet to me!

edit: So, the Corvette's main gun is a threat to anything (although range bonuses for defense will be in effect), while the hard points can either be filled for anti-starfighter point defense with the quad laser cannons or long-range attack support with the single Turbolasers.

Also, note that range defense bonuses won't apply to the Turbolaser attacks as it's a secondary weapon. It'll still be hard to hit anything as agile as an X-Wing with them, but they'll shred Y-Wings, B-Wings, Falcons, Shuttles...

Can't wait for an Imperial gunboat that's equivalent to the Corvette! :D

Well at range 5 the single turbo laser is attacking less defense die than the corvette's primary against a 2 agility ship, and even numbers at range 4. Range three against an agility one is also even. It also equals out against agility three ships at range 5. It's still much better against slower ships all in all since long range against low agility is the only time it is actually better , but it can tie with the primary often enough that it should always be a decent option, especially with the psuedo focus it gives. I would say the main reason to take it is to eliminate torpedo and missile boats before they can close with you. The possibility of three range 5, 4 dice attacks is pretty terrifying even with a load of extra greens.

Thanks for the clarifications gentlemen. Now I can start thinking of stating up a DP20 Gunship....