Boom!

By HappyDaze, in Star Wars: Edge of the Empire RPG

Granted, that would make a Baradium charge exceptionally dangerous.

Yeah, that's always a problem anytime a talent crosses from personal to planetary in scale. However, there is nothing in Powerful Blast to indicate that it wouldn't apply to the Blast of planetary scale weapons (which, according to Sam does benefit from Breach) like concussion missiles and proton torpedoes, so I'm not sure that it's actually a problem.

I finally had a chance to run this session. The bomb (two plasma charges) went off with 2 successes and 1 advantage. Everybody took 17 Damage (before Soak) and Burn 2 (the conditions offered a free advantage for activating Burn). What happened next impressed me.

The highest Soak characters went first, taking the 9 Damage from Burn at the start of their action. They each tackled one of the more vulnerable (lower Soak and lesser WT) characters and knocked them into the water (Destiny points to add some ankle-deep puddles in the part of the cave where they were) to help prevent the others from taking burn damage. End result was that nobody exceeded WT from this rather nasty trap. Some might say that they were metagaming the system, but I didn't mind.

Edited by HappyDaze

I finally had a chance to run this session. The bomb (two plasma charges) went off with 2 successes and 1 advantage. Everybody took 17 Damage (before Soak) and Burn 2 (the conditions offered a free advantage for activating Burn). What happened next impressed me.

The highest Soak characters went first, taking the 9 Damage from Burn at the start of their action. They each tackled one of the more vulnerable (lower Soak and lesser WT) characters and knocked them into the water (Destiny points to add some ankle-deep puddles in the part of the cave where they were) to help prevent the others from taking burn damage. End result was that nobody exceeded WT from this rather nasty trap. Some might say that they were metagaming the system, but I didn't mind.

Did you bother trying to fluff what happened there? It's like the weaker PCs said "Oh. I was burning? I'm a bit slow on the draw...I didn't notice."

I finally had a chance to run this session. The bomb (two plasma charges) went off with 2 successes and 1 advantage. Everybody took 17 Damage (before Soak) and Burn 2 (the conditions offered a free advantage for activating Burn). What happened next impressed me.

The highest Soak characters went first, taking the 9 Damage from Burn at the start of their action. They each tackled one of the more vulnerable (lower Soak and lesser WT) characters and knocked them into the water (Destiny points to add some ankle-deep puddles in the part of the cave where they were) to help prevent the others from taking burn damage. End result was that nobody exceeded WT from this rather nasty trap. Some might say that they were metagaming the system, but I didn't mind.

Did you bother trying to fluff what happened there? It's like the weaker PCs said "Oh. I was burning? I'm a bit slow on the draw...I didn't notice."

Naw, I wouldn't say metagaming. It's no worse than when the same thing happens in a buddy cop movie. With this system you can fluff it and effectivly "change the past" when you tell the story to make everything make sense. So, I'd fluff it like this: as the bombs went off everyone dove for the puddles of water. The tough guys reacted faster and threw themselves on top of the soft guys to shield them from the worst of the blast.

The highest Soak characters went first, taking the 9 Damage from Burn at the start of their action. They each tackled one of the more vulnerable (lower Soak and lesser WT) characters and knocked them into the water (Destiny points to add some ankle-deep puddles in the part of the cave where they were) to help prevent the others from taking burn damage. End result was that nobody exceeded WT from this rather nasty trap. Some might say that they were metagaming the system, but I didn't mind.

While I'm sure if I tried to run a game where players thought outside of the box like that I'd struggle, that sounds amazing and I'm more than impressed by your players. Clever use of Destiny, amazing way to bend the rules. Bravo and such. :D